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  Click here to go to the first staff post in this thread.   Thread: Clan Village

  1. #321
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    Clan Village

    Before I begin, I would like to note that I know this is in the frequently requested ideas section, however the last realistic post about this was in early 2017.

    The Clan Village would be a giant village that your entire clan would work on. Any member could spend some of the clan's resources, however these edits would have to be approved by a co-leader or the leader. Resources would be gained from wars. The resources you win would be copied and one of the two copies would move to the Clan Village storages. The storages would be unlimited, but all buildings would be 2 to 5 times more expensive than home village or builder base items. All buildings and troops (other than storages or collectors) would be available to buy. There would be limits to each of these buildings obviously. The Town Hall would be 7 times more expensive than home village due to the unlimited storage provided. The only new and/or different things would be spells. All radius's would be 1.5x bigger, and some new spells could be added. The Clan Village would be its own separate part of CW and CWL. Each player would have the opportunity to raid the Clan Village using the Clan Villages troops. Each player gets to attack the village at 0% damage. Ex. Jerry attacks the Clan Village using the Clan Village troops. He scores 50% and 2 stars. The Clan earns those percentages and stars, but the Clan Village then resets back to having took no damage.Bob is in the sam clan as Jerry. He scores 79% 1 star on the clan village. His clan then receives the score. This allows everyone a chance to attack it without worrying about using their troops that they've trained for other battles in the war. All of the complicated stats and costs and spells and whatnot can be up to you and supercell to decide. Maybe there could even be a max of 5 stars on the clan village rather than 3. Id like to hear some opinions on this, and if you want to a slightly different but similar thread from 2015 (it is a little outdated) click here.

    Thanks, TNTChicken
    Last edited by TNTChicken; June 7th, 2019 at 11:58 AM. Reason: Tell what the village is used for

  2. #322
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    Maybe instead of only leaders being able to edit, each specific member had their own plot of building land, and there was a shared section near the center that maybe only the leader can edit. (I don't like others having more power than me)

  3. #323
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    You described how it is built, but never stated what it is then used for. Are you proposing the same purpose as the thread referenced, as an additional base to add to wars?

    If so, then there is still much to describe, such as how the "Clan War Base" factors into matching. I forsee 50 member clans building one heck of a Clan Base, then laughing as they do 5v5 wars using the lowest 5 accounts where their "mega base" was included for the other team to beat. To prevent such engineering, what matching would be used?

    So without full details of use, do not know what we are being asked to support.
    Last edited by rowman; June 7th, 2019 at 12:33 PM.

  4. #324
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    Clan Villages.

    Clan villages will be a new addition to the game. Available after the clan reaches Lv. 11 as up till Lv. 10 they have perks.

    Here the clan owns a village separate from their personal one. This village will provide a glimpse of the players as a whole. Here resources will be gather through clan wars (resources gained only if the clan wins the war) though the clan village will not itself participate in clan wars. This base do not have army camps.

    These Clan villages can be used in Clan wars with sister clans ( if sister clan concept enters the game ) wherein the leader or someone assigned by him can carry out attacks on other clan villages.

    Like Town Hall and Builder hall here we get the Clan Hall. The overall progress will be monitored by Leader and Co-Leaders. They can determine which building is to be upgraded next.
    Last edited by MayhemWarLord; July 3rd, 2019 at 02:37 PM.

  5. #325
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    I don’t think this will happen because there is no reason why they should do this. With the resources part they just go to the players cc so there is no point in making a different base just to collect your rewards from cwl or wars.

  6. #326
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    Quote Originally Posted by Kaitetheawesome View Post
    I don’t think this will happen because there is no reason why they should do this. With the resources part they just go to the players cc so there is no point in making a different base just to collect your rewards from cwl or wars.
    To add to this, if the idea is to share resources from this clan village, then its definatly a no, as resource sharing is ruled out. Other than that I cant see a reason the OP has for this idea. It needs to have benifet, especially concidering rhe game space it would take up.

  7. #327
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    Quote Originally Posted by bobkoch1984 View Post
    To add to this, if the idea is to share resources from this clan village, then its definatly a no, as resource sharing is ruled out. Other than that I cant see a reason the OP has for this idea. It needs to have benifet, especially concidering rhe game space it would take up.
    The resources gathered here are non-transferable.

    When a clan win a war only then this village earns the resources as a bonus.

    This village unlocks at Clan Lv. 11 and as you level up your clan you can add more stuff in this village.

    This village also participates in wars.
    1 player from opponent clan can attack your Clan village. Someone from your clan can attack the enemy village. Here the max. army size depends upon clan lvl.

