All the loot is probably spend on upgrading their collectors to lvl 12![]()
All the loot is probably spend on upgrading their collectors to lvl 12![]()
Yes, "all that loot" that you've been getting every 4-5 days now for the past few months.
The fact that Supercell saw there was a problem and chose to focus on balancing the economy the last two updates is completely irrelevant.
No, we're playing the same game, you just have your own warped view of the definition of "tons of loot".
I agree. Faith doesn't fill your storages. Your collectors combined with that boosted raiding you do fills them every 4-5 days.
This being said, I'm not saying there's still a loot problem. Supercell is doing a good job of tackling the loot problem we've had for the past few months. The economy is returning to a good state of balance now. Kudos to Supercell for that.
In fact, I am now filling my storages up faster than you (who would have thought?). Thanks Supercell![]()
A perceived problem like the loot "problem" can never get balanced. People will be complaining about loot until the day clash dies.
You should try to convince others of this supposed problem, not me. The day I can no longer keep all 5 builders and lab going is the day I'll come here to say there might be an issue.
I'll probably be maxed before that day comes though.
See you in the many 2015 loot problem threads.
The 'need to adapt' phrase is one that particularly gets on my nerves. It's quite insulting to argue that the loot complaints arise from people's ability to attack bases. It also ignores their position that there isn't the loot out there for them to gather.
If a troop has been unlocked people shouldn't be dissuaded from using it just because the loot wont cover their army (over a raiding session). If people can't use certain troops because the loot isn't there to cover the costs of raiding with their preferred troops ( or even using certain troops) then that is a major fail on SC's part.
"learn to adapt" and such phrases are not welcomed in a discussion with me on loot. They add nothing. Neither does calling people scrubs. Kindly refrain from using them.
I'll assume that I was unclear. I agreed with you loot threads have been here for a while. However, as I said above, people have started to argue on a general scale - not an individual. People started showing trends and suggesting theories. Well thought out and reasoned ones.
Those arguments were generally countered by "loot is fine for me" "learn to adapt" "learn to raid" "if there was a problem SC would do something about it" These did not counter the general theories. Nor did they aim to do so.
Assuming that SC does listen... would they listen to a well reasoned argument or would they listen to a bunch of people saying "Loot is fine for me" or "I needed 1000 times and could find anything over 100K total loot"?
From my point of view the numbers of people complaining or saying that loot is good is irrelevant. A persons individual experience is dependent on many factors. What matters is how loot is on a general over arching scale for all players.
We cannot say that this forum is representative of the player pool as a whole. We cannot argue that it is not. We simply do not have the access to the information.
Some maybe... but everyone?
The League argument.
As I have tried to explain above with TH7 & 8s creeping ever upward, for me as a TH9, trying to find bases of the same level as me without too much nexting isn't easy. 6 months ago Gold 1 was great - a mix of TH8, 9 & 10. But recently even in high crystal 3 I still next past TH7's and TH8's that have moved up for the increased bonus. They keep their loot low in order to avoid being attacked and maintain their league for the bonus.
I can accept that there used to be fairly well defined leagues - but this isn't necessarily the case anymore.
The collector base argument.
Collector bases are important to the clash economy. Whether or not there is enough of a balance collector bases to active bases or what that percentage should be is important. If there was enough loot available to raid in bases that people came across would they still go after collector bases.
The 3 resources argument
A number of people who were arguing that loot was bad were those looking to raid gold. After the elixir for walls update people started complaining about the lack of elixir. I rarely see people complaining about a lack of DE - except for TH7s and some TH8s. There should be no issue imo with TH9 & TH10's getting DE. DE is one of the few resources that appears to obey the league rule. The higher you go the better it is.
I love that word disingenuous. However I'm not sure that it has been used correctly here. Whether or not there is a 'loot problem' depends not on an individuals perception - but the economy in general. That is what the 'good' threads have been trying to show. Whether or not they are correct is another matter.
I'm not arguing anything. I have read some well thought out posts with a variety of interesting views. Some of which have a 'ring' of truth to them. Some people here who are long term players have argued that the game mechanics are flawed. I can't just dismiss their opinions with statements such as "learn to adapt" "learn to raid" . I'm not entirely convinced that all of the arguments come from the individual's experiences.
You mentioned earlier that SC could break the game by making changes because of people's complaints about loot. Moving the conversation onwards - how, what & why would changes break the game?
And what does SC actually mean when they say that loot is 'unchanged' ?I've seen various quotes and statements but not anything that has actually explains what it meant by this.
Main. TD 30, 13, 13, 13 GBE: 39, 17, 17, 17, 17, 17:
Mini GBE 41, 17, 16, 16 RR 45 PSC 74 TH 27 TD 25; 13
I think his argument is that because his upgrades take so long he can consistently raid enough to keep his builders busy. In fairness it is pointless him raiding more than he can store.
I'm assuming that most of his upgrades are going to expensive and taking up most of the storage for elixir and gold with no more excess storage. He cannot dump any excess into walls if all his builders are busy and he probably is limited in the amount he can actually place into walls without his upgrading schedule being affected.
Main. TD 30, 13, 13, 13 GBE: 39, 17, 17, 17, 17, 17:
Mini GBE 41, 17, 16, 16 RR 45 PSC 74 TH 27 TD 25; 13
Loot is working as intended.
The last updated made it harder to get 3 stars in war, forcing the top bases to attack down to secure a win for the clan, also resulting in less loot. So the last source of loot for me is gone. The best part of it is that I really don't care any more.
Last edited by Wendle; December 20th, 2014 at 02:12 PM.