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Thread: The GIANT Nerf to Army Camps....♥♥♥

  1. #21
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    Quote Originally Posted by BooomBaby View Post
    Yea, how long do a swarm of barbs need to stop to kick over a camp fire and stromp it out? Would they even stop their stride? Lol, I always thought it was bizzare why army camps were the most annoying speed bump in a raid.
    Do you want them there not at all?

    They might be a decent roadblock if the size wasn't so big...but because of the size...everyone is forced to place them outside...doesn't help...doesn't hurt. It is what it is...

    Want a game changer?.... Make them the size of a TH....and maybe we can work with em.

  2. #22
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    I suppose a village needs to plan for an army camp to take up the larger 4x4 space because of all the troops that would huddle around it.

  3. #23
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    and here I thought they just take the HP from army camps and spread them around some other building like barracks and labs and other trashes..

  4. #24
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    Quote Originally Posted by Kevinstinks View Post
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    Quote Originally Posted by Kevinstinks View Post
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    Quote Originally Posted by SharkyFinn View Post
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  7. #27
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    Quoting the patch notes:

    ✔ Army camps have heavily decreased hitpoints - no more stubborn campfires!
    ✔ Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
    ✔ Hitpoint values have been adjusted slightly for many other buildings

    Decreased HP: 4 Buildings
    Increased HP: 5 / 6 (cannons), 4 Barracks, 1 Lab, 1 Spell Factory, 2/3 DE Drills. 4 Barracks, Lab and spell factory are the buildings you keep outside isn't it? The cannons and AT are point defenses that are your frontline of defenses which protect these buildings.

    So, I don't understand your point OP. They balanced the HP and slightly buffed defenses. Good for all of us. Barch isn't that affected as you hear on the forums.

    IDK why people rage against a game in which everything is free. There are not many MMO's that have no game changing items in the Cash shop. Would you like if the inferno's and X-Bows were sold for 5000 gems?

    And this update actually implemented a lot of features we had asked for:

    1) Increased DE
    2) Increased resources
    3) Saved bases
    etc etc.
    My Suggestions:

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  8. #28
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    Quote Originally Posted by vekool View Post
    Quoting the patch notes:

    ✔ Army camps have heavily decreased hitpoints - no more stubborn campfires!
    ✔ Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
    ✔ Hitpoint values have been adjusted slightly for many other buildings

    Decreased HP: 4 Buildings
    Increased HP: 5 / 6 (cannons), 4 Barracks, 1 Lab, 1 Spell Factory, 2/3 DE Drills. 4 Barracks, Lab and spell factory are the buildings you keep outside isn't it? The cannons and AT are point defenses that are your frontline of defenses which protect these buildings.

    So, I don't understand your point OP. They balanced the HP and slightly buffed defenses. Good for all of us. Barch isn't that affected as you hear on the forums.

    IDK why people rage against a game in which everything is free. There are not many MMO's that have no game changing items in the Cash shop. Would you like if the inferno's and X-Bows were sold for 5000 gems?

    And this update actually implemented a lot of features we had asked for:

    1) Increased DE
    2) Increased resources
    3) Saved bases
    etc etc.
    I honestly am thinking about jumping to TH7 for that sweet DE drill, but I am almost maxed anyway.
    I love the saved base design. I think it is the best thing since the making if this game. Also, quick fact: Clash of Clans was released on my birthday.


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  9. #29
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    Wow you are really quick to call greed. If anything I'm glad they reduced the HP, was a pain protecting a 4x4 building

    And if I remember correctly in the beginning if one were to destroy an AC all the troops inside it would die. If that's no longer the case then there's no reason to keep the high HP.

  10. #30
    Forum Superstar GoWiWi's Avatar
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    Quote Originally Posted by vekool View Post
    Quoting the patch notes:

    ✔ Army camps have heavily decreased hitpoints - no more stubborn campfires!
    ✔ Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
    ✔ Hitpoint values have been adjusted slightly for many other buildings

    Decreased HP: 4 Buildings
    Increased HP: 5 / 6 (cannons), 4 Barracks, 1 Lab, 1 Spell Factory, 2/3 DE Drills. 4 Barracks, Lab and spell factory are the buildings you keep outside isn't it? The cannons and AT are point defenses that are your frontline of defenses which protect these buildings.

    So, I don't understand your point OP. They balanced the HP and slightly buffed defenses. Good for all of us. Barch isn't that affected as you hear on the forums.

    IDK why people rage against a game in which everything is free. There are not many MMO's that have no game changing items in the Cash shop. Would you like if the inferno's and X-Bows were sold for 5000 gems?

    And this update actually implemented a lot of features we had asked for:

    1) Increased DE
    2) Increased resources
    3) Saved bases
    etc etc.
    By the while decreasing the HP of camps they gave higher HP on cannon, barracks, lab, so and drills. All that HP > AC nerf

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