
Originally Posted by
Goobers
Gold is very different than elixir. There are far more upgrades requiring a massive amount of gold, so at all times you are stockpiling gold for at least some upgrade. People actually make the point that the disparity requirement between gold and elixir is so staggering, even excluding the wall costs. There's a reason Supercell implemented it this way. Also, elixir has a running requirement while gold has a calculable "max" requirement that can be figured out at each TH lvl. The calculable elixir costs are much lower than the gold requirements, but elixir is the lifeblood of the game. In order to attack, to use cheap vs. heavy armies, you need elixir. The need for it never ends, it's just the required "holding" amount that's much, much lower. That's why elixir for walls shouldn't be implemented on a totally unrestricted basis.
There will be times when you do keep low gold stores, but there's always the eventual need to stockpile multiple millions for all those point defenses, splash towers, etc. We've all had dry stretches in our session raiding where it seems like every other base is holding less than 50k, but it always comes back around. But once you get those few big ticket elixir upgrades out of the way, there is no other reason to stockpile elixir. So they have every incentive to dump all of it into walls. So while gold levels will fluctuate, elixir was able to be kept at minimal levels. It's why players were forced to move to BAM/BArch exclusively after the initial update if they wanted to make any elixir progress at all, and very quickly led to the broken economy we saw for TH9/10s.