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Thread: Epic War Base

  1. #1
    Forum Superstar WarrenJames's Avatar
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    Epic War Base

    Toyed around with an idea of a huge base the clan members could construct.

    First idea was unfeasible; with people adding their own buildings to one field, with more reasons than I care to count.

    So, second idea was to get something like that, but still fits the standard template the play field provides. The defending clan makes their war bases, but with one big difference.. one, two, or three sides ARE blocked, unlike the open fields in normal battles.

    Reason for this is simple, other bases are next door. They are arranged in a way to defend the head quarters, main town/city hall, or whatever the core of the base is called.

    For a 5 vs 5 for example (small example for my point), you can have a core base in the center, and the other four bases cover the North, South, East, and West sides of the core.

    You have to 2-star to launch an attack to another base next door from that location, and if you 3-star, the bases next to it have nothing blocking the attacker's deployments in the future. Getting 1 star could mean there has been significant damage done to that base sector that stays when another attack hits.

    Base layouts would be different than what we currently use, since map edges would be usable as defence. Imagine trying to get a foothold, with one map edge deployable, trying to bust in and give access to other clan members to attack deeper in.

  2. #2
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    I agree that this would make war a whole lot more interesting than it is now
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    I was just thinking of something similar, though slightly different. Instead of a new thread, I will give out what I have here:

    During preparation day, clan leader will arrange bases, choosing one capital and arranging bases radially out on 5 different 'paths'. Instead of 4 cardinal directions, I was thinking of a 'wider' layout with 5 directions.

    On war day, each person only gets one troop composition. However, the troops are retained after battle. However, to progress towards the capital, 3 stars must be achieved. Also, damage on bases is retained. Attacks can only be on the outer perimeter, after attacking, the remaining army can only go left, right, or along the path, not a completely different side.

  4. #4
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by Harrichael View Post
    I was just thinking of something similar, though slightly different. Instead of a new thread, I will give out what I have here:

    During preparation day, clan leader will arrange bases, choosing one capital and arranging bases radially out on 5 different 'paths'. Instead of 4 cardinal directions, I was thinking of a 'wider' layout with 5 directions.

    On war day, each person only gets one troop composition. However, the troops are retained after battle. However, to progress towards the capital, 3 stars must be achieved. Also, damage on bases is retained. Attacks can only be on the outer perimeter, after attacking, the remaining army can only go left, right, or along the path, not a completely different side.
    One reason for the cardinal directions for my idea, (or grid system for more than 5) is to better fit bases into each other to allow for sides to be blocked off.

    Your idea sounds like a cluster of bases, defending their own areas, requiring an attacker to take them out to go deeper into the cluster.

    Wouldn't call that a base, not in the way I'm suggesting, but it still would be one heck of a champagne to try to get to the center of the base clusters.
    ---------------------------
    Both sound like they are doable, being different 'flavors' on a similar concept of location based warfare. One thing is for sure, war like this would have to span a longer period of time, just to coordinate with members on how best to attack, rather than just pick any base and have at it.

    I don't know if this is too complex an idea to pull off. I mean, you are building a base complex, out of base complexes. Who is in charge of laying it out? Having a leader do it alone wouldn't work too well, since they'd be the only one playing this 'game' of layout out the base plan.

  5. #5
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    I think the leader would work fine. He should be a good leader anyways, and already be taking clan input. The design would retain from war to war and over time he and his clan could modify the layout. My idea is quite different from yours, yet similar. I shared it to you so that you may borrow from it. I like yours too.

    Sadly, I feel like the community is currently too attached to the way wars are done, and this is quite a fundamental change.

  6. #6
    Forum Superstar WarrenJames's Avatar
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    Can see both being doable at once; one as a war base cluster (yours) and massive war base complex (mine), but can see only one being done because of the work needed. I don't know. Could be wrong.

    Did some radial layouts on a grid. Some are kind of questionable on how exactly it would work out, but did get a series of layouts for clans sizes 5 through 49, adding 4 between each. (so 5, 9, 13, 17... 41, 45, 49) Each one has one 'core' base in the center. If I allowed for more than one 'core', I get different numbers. Like 12 would have 2 'core' bases, and 16 would have 4; which was starting to get silly having so many core bases.

    One problem with the grid layout is that a 7×7 would cause one base to always be left out for a full clan. For a clan for 45 members, that would be ideal for regular war and this 'epic base complex' idea.

  7. #7
    Forum Superstar WarrenJames's Avatar
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    Kind of a bump to counter the common (but annoying) threads that are out there.

    Just not sure of many people saw this idea. Far as I can tell it is somewhat uncommon.

    Unless someone can point me to a thread that already talks about something like this.
    Last edited by WarrenJames; December 25th, 2014 at 09:53 PM. Reason: Fixed tiredness induced typo on first line.

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    hey

    Was thinking about a huge Clan WAR, bases composed of the buildings and fences of 5 players, each of these 5 players compose their own army, after synchronizing they attack one of enemy's huge war bases, simultaneously, at the same moment, from anywhere they want. Great place for strategic bases and attacks. Are ideas in these thread similar to mine, or mine isn't feasable. Don't get it/

    Concerning stars: 1 star - 50%, 2 star - destroy all THs, 3 star - total destruction.
    Last edited by monoliz; December 25th, 2014 at 07:42 AM.

    check the idea for purely new troop!!! what about some magic??

  9. #9
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by monoliz View Post
    Was thinking about a huge Clan WAR, bases composed of the buildings and fences of 5 players, each of these 5 players compose their own army, after synchronizing they attack one of enemy's huge war bases, simultaneously, at the same moment, from anywhere they want. Great place for strategic bases and attacks. Are ideas in these thread similar to mine, or mine isn't feasable. Don't get it/

    Concerning stars: 1 star - 50%, 2 star - destroy all THs, 3 star - total destruction.
    As awesome as that would be, I don't think the practicality of it is doable. It is unfortunately too complicated for Supercell to do. I thought of that as a first idea, but I ruled out that it would work.

  10. #10
    Centennial Club Gretanull's Avatar
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    This idea, all the ones posted, are really awesome. It would make there a much more serious and more intense planning side to Clan Wars but not too much as to put people off. Great idea to come up with.

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    Quote Originally Posted by MikeLeL View Post
    I agree. I too, cannot sleep at night because there's just too many clans. Too much SC, TOO MUCH...


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