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Thread: DE storage should be resistant to lightning spell

  1. #231
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    Quote Originally Posted by Scuba061 View Post
    But what is that going to tell you? There's no base that's indefensible against everything. Even if you "fix" your base someone else will come along and destroy it anyway. Besides, when I was TH8, a TH9 wrecking my base doesn't tell me anything other than my base has no chance.

    The only thing I could see would be if a lower TH wrecked you. That's a sign you have a glaring hole that needs to be fixed. Then again, if the lower TH could take you, he'd have attacked rather than zapped.
    Tbh it's more like if you're skilled or alternatively strong enough to wreck my base then take whatever you can reach. Zapping just pisses everyone off

    And it's not that hard to defend against "noob" higher THs but you'll never win against a skilled attacker whether it's a higher TH or not

  2. #232
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    Quote Originally Posted by willsolvit View Post
    Tbh it's more like if you're skilled or alternatively strong enough to wreck my base then take whatever you can reach. Zapping just pisses everyone off

    And it's not that hard to defend against "noob" higher THs but you'll never win against a skilled attacker whether it's a higher TH or not
    There's not much skill involved with a TH9 sending in 20 L6 Giants with healers and high level heroes and 4 spells to wreck a TH8 base unless the attacker is totally incompetent. In which case that only tells you the attacker sucks and doesn't help confirm if your base is good.

    On the flip side a lower TH failing an attempt to breach doesn't tell me much either other than he was outmatched.

    I just don't get this emotional attachment to being zapped. A farmers goal is to maximize gains and minimize losses. Being zapped minimizes losses. How resources are lost mean diddly squat.

  3. #233
    Forum Hero Tiler's Avatar
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    Is this seriously still an issue?!

    -As a TH7/early TH8, you spend roughly 60K Elixir to gain 1K Dark. When I was low level, that was a good trade-off, as DE was hard to come by. I would raid in between zaps to get more gold and elixir. The occasional exposed drill was a jackpot

    -Come mid TH8, I didn't zap as often. I could produce over 1K DE per day without doing anything, and in my higher league, I found many more exposed drills, and I even found that I could (through the use of healing or rage spells), raid some storages directly. This was a lot more profitable to me than zapping.

    -As a TH9 and especially TH10, the stuff is coming out of your ears thanks to max drills, and taking out a DE storage is a fairly simple task if that's what you set out to do. Zapping at this point is borderline stupid because of how easy it is to acquire. Getting zapped for 1200 DE is nothing to me but annoying. All I have to do to get it back is go to sleep and wake up...my drills produce more than that overnight

    Zapping is a 100% legitimate strategy that a player only takes advantage of if it's worth the trade-off. You don't like that bolts of lightning can steal resources? Tough. It's a game, not everything makes logical sense. How does it work that troops can jump over walls in your own base, but not in a defending base? How does it make sense that a dragon steals resources by breathing fire on it? How do troops even get to defending bases in the first place?

    It's not gonna change. SC said they had no plans to change it. It's a part of the game, one that most everyone has taken advantage of at some point. There is no real problem here! Get. Over. It.
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  4. #234
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by Gama321 View Post
    Spells were not meant to be used without troops.
    Says who? You?

    Do you have even one shred of evidence to back up this claim?

    A quote from Supercell staff or one of the developers would be nice.

    Quote Originally Posted by Gama321 View Post
    Using heals, rage, freeze or even zaps on buildings for % or the last hp on the th all require troops to substantiate to anything.
    You should submit that one to this site, I bet they'd include it in their list:
    http://www.redherringexamples.com/

    You can also place a rage, healing, jump, or freeze spell on the map without placing any troops and end the battle. Supercell does not force you to place troops on the map.

    Quote Originally Posted by Gama321 View Post
    Zapping resources is the sole exception to that. "Use their powerful Attack Spells to turn the tide of a battle in your favor!" from the description of the spell factory. zapping resources goes against that, from this we can see spells are meant to be used to augment raids, not to be used by themselves like they are from zapping
    Another red herring.

