Like i say its fine before/after update
but with your idea is not bad for people going for core for collector use your idea useless or almost against them
lets say they can farm about 8 mil elix per day if they can only dump 4 mil in lv 11 wall than its a waste of 4 mil that can make another wall if you want maybe combine it with my idea of use autodump elix when full storage
or maybe add 4 mil storage elix so max elix is 12 mil gold is 8 mil why bcoz elix will always be on cap 4 mil lower and gold is zero so every raid session basicly begin at 0 gold and 4 mil elix right? If both resources get in balance if someone get 8 m g (minus nexting cost) he will get 8 m elix(minus some troops spell cost)
the problem is the margin u upped lower margin but not upping high margin
0 elix to 8 mil (8 m margin gap) now become 4 mil margin gap (4 mil to 8 mil)
for hardcore farmer that got full elix per day and use all builder your way is not efficient
sorry to say that and basicly slowing them down
Last edited by AlvinSoehendryWijaya; December 19th, 2014 at 01:44 AM.
i really like his/her idea.![]()
No...just...no
I would be happy with this going live. I'm a th8 who finished all elixir upgrades and only left with lab upgrades. Now all of a sudden they removed elixir upgrade on lvl8 wall and now all my strategic upgrades is a total mess. I never attack any base with elixir these days and yet I'm almost maxed on elixir all time and can't farm gold or de because I'll get attack all the time because of elixir and I lose de and gold along with it no matter how much I have.
Its kind of frustrating. At least this way I'll have some use of excess elixir rather than getting constant non stop loss of other resources. I can't even donate to wars defense etc as th8 isn't max th in our war clan. So there is no point of piling up elixir and collectors. I hate to see elixir these days.
No. Level them with gold, just like the rest of us.
The "upgrade elixir walls" option was added because people had no where to dump excess elixir as the elixir upgrades are less compared to gold upgrades. This unrestricted elixir and gold dumping made the loot availability suddenly go bad which is what everyone complained about.
So with this idea you will still have an option to use elixir without wasting excess storage and keeping elixir storages maxed for almost all time. This way economy won't get hit or players don't have to keep wasting elixir as storage is almost always full.
Reform your idea a little maybe
th9 n 10 gonna like it adding 50% of elixir storage
not neccesarily to add another storage just their capacity
after the update people that farming 8 mil elix per day can make 2 lv 11 wall
why it should be different now?
And why wasted the "extra" 4 mil elix with your idea
reforming it this way is better
Last edited by AlvinSoehendryWijaya; December 19th, 2014 at 08:33 AM.
So what you're basically saying is that the ONLY purpose that walls serve is to give you a place to dump your excess loot, so that you're not a target for being raided. How very short-sighted. So you want to remove your loot from the economy, because A) you don't like being raided, and B) you're one of those selfish people who think it's okay to steal, but not be stolen from. (Unless you don't farm, in which case, yes, you will be grinding for a long time on mine/collector income alone...)
Walls serve three purposes, as far as I can see:
1) They are defensive structures
2) They intimidate opponents
3) They serve as a resource dump
Walls are primarily a means to boost your defenses. They also intimidate. When I was TH5, I judged other TH5 bases by the level of their walls, at least for the first split second that I was evaluating their base. If I saw gold walls, I hit Next, unless they had a lot of loot. If they had iron or stone walls, I would consider raiding them with far less loot available. I mean really, walls don't make that much difference at that level. Whether it takes 2 or 3 wall breakers to bust through, or even 4, it's not a big deal. It's not like they have 3-4 layers of nested walls, where an extra wall breaker per layer adds up. But that intimidation factor was psychological.
The fact that walls have zero build time means that they also just happen to serve a secondary function of giving a place to quickly dump resources. (Tertiary if you want to sound fancy.) Being a resource dump is not their primary purpose. If walls took an hour to build (or an hour per million cost), you wouldn't be able to just dump your excess loot (more than one wall's worth anyway), and we wouldn't even be having this conversation.
So get over it. Yeah, with this suggestion, you would log off with tons of elixir to be raided. Boo-hoo. So what happens if you log off with 0 gold and 4M elixir? Do you log back on with 0 gold and 0 elixir? Did you lose 4M elixir???
No, you log back on with 3.6M elixir. You lost 1/10th of that next level 11 wall you were working on. Oh no, the world is ending!!!As long as you can farm more than 400k per session, you're elixir will continue to go up, on top of whatever your collectors can bring in.
i say about it bad and slowing people maxxing wall
example a th 10 can raid 8 mil elix per day
and his cap 4 mil
so that mean he can only make 1 wall and when he farming another 8 mil elix
he will wasted 4 mil elix (this idea instead helping th 10 become factor that slower they lv 11 wall)
i am a th9 but i dont want when i go th10 this terrible thing happen
thats why if they want cap then at least make elixir storage + cap limit
so in this case 4 mil cap mean he can have 12 mil elix and everyday can make 2 wall and leave 4 mil in storage