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Thread: **Lets Talk Loons NOW**

  1. #1
    Senior Member mcvitys's Avatar
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    **Lets Talk Loons NOW**

    Hey Guys. I have some queries that I'd like to ask you guys.

    Now, we all know there are 2 main types of Loonion - Noob Crystal Looning, and Master and Champ Looning.


    I understand Noob Looning perfectly (aha), and I don't need to use it, because its useless in masters.

    I understand Master Looning decently, but I need a few tips. Could someone please tell me a decent strategy for this, and how to identify the correct bases to attack.

    Mainly because, I started using this at 2560, and reached 2640 easily, but since then, have had a dry period (aha), and lost trophies to 2570. Please help me get back up there, and explain this well. Really need some guidance here.

    Thanks,

    Vity
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  2. #2
    Super Member bog3nator's Avatar
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    whats your troop composition and lvls and are you using hound. need more information then, you think crystal is noob and masters + is pro
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  3. #3
    Senior Member mcvitys's Avatar
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    Max Loons and Lvl 4 Minions. 2 rage n 2 heal in spell factory. 7+5 Heroes.

  4. #4
    Super Member bog3nator's Avatar
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    what th level are you?
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  5. #5
    Senior Member HeroicAmish's Avatar
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    I would recomend training all heal when looning (or any comp with loons and minions) with around 20 loons and rest minions. They take a pretty short time and get about 1 heal spell per attack because heals take 30 mins to train whiles rage is 45.

    If pushing, use rage, as most people use hounds when pushing and they take a bit. And with all their hitpoints, rage is better suited.

    If using just loonion and not caring about loot. Picking off archer towers and exposed air defenses, then putting minions all around on non-guarded surrounding buildings.
    If using hounds, putting loons in a line on a corner, or just a side, is fine too.

    Just saying how I use them!
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  6. #6
    Crab Claw Sontaran's Avatar
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    Anyone who says take a heal spell obviously is not in masters as OP stated they are, all you see is dual inferno TH10 of varying degrees of base difficulty, < 5% are TH9 and sniping is < 1%. I am TH9 and farm in masters 2 and 3 and have done for a few months with loonion. I pack 3 rage and 1 lightning as it will take out archers from enemy cc, a significant risk to a successful attack.
    My composition is 20 loons and 60 minions (lvl 5), if you are less confident take more loons. Look for bases with xbow set to ground if attacking dual infernos.keep 5-10 minions and your heroes until the end to make up the 50% if you have not taken the town hall. I try to only use 1 rage and save it for getting into range for first inferno. The higher you go the more likely you will need 2 rage. As I farm I am picky about making a profit from an attack and elixir is the hardest resource to make a profit with that attack strategy in masters i.e. less spells is better. If you use 4 spells every attack it is a lot easier for trophies but you cannot survive that elixir drain for long and army build time becomes ridiculous.
    If you will keep nexting to find a TH9 a heal spell is of some help but useless against inferno attack.
    Last edited by Sontaran; December 15th, 2014 at 10:04 AM.

  7. #7
    Fresh Spawn
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    as said, healing spells are going to be useless past 2300 or so. rage spells and freeze spells for the inferno towers are your best bet, and you need to be able to use your heros to take out the enemy AQ or an air defense, ideally.

  8. #8
    Forum Veteran kather's Avatar
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    Make some rage spells.
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  9. #9
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    What u do and how u attack with loons is predicated on what ur goals are. Are you doing heroes? Are you looking for gold? Details man

  10. #10
    Super Member bog3nator's Avatar
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    i bring 28 loons/2 hounds/20 minions/4 rage and 1 freeze. i use my heros for clean up if needed. hardly ever use my cc
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