    Let's also check out how the description of the Lightning Spell reads: "Electrocute your enemies with bolts of lightning! Cast this spell at the enemy village to damage buildings and units inside a small area."

    Absolutely nothing is said about it being "intended" only for the purpose of being used with your own troops.


    Quote Originally Posted by Gama321 View Post
    Also the problem of completely subverting defences to achieve your objective of either th or resources is a problem. For example at one point the temporary Santa Surprise spell used to be able to take the th, but due to that ruining trophy pushing it was quickly patched, showing that SC don't want raids to achieve their objective with just spells, but this still happens with zapping resources. You can argue that they didn't initially plan for farming but that is an integral part of what clash is now and many updates focus on farmers so that is a moot point. You could also say that zapping defences or a building 'subvert defences' but zapping a builder hut or a defence doesn't mean anything my itself so it doesn't completely subvert defences the way zapping resources does.
    Nonsense.

    If Supercell didn't want a spell to be able to subvert defenses, they wouldn't have even created the Lightning Spell. The whole point of the Lightning Spell is to be able to place it anywhere you want on the map to cause damage.

    If your main goal is to gain trophies, you obviously want to cause damage to buildings to destroy at least 50% for a star.

    If your main goal is to gain resources, you obviously want to cause damage to resources buildings to gain resources.

    The Lightning Spell does not discriminate to what it causes damage. Nor should it.


    As for your Santa's Surprise example, I don't ever remember them patching that. Can you provide a link to a reliable source proving that it was even patched?

    It took 3 Santa's Surprise spells to destroy a town hall. Each spell took 1 day and 1 hour to cook. That's 75 hours of spell cooking time to destroy one town hall.

    It's funny that you bring up the Santa's Surprise also, because an important fact about that spell that you forgot to mention is that it (just like the lightning spell) was designed by Supercell with the ability to subvert defenses and steal resources.
    Last edited by badfish1979; December 18th, 2014 at 09:10 PM.

  5. #235
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    Quote Originally Posted by badfish1979 View Post
    Says who? You?

    Do you have even one shred of evidence to back up this claim?

    A quote from Supercell staff or one of the developers would be nice.



    You should submit that one to this site, I bet they'd include it in their list:
    http://www.redherringexamples.com/

    You can also place a rage, healing, jump, or freeze spell on the map without placing any troops and end the battle. Supercell does not force you to place troops on the map.



    Another red herring.

    Let's also check out how the description of the Lightning Spell reads: "Electrocute your enemies with bolts of lightning! Cast this spell at the enemy village to damage buildings and units inside a small area."

    Absolutely nothing is said about it being "intended" only for the purpose of being used with your own troops.




    Nonsense.

    If Supercell didn't want a spell to be able to subvert defenses, they wouldn't have even created the Lightning Spell. The whole point of the Lightning Spell is to be able to place it anywhere you want on the map to cause damage.

    If your main goal is to gain trophies, you obviously want to cause damage to buildings to destroy at least 50% for a star.

    If your main goal is to gain resources, you obviously want to cause damage to resources buildings to gain resources.

    The Lightning Spell does not discriminate to what it causes damage. Nor should it.
    Maybe you should learn to read paragraphs instead of individual sentences. The things you call red herrings (when they weren't) were my explanation and evidence of the first sentence which you ask for evidence for.

    In regards to the lightning spell description, that isn't contradictory to the definition of the spell factory which strongly implies that spells are made to be used with troops (It says they turn the tide of battle, implying that the 'battle' already exists without spells), so I don't see why you would quote it, if anyone's using red herrings its you.

    In regards to it subverting defences, this is linked to my earlier point. Zapping a building or a defence doesn't substantiate to anything by itself so it doesn't completely subvert all the defences/walls/traps etc. The sole exception to that is zapping resources, which can only be compared to zapping the th (as resources or cups are the only thing you can gain from raiding) which isn't possible, as shouldn't be zapping resources.

