
Originally Posted by
Myfol
Unlocked at town hall 11,
DISCRIPTION: A powerful weapon that uses a new tecnology discovered by our wizards, electro magnets. This destructive new weapon charges its energy and fires a devestating cannon ball of solid gold. Our builders have defised 2 ways of firing this epic weapon- 1. Shot strait at our enemies which decimates all in its firing line but doesn't reach very far or 2. Shot into the air which reaches all who dare even touch your th11 base but doesn't pack as big a punch on larger enemies as when shot strait at our foes.
Looks like a mortar but has electric coils around it and about 5 golden rings from the bottom to top, when charging its power the bottom ring, then second to bottom and then after the third ring etc. starts to glow and right before it fires the entire cannon is sizzeling with electricity with all the golden rings glowing. This affect is increased the higher the level. In both modes flakes of gold float among the ashes where the golden cannon ball ended its journey.
OVERVIEW:
-Has to be reloaded with gold
-In ground mode (mode 1) it damages all enemies in its firing line from point •A to point •B for example it aims at Z but Z and X would take damage, Y represents troops out of the firing line.
Y Y Y
A•---Z---X---X---•B
Y Y Y
It fires in a giant, acurate burst of flame made more extreme in its higher levels and led by the golden cannon ball and even if the enemy is close or far it still damages all the troops infront or behind its target.
-In air mode (mode 2) its basically a super stong, super far ranged mortar.
STATS: All
-Gold needed for purchase: 7 mil
-Fully reloaded with 100 000 gold
-2400 Hit points
-3X3 Building
-Maximum of 2 Tesla Cannons
STATS: Ground mode:
-Damage per second: 500
-Time between shots: 5 sec (2500 damage per hit)
-Favoutite target: Any
-Target type: Ground
-Damage type: Splash
-Attack range:##Will be added in future, pretty short, about that of a hidden tesla
STATS: Air mode:
-Damage per second: 50
-Time between attacks: 4 sec (200 damage per hit)
-Favourite target: Any
-Target type: Ground
-Damage type: Splash
-Attack range:##Will be added in future, but very far, can cover almost your entire villige.
-Splash range: 2X2 Block damage
READ THIS: If you don't think that this defence fits into the coc world then tap on my name and go to my posts.Go to the post: Everything that should happen on th 11. It's all my ideas for th 11 and this thread is copy and pasted from there, attacking and defence is balanced and there this defence fits pretty good into the world of coc.