Spells can be alittle over powering sometimes when all used at once, and gives the chief no chance in defending their base.
The idea of spell repellent that is crafted by your wisest wizards called the enchanter (trap).
Main effect: reduces effectiveness of all spells in radius by 50% in all categories. Even if spells over lap each other, does not effect all of spell only in radius.
Trigger radius: 3 tiles
Cost: 10,000 elixir or gold
Damage type: area splash
Target: spells
Favorite target: any
Upgrades: none
Unlock: TH7(1), TH8(1), TH10(1)
Total: 3 by townhall 10
Motto: When in doubt, enchant it out!
This little bugger comes in handy when needed most, from those raining spells above!
Thank you supercell for your consideration!