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Thread: Fixing Loot Issue (Injecting Resources)

  1. #1
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    Fixing Loot Issue (Injecting Resources)

    what i want to suggest is that all collectors will always have a minimum amount of resources for the raider to raid.


    for example
    • level 1 collectors will always have 200 gold/elixir
    • level 2 collectors will always have 400 gold/elixir
    • level 3 collectors will always have 600 gold/elixir
    • level 4 collectors will always have 800 gold/elixir
    • level 5 collectors will always have 1000 gold/elixir
    • level 6 collectors will always have 1500 gold/elixir
    • level 7 collectors will always have 2000 gold/elixir
    • level 8 collectors will always have 3000 gold/elixir
    • level 9 collectors will always have 4000 gold/elixir
    • level 10 collectors will always have 5000 gold/elixir
    • level 11 collectors will always have 6000 gold/elixir
    • level 12 collectors will always have 7000 gold/elixir

    • so if you raid a base with 7 collectors at level 12 you will always see a minimum of 49k gold/elixir from the collectors
    • so if you raid a base with 6 collectors at level 11 you will always see a minimum of 36k gold/elxiir from the collectors

    How it works:
    • if the defender has 0 resources in their collectors they will lose nothing, but extra resouces will be generated for the raider. (injected resources)
    • if the defender has more than enough resources to meet the minimum amount then the raid will just work as usual.
    Last edited by Zclash; December 13th, 2014 at 05:18 PM.


  2. #2
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by Zclash View Post
    what i want to suggest is that all collectors will always have a minimum amount of resources for the raider to raid.


    for example
    • level 1 collectors will always have 200 gold/elixir
    • level 2 collectors will always have 400 gold/elixir
    • level 3 collectors will always have 600 gold/elixir
    • level 4 collectors will always have 800 gold/elixir
    • level 5 collectors will always have 1000 gold/elixir
    • level 6 collectors will always have 1500 gold/elixir
    • level 7 collectors will always have 2000 gold/elixir
    • level 8 collectors will always have 3000 gold/elixir
    • level 9 collectors will always have 4000 gold/elixir
    • level 10 collectors will always have 5000 gold/elixir
    • level 11 collectors will always have 6000 gold/elixir
    • level 12 collectors will always have 7000 gold/elixir


    • so if you raid a base with 7 collectors at level 12 you will always see a minimum of 49k gold/elixir from the collectors
    • so if you raid a base with 6 collectors at level 11 you will always see a minimum of 36k gold/elxiir from the collectors

    How it works:
    • if the defender has 0 resources in their collectors they will lose nothing, but extra resouces will be generated for the raider. (injected resources)
    • if the defender has more than enough resources to meet the minimum amount then the raid will just work as usual.
    So when collected instead of starting over at zero they would start at 200? (using level 1 collector as an example)

    if they did that I would sit here all day banging away at my collect button.

  3. #3
    Forum Veteran AlvinSoehendryWijaya's Avatar
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    Quote Originally Posted by rwelshjr View Post
    So when collected instead of starting over at zero they would start at 200? (using level 1 collector as an example)

    if they did that I would sit here all day banging away at my collect button.
    It only happen when get raided

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