I read through every single response on this post and would like to share my ideas:
- Before this is even attempted, Clan to Clan matchmaking would need to be improved. I believe that this thread: http://forum.supercell.net/showthrea...mismatch-issue poses a viable solution to be implemented in a tournament setting. Of course, the que time would have to be increased to provide an adequate pool size for tournament match-ups. And the time spent matching would be increased.
- All starting brackets would be matched up, and all clans in the tournament would (ideally) be matched to every other clan in the tournament. This would not only provide an even playing field, but also ensure that each clan has a shot at winning. This would also prevent it from being easy and boring for one clan, and impossible for another (an issue far to common in Clan Wars).
- In my opinion, bracket style would be better than round-robin, simply to reduce server-load and time spent in the lower tiers of the tournament.
- Individual tiers could very well function like a normal war. One prep day, one battle day, winner moves on, loser is out of the tournament. That is the longest I would want to spend per tier. However, I think a fast pace would be better, most easily solved by having only one prep day at the beginning and having all war castle troops remain the same throughout the tournament.
- So that the clans remain well matched, regardless of whether or not there is a single prep day, upgrades started after the first battle day of the tournament should probably not change the tournament village. this is to prevent clans from entering into easier tournaments, then gemming all their defenses to ensure victory
- Obviously, the clan members in the tournament will not be able to change between tiers. This is also to prevent 'beating the system' by by not allowing the best players to leave for matchmaking and return to fight.
- The size and frequency of the tournaments are something that need to be ironed out. My idea is to model both of these after the existing League interface.
- To provide enough time to build a large enough pool, I would propose that tournaments start once a week, or every other week, with an entire day devoted to matchmaking. I realize that people like to complain about having to wait for something before it's even an actual thing that they may have to wait for, but having a set time for starting tournaments would prevent loss of interest in Clan Wars, and is the only way to have any chance of accurate matchmaking on this large of a scale.
- It could happen that the start of new tournaments would not match-up with the end of other ones. This would depend on how large the tournament is, and how prep days are handled (number 4, above).
- The tournament size is something to be figured out. There could only be one size (16 clans seems like the favorite number), or it could be based upon clan size (larger clans have larger tournaments), or it could be the leader's decision (when joining the tournament que, there is an option of how large a tournament you want to enter). If there are different sized tournaments, winning larger ones would give larger rewards.
- A tiebreaker system would need to be created, perhaps based upon effectiveness of attacks (attacks won, # of stars (new stars?) per attack, average destruction, something like that).
- I would think that regular Clan Wars would not be an option while your clan is in a tournament, and if a clan has entered into the tournament que, the ability to start a new Clan War would be suspended if it wouldn't be completed before the tournament starts. However, this would not make Clan Wars obsolete. There are plenty of clans that would not participate in tournaments because they don't constantly warring, and there would be more and more clans losing out of tournaments that would have to wait before the next tournament starts.
Now for a couple reasons to have the tournaments, because having an idea that people want is as or more important than an idea that works.
- Provides a streamlined way for clans to constantly war. Staying in a tournament would significantly reduce time spent waiting for prep days to be over, and would reduce elixir loss due to constantly donating war castle troops (if the above #4 is implemented).
- Increase the loot bonus per tier (people will not want to wait until the end of a tournament to receive loot bonuses when they could just constantly war and constantly get loot bonuses), and have a special bonus for winning the tournament (this would be the only place SC would consider handing out gems, but they may just settle for a significant loot bonus, would probably depend on the tournament size).
- Help solve war mismatching. Warring clans will want to fight in tournaments for reason #1. That means the majority of clans doing regular Clan Wars will either be semi-warring, semi-active, or have already lost out of a tournament. This will help separate the 'good' clans from the 'bad', resulting in them being matched up less often.
- I realize that there will be some clans that will choose to sit out of tournaments with the purpose of preying on weaker clans. Hopefully there will be enough of them that they get matched with each other, or the tournament bonus is enough of a draw to limit that way of thinking.
Anyway, I hope that this wasn't too long, and I welcome any positive criticism or discussion of any/every idea that I have put forth.