U.S.A. Indiana (but with a Hawaiian sleep schedule)
Posts
3,376
Post Battle Unit Reclaim Feature
Disclaimer: Some random idea that 'could be neat'. I expect this to get shot down, but interested in seeing if others find it neat AND viable.
Description: A feature to allow for one (but not likely more than one) unit you used in battle to be immediately (or almost immediately) available again for the next battle. Assuming that said unit was still alive at the end.
Requirements-
Building: Likely. Building upgrades would improve what you can recall or improve whatever relavent factor, like recovery time, troop housing space, etc. Or could just be a gem cost feature with no way to upgrade.
Use Cost: Likely 100-150% cost of reclaimed unit, or more; either prepaid and stored, or paid on use. Possible cost could just be gems of some value. (long story short, expensive enough to not be a no-brainer nor a 'win-button' to use, but not too costly to be useless)
This would allow people to speed up layover time between battles by grabbing a unit (that did not die) with long training times.
This speed up would of course have a cost. Pay more now, or wait to train a new one? With it being so selective, 'Gemming' troops or boosting barracks would still be viable. If costing gems, possibly have it cost less to recover a unit that survived battle, than it would cost to gem the training time.
U.S.A. Indiana (but with a Hawaiian sleep schedule)
Posts
3,376
Wow, no response?! Would have sworn I would have gotten people saying "bad idea", or claim it was ruled out, or whatever. Almost forgot about this thread until recently.