what i want to suggest is that all collectors will always have a minimum amount of resources for the raider to raid.
for example
- level 1 collectors will always have 200 gold/elixir
- level 2 collectors will always have 400 gold/elixir
- level 3 collectors will always have 600 gold/elixir
- level 4 collectors will always have 800 gold/elixir
- level 5 collectors will always have 1000 gold/elixir
- level 6 collectors will always have 1500 gold/elixir
- level 7 collectors will always have 2000 gold/elixir
- level 8 collectors will always have 3000 gold/elixir
- level 9 collectors will always have 4000 gold/elixir
- level 10 collectors will always have 5000 gold/elixir
- level 11 collectors will always have 6000 gold/elixir
- level 12 collectors will always have 7000 gold/elixir
- so if you raid a base with 7 collectors at level 12 you will always see a minimum of 49k gold/elixir from the collectors
- so if you raid a base with 6 collectors at level 11 you will always see a minimum of 36k gold/elxiir from the collectors
How it works:
- if the defender has 0 resources in their collectors they will lose nothing, but extra resouces will be generated for the raider. (injected resources)
- if the defender has more than enough resources to meet the minimum amount then the raid will just work as usual.



