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Thread: SC took even more inactive's away (not that I haz any proof)

  1. #51
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    Quote Originally Posted by theangryewok View Post
    Interesting stats. Where did you get these from?
    From my eyes. Expect very few players silver 3 / gold 2 nobody upgrade almost collectors.
    Are people blind ? I see more th9 with level 6 collectors lol.

    But I dont care about collectors.

    I cant believe that some people think how half community play and upgrade collectors. Lol

    Ok. If we imagine that they really do that why I dont see any worker in gold 2 to upgrade collectors ?! I check Zilion bases.

    Even if we imagine that whole world of th8 players upagrade collectors from 11 to 12 (sry I dont seen even level 9 lol) economy WONT be better. Come on. 1 single wall cost more than all collectors produce for 1 day.

    I mean my english su ck. But I have small "company". If something I know this is numbers.

    Dont care for loot. But people who complain are RIGHT. We spend more than we produce for 1 day in total ! Simple economy.


    Some large players say how they find 30 000 000 loot. So he spend more than 100 players produce per day with max collectors ! Come on.

    Yes attack abandoned bases is stupid but that is why we miss loot. And loot will be worse and worse and worse. League bonuses for low th are ♥♥♥♥. Lot people dont play wars bcs they more lose in war than win.

    Simple logic say that loot will be worse and worse. We spend more than produce. Be honest and look older yt clips.

    Even your favourite you tubers post videos, how thet after 5 nexting find 700 000 combined. And people will continue to complain.

    No matter what I say or anyone else. You will see more more more and more threads about this.

    I personal dont complain ! I look with my eyes. And pure true = loot never worse.

    And only people without any economic knowledge will say how "economic will be better bcs LOW collector income from peoples who upgrade lvl 12 collectors".
    Lol.


    LIKE someone say : " bcs Mercedes produce 1% more cars per days, whole world will see benefit".

    My english sucks, but I am economist expert.You can lie forum, but me - not.
    Last edited by Sladjan; December 17th, 2014 at 09:56 PM.

  2. #52
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    This happens after every maintenance break/server upgrade/game update/logging in issues. They do remove the bases that are no longer active. It's no secret and it takes millions-billions out of the economy each time. The proof is in the bases when you do see them. They are post updates like having the 4th mortar. Give it a week then you will start seeing the next wave of collector bases from people that quit.

  3. #53
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    Yep, the inactives disappear after updates / maintenance because supercell cleans them out of the active matchmaking system and pushes them so far back in the queue that you'll never see them again and THEY HAVE STATED OPENLY THAT THEY DO THIS. People have proven it by showing their defense logs when they stopped playing. After a week or two they stop getting attacked... EVER. When they log back in, their collectors are filled to the max yet no one has attacked them in weeks or longer.

    Search the threads and you'll see that all of the above is true.

    It has nothing to do with people coming back to play after an update. Most people that stopped playing probably don't even know there was an update and they're not going to suddenly want to play again because SC added L12 collectors or L7 giants.

    Think about each update. Aside from the clan wars update has there really been anything THAT interesting to get people that lost interest in the game to come back??

  4. #54
    Millennial Club Warble's Avatar
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    As a previous poster pointed out, a badly placed fourth mortar that was once under development is now a common feature of abandoned bases. Sometimes, and this is fairly rare, I do start pulling bases that have Christmas presents from last year. And really, if a base was abandoned for a truly long time wouldn't it always have 40 spawned obstacles?

    The point being that there is evidence that dates bases and the more recently abandoned bases are far more prevalent. So yeah, they're getting buried or something. But that's not exactly news.

    But the thread is about this happening at an even more accelerated pace, and to that I say there just isn't enough data to do more than wildly speculate at this point. Loot is always bad after an update, no matter how unlikely the update was to make old players return. Just have to wait and see, I'm not noticing it. I'm up to my eyeballs in abandoned bases.

  5. #55
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    Quote Originally Posted by NyJosh View Post
    Yep, the inactives disappear after updates / maintenance because supercell cleans them out of the active matchmaking system and pushes them so far back in the queue that you'll never see them again and THEY HAVE STATED OPENLY THAT THEY DO THIS. People have proven it by showing their defense logs when they stopped playing. After a week or two they stop getting attacked... EVER. When they log back in, their collectors are filled to the max yet no one has attacked them in weeks or longer.

    Search the threads and you'll see that all of the above is true.

    It has nothing to do with people coming back to play after an update. Most people that stopped playing probably don't even know there was an update and they're not going to suddenly want to play again because SC added L12 collectors or L7 giants.

    Think about each update. Aside from the clan wars update has there really been anything THAT interesting to get people that lost interest in the game to come back??
    Tnx God. Someone with brain. Finally someone understand simple math/logic. Thank you.

  6. #56
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    The loot downfall started in dec 2013.
    Raged Barch Tactics (vid)
    December 2013 loot nerf. never forgive never forget

    www.firesofheaven.eu
    Clantag: #20QCJPGG
    German/Austrian/Swiss Clan

  7. #57
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    "Hidden" Inactive Theroy

    After looking at lots of threads about inactive bases being removed from the game I have a theory as to why it might seem this way. According to Super Cell they don't remove inactive bases, but is it possible that they are still hidden?

    Think about this - Farmers leave their TH's out to get the free shield which they break at their leisure, or so goes the idea if you get a 12 hour shield and then log off to sleep, work ect. By doing this, farmers effectively remove their base from the search therefore "hiding" there base from raiders. Ever tried to do lots of consecutive TH snipes? They are hard to come by and require a lot of patience. Most often you come across bases with central TH's because the farmers are all shielded.

    Now, I don't know about the rest of you but for me even when I come across a nice juicy collector raid base I still try to get my 50% to get the league bonus and some trophies. If you come across a TH9 or 10 inactive base their X-box and infernos are dead and their traps are tripped so getting 50% is that much easier.

    Therefore, is it possible that most of these inactive bases are effectively hidden most of the time due to people doing 50% raids on their bases effectively removing them from the queue of raidable villages? This would explain the "hidden" or "removed" inactive villages that seem to be ever so elusive.

    Thoughts?

    TL;DR - People 50% inactive bases while doing collector raids effectively removing or hiding them from regular play.
    Last edited by lemonloaf; December 17th, 2014 at 11:04 PM.

  8. #58
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    In before close.

  9. #59
    Senior Member d11's Avatar
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    Quote Originally Posted by sneakymaori View Post
    In before close.
    It's peaceful isn't it. Visiting threads right before they perish.
    How you doin'?

  10. #60
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    Quote Originally Posted by d11 View Post
    It's peaceful isn't it. Visiting threads right before they perish.
    Hey! Wow!

    I think I brought up a valid point that should give this thread maybe one more page of discussion value.......

    Maybe..?

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