    Lv. 11 - 100 units
    Lv. 12 - 120 units
    Lv. 13 - 140 units
    Lv. 14 - 160 units
    Lv. 15 - 180 units
    .
    .
    .
    Till Lv. 20 - 280 units

    The leader or co leaders needs to assign somebody who will be attacking the clan village.

    Attacker needs to be TH10 atleast as they can hold everything from troops to siege machines.

    The army will be train by the one attacking.

    This village will be a symbol of prestige and power for the clan and also addition of this new thing will keep the fun going.

  8. #328
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    Clan Base - A new team based content idea!

    So a clan mate of mine brought up a really neat idea for new game content! I’m hoping fellow clashers might like the idea as well!

    The idea:

    The path leading out from the trader and clan games has to go somewhere right? It adds a very “Mystic forest” vibe to the Clash of Clans universe.

    What if they created a “Clan Base” (just like our Home bases and builder bases). But we build the Clan Base as a CLAN. Clan mates work together using resources gained from “Clan Base” raiding (same as we have for Builder base and home village) to slowly construct and build as a team! Each clan mate has one builder available to use in this new area.

    Resources gained can be put into storages or a “bank” where it can show how much has been accumulated in total, as well as individually.

    Each clan mate will have control over their own “assets”. One may decide to work on walls, while others might want to focus on buildings and defences. The choice is theirs.

    Does this prevent a clan mate from “rushing the base”? Unfortunately no. But then appropriate action can take place.

    No 2 clans are the same, or perfect. We all have our own rules and guidelines we like to enforce. Making it clear to new members as they join in on what is expected of them, it is up to the Co’s and leader. If a member doesn’t comply - warn or kick said player. Not many other options are available.

    I know it would take the developers time to construct this new content, but I love the idea of having more team building game modes, inserted into the game!

    Thoughts??
    Last edited by Aurora1988; September 27th, 2019 at 06:13 PM. Reason: Additional ideas.

  9. #329
    rowman's Avatar
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    A "clan base", or "clan village", has been proposed, and discussed, several times in the past. In fact, it happens to be the very first item listed within https://forum.supercell.com/showthre...mented-In-Game !

    My own concern regarding: Anything that I invest my resources in is mine. Today, if I leave a clan, or am kicked, I take all those assets with me! What would prevent a Leader from demanding "clan payment" up front, then kicking the player after that payment, only to go out to find more "suckers"? Or, I have a clan of 50 players, each with 10 alternate accounts each, all being rotated in and out all day, just to accelerate "clan village" resource contribution, and growth? (Clan Games, for example, prevents that scenario. Yes a clan can "bring in players", but once they hit a maximum of 50 participants, that ends).

    So what rules can be put into place? Whom owns the "assets" on the village, the player whom contributed, or the clan?
    Last edited by rowman; September 27th, 2019 at 04:36 PM.

  10. #330
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    Quote Originally Posted by rowman View Post
    A "clan base", or "clan village", has been proposed, and discussed, several times in the past. In fact, it happens to be the very first item listed within https://forum.supercell.com/showthre...mented-In-Game !

    My own concern regarding: Anything that I invest my resources in is mine. Today, if I leave a clan, or am kicked, I take all those assets with me! What would prevent a Leader from demanding "clan payment" up front, then kicking the player after that payment, only to go out to find more "suckers"? Or, I have a clan of 50 players, each with 10 alternate accounts each, all being rotated in and out all day, just to accelerate "clan village" resource contribution, and growth? (Clan Games, for example, prevents that scenario. Yes a clan can "bring in players", but once they hit a maximum of 50 participants, that ends).

    So what rules can be put into place? Whom owns the "assets" on the village, the player whom contributed, or the clan?
    Hi there!
    Thanks for your input. You make a very valid point and I agree with you 100%. That is something we hadn’t completely thought through. But I have come up with a possible idea to fix/prevent this issue.

    Instead of using our home base resources,
    like the builder base or our home villages we could have a raiding option where we can gather resources and it can be put into storages or a bank. It can tell us how much we have accumulated in total as a clan, as well as individually.
    And as a team everyone can decide what should be upgraded first.

    Each individual would have control over their own “assets”. If someone wants to upgrade walls? They can. If someone wants to focus on buildings, they can!

    Now, does this prevent players from rushing the base? Unfortunately no. But then appropriate action could be made. Just like in clan wars, if someone doesn’t do their part and contribute a specific amount of points they are either warned or kicked out. Same as if someone is attacking in a war and they selfishly loot. The same idea can be put into place here. If they are non-compliant then they get warned or kicked.

    No two clans are the same, nor are they perfect. When a clan mate “screws” over their clan and someone complains to Supercell. 9 times out of 10, they suggest being more strict on the recruitment process. Or promoting players who are trusted.

    Hope this answers your question!
    Last edited by Aurora1988; September 27th, 2019 at 05:55 PM. Reason: Spelling errors.

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