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Thread: Serious ideas tha wont effect major mechanics of the game.

  1. #1
    Fresh Spawn
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    Lightbulb Serious ideas tha wont effect major mechanics of the game.

    First off I'd like to note these are just ideas and you can like or dislike this all you want.

    1. Troop request white list: Meaning, that in both war and default clan castles. You can check/Uncheck the units you want or do not want.
    Example: If I want a dragon in my war castle and someone gives me 5 barbs (assuming you can only hold 20) and I am away when this happens, It is hard to track down who did this, and impossible for others to give me this dragon.

    2. Multiple building selection: Meaning, you can double tap any building/trap/wall and it will select all others, this would help track down maybe where you put some walls or your builders hut. Now it may seem silly but I can lose a builders hut or two in the midst of my base. And when you have them selected, be able to upgrade them all in one push of a button.
    Example: You double tap an archer tower, and boom you see (much like in edit mode) a list of all your archer towers and can click upgrade, just like a row of walls.

    3. Builders Queue: Meaning, builders can be told what to do next. One problem you may think of is "What happens if you spend money before he can get to it" Well simply put (much like barracks when army camps are full) He would pause and wait until there was the correct amount of loot to move on the building what's next in queue. Builders would have 2-3 queue-able items each and it would automatically give the builders that will be available first, the next queued item.
    Example: If your builder is working on an archer tower and next you want a barracks upgraded, if all builders are being used, it would say "Queue" instead of "Build"/"Upgrade" and when one is done it would move on to upgrading the next thing in queue if you have the money.

    Thanks for reading! I know number three is a little much to ask. But nevertheless I share it because you never know! If you agree/ disagree or have any ideas of why these would or wouldn't work let me know! Ideas are ideas and I'd love to hear you opinions on what I think would be cool.

    keepthepiece@outlook.com
    Last edited by WILLRQCK; December 14th, 2014 at 11:30 PM.

  2. #2
    Senior Member iDrakon's Avatar
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    +1

    I think these would be really hard to implement, but not impossible


  3. #3
    Fresh Spawn
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    Quote Originally Posted by iDrakon View Post
    +1

    I think these would be really hard to implement, but not impossible
    I agree, but I do believe that #1 would be extremely helpful and is almost necessary.

  4. #4
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by WILLRQCK View Post
    First off I'd like to note these are just ideas and you can like or dislike this all you want.

    1. Troop request white list: Meaning, that in both war and default clan castles. You can check/Uncheck the units you want or do not want.
    Example: If I want a dragon in my war castle and someone gives me 5 barbs (assuming you can only hold 20) and I am away when this happens, It is hard to track down who did this, and impossible for others to give me this dragon.

    2. Multiple building selection: Meaning, you can double tap any building/trap/wall and it will select all others, this would help track down maybe where you put some walls or your builders hut. Now it may seem silly but I can lose a builders hut or two in the midst of my base. And when you have them selected, be able to upgrade them all in one push of a button.
    Example: You double tap an archer tower, and boom you see (much like in edit mode) a list of all your archer towers and can click upgrade, just like a row of walls.

    3. Builders Queue: Meaning, builders can be told what to do next. One problem you may think of is "What happens if you spend money before he can get to it" Well simply put (much like barracks when army camps are full) He would pause and wait until there was the correct amount of loot to move on the building what's next in queue. Builders would have 2-3 queue-able items each and it would automatically give the builders that will be available first, the next queued item.
    Example: If your builder is working on an archer tower and next you want a barracks upgraded, if all builders are being used, it would say "Queue" instead of "Build"/"Upgrade" and when one is done it would move on to upgrading the next thing in queue if you have the money.

    Thanks for reading! I know number three is a little much to ask. But nevertheless I share it because you never know! If you agree/ disagree or have any ideas of why these would or wouldn't work let me know! Ideas are ideas and I'd love to hear you opinions on what I think would be cool.

    keepthepiece@outlook.com
    1) Something like that has been suggested, and yes, some form of easy to use request restriction would be great. Just need something that fits well in the user interface, and is done in a fair way.

    2) Would rather have a simple building list, like you can get when in the village/layout editor. That would use already made functions, and speed development.

    3) Likely ruled out, or would be ruled out. Any kind of automation or scripting that plays the game for you is highly frowned upon.

  5. #5
    Fresh Spawn
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    Thanks for the replies!

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