  6. #236
    Millennial Club QueenBeeq's Avatar
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    Lightening is fine as is. Its an expensive trade in elixer for that DE. Now that lower levels have drills we might see a little less of this. When I was a TH7 I admit I did it too because there was very few ways for me to get DE. I certainly could not take on a TH9 or 10 head on and win.
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  7. #237
    Centennial Club pikachuu's Avatar
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    Yes, its annoying when someone zaps your dark elixir, but new TH8 drills and the drill for TH7 make it way easier to obtain dark at lower levels. If you want to spend 150,000 elixir on 2000 dark at most, be my guest. Besides, its too much fun!

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  8. #238
    Millennial Club sylveonzmushi's Avatar
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    Lets face it. If your a TH 7 and you zap some TH9 he wouldn't be happy. Later that TH 7 becomes a TH9 and gets zapped by a TH7. It repeats and repeats friend. So if you want. drop down and stay there. Its safe there.

  9. #239
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    Quote Originally Posted by sylveonzmushi View Post
    Lets face it. If your a TH 7 and you zap some TH9 he wouldn't be happy. Later that TH 7 becomes a TH9 and gets zapped by a TH7. It repeats and repeats friend. So if you want. drop down and stay there. Its safe there.
    if by drop down you mean so far down tha ♥♥♥♥ only th6s and below that have no need for DE. Going up where DE is plentiful is also good, cause as you raid, you accumulate DE just from the win bonus at c3 and up.

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  10. #240
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by Gama321 View Post
    Maybe you should learn to read paragraphs instead of individual sentences. The things you call red herrings (when they weren't) were my explanation and evidence of the first sentence which you ask for evidence for.
    The fact that troops must be used in order to gain trophies is not substantial evidence to back up your claim that "spells were not meant to be used without troops."

    Supercell could easily make it impossible to drop a spell without dropping a troop first. But the fact remains that you can place any spell you want, be it lightning, heal, rage, jump, or freeze and then end the battle. You are not forced to place troops on the map.

    However, even if you were correct about this, then using your logic here would automatically "legitimize" zapping resources when someone snipes a town hall since the spell was used in conjunction with troops.


    Quote Originally Posted by Gama321 View Post
    In regards to the lightning spell description, that isn't contradictory to the definition of the spell factory which strongly implies that spells are made to be used with troops (It says they turn the tide of battle, implying that the 'battle' already exists without spells), so I don't see why you would quote it, if anyone's using red herrings its you.
    The description on the Spell Factory, "Use their powerful attack spells to turn the tide of a battle in your favor!" is not a rule or command that the spells must be used with troops exclusively. It is simply a description. And yes, it is a red herring when used as "evidence" to support the claim" spells were not meant to be used without troops." People are free to use their spells any way they want.


    Quote Originally Posted by Gama321 View Post
    In regards to it subverting defences, this is linked to my earlier point. Zapping a building or a defence doesn't substantiate to anything by itself so it doesn't completely subvert all the defences/walls/traps etc. The sole exception to that is zapping resources, which can only be compared to zapping the th (as resources or cups are the only thing you can gain from raiding) which isn't possible, as shouldn't be zapping resources.
    Trophies are gained by either destroying the enemy town hall, or destroying 50% of the enemy buildings.
    Lightning Spells do not have enough damage per attack to destroy the enemy town hall.
    Lightning Spells do not have enough damage per attack to destroy 50% of the enemy buildings.

    HOWEVER:

    Resources are gained by damaging resource buildings.
    Resource buildings are buildings.
    The Lightning Spell causes damage to buildings.
    Therefore, resources are gained by using the Lightning Spell on resource buildings.


    You are using a faulty comparison.
    Last edited by badfish1979; December 18th, 2014 at 09:58 PM.

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