Hello everyone, I followed the advice in the previous post and have tweaked the design a bit.
Please, any further advice would be great thank you!
Poison-Farm-2.0.jpg
Hello everyone, I followed the advice in the previous post and have tweaked the design a bit.
Please, any further advice would be great thank you!
Poison-Farm-2.0.jpg
All I need to say is that the top right and top left walls need to be placed in a better position. No troop(except possibly hog riders) will walk into that useless hole. Otherwise, it's fine.
Last edited by hesto25; December 14th, 2014 at 01:27 AM.
Currently Farming!!! Trophy Range: Crystal II
TH:10 Goal:Upgrade Heroes!!
AQ: 21 BK:21
Check out my new troop (Crystalline Defender) by clicking here!
If you mean the walls before the cannons... If I'm not mistaken they force the troops into that hole to hit the cannons. Think it's 3 tiles ... I think I get what you're saying though barbs won't go in unless I open the wall to the cannons... hummm... what would you suggest?
This is a nice base, I like it!
IGN: Muraad11| Clan: CRIPS| Status: Barching For Loot
Level: 104 | TH: 9|Trophy Record: 2219
http://oi57.tinypic.com/ng28ux.jpg
Alright updated the top walls I think this version is better but I still keep it for protection and to give the cannons more time.
If I were you, i'd change the location of the two spring traps at the upper region of the base. It is quite obvious that the gap out in the open has traps, which an attacker can easily disarm. Instead, take the middle wall between the cannon and archer tower out and replace with a spring trap. That way, it would be more unavoidable. Overall, the rest of the base is well designed![]()
I'd just take apart the extra walls by the top cannons and archer proof the wizard towers. Those are the towers that will be more influential in defense in the long run.
Currently Farming!!! Trophy Range: Crystal II
TH:10 Goal:Upgrade Heroes!!
AQ: 21 BK:21
Check out my new troop (Crystalline Defender) by clicking here!
I really don't have enough walls to give those dudes the 3 tiles they need to really archer proof them.
I could take the walls from the top archer tower but even then I don't think it would be enough for both sides to get perfect 3 tile protection. I could funnel them into corners a little more perhaps... but eh
Another reason I went with the cannons is because healer, giants tend to go in that way for the faster air defense... this let's me buy just a hair bit more time with out healers in hope to lessen the blow.
Last edited by BloodRaged; December 14th, 2014 at 03:39 AM.