Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 33

Thread: The GIANT Nerf to Army Camps....♥♥♥

  1. #11
    Senior Member BlameTruth's Avatar
    Join Date
    Dec 2013
    Location
    With the Illuminati
    Posts
    452
    Quote Originally Posted by Soandsoandso View Post
    Why does this exist? Army camps were a strategic use of defense, now they are bloody worthless as building. You might as well reduce their size to a builders hut while youre at it.

    Your greed is starting to show. Nerf elixer use on TH8 and lower, why? Because at TH9 & 10 gems are only good for speeding up troop production. Pre-TH9, gems are going to be used for builder huts. StupidCells potential revenue is getting hurtby the stagnation in gem purchases at end teirs.

    By pretty much abolishing one of the most fundamental defense/tank structures allows again for easier raiding. Again creating the drive for upper teirs to spend actual money.

    I suggest we all make a pledge to NOT PURCHASE A SINGLE GEM from SuperCell until they actually fix the mistakes they made. They want to screw us, lets screw them fiscally.
    Bolded part is my save part, love how such a little move like this is associated with sc being "greedy". You think people are going to wait all the way till th9 to buy builders huts? Are you serious man? Im bought mine at th 6 to speed up growth and dealing with constant full storages...haven't heard of too many people buying them at th 9. But once they buy their builders they have spent the same amount of money as us th9s and 10s, though it obviously wont be as much as someone fending for the top spot in the world

    |Huge shout out to Rawtalent for the sig, check out his thread here|
    |110/250 Legos(production Halted)|



  2. #12
    Forum Superstar themariofan's Avatar
    Join Date
    Jun 2014
    Location
    The forums
    Posts
    3,131
    Quote Originally Posted by Soandsoandso View Post
    Why does this exist? Army camps were a strategic use of defense, now they are bloody worthless as building. You might as well reduce their size to a builders hut while youre at it.

    Your greed is starting to show. Nerf elixer use on TH8 and lower, why? Because at TH9 & 10 gems are only good for speeding up troop production. Pre-TH9, gems are going to be used for builder huts. StupidCells potential revenue is getting hurtby the stagnation in gem purchases at end teirs.
    Army camps were a garbage building already.

    They nerfed the elixir walls because it broke the economy. They also gave everyone TH8+ extra resources (collectors) and TH7-8s more DE (extra drill).

    What's wrong with a company trying to make more money? That's how business works. If you don't like it, don't buy gems. SC won't give a care in the world--everyone else (who believe the update is great [which it was]) will more than pick up the slack.
    Quote Originally Posted by sinfiery View Post
    Yeah, aren't (Insert people here that aren't you) the worst?

  3. #13
    New Guy
    Join Date
    Nov 2014
    Posts
    44
    Quote Originally Posted by BlameTruth View Post
    Bolded part is my save part, love how such a little move like this is associated with sc being "greedy". You think people are going to wait all the way till th9 to buy builders huts? Are you serious man? Im bought mine at th 6 to speed up growth and dealing with constant full storages...haven't heard of too many people buying them at th 9. But once they buy their builders they have spent the same amount of money as us th9s and 10s, though it obviously wont be as much as someone fending for the top spot in the world
    Im saying that before TH9 the gems purchased are used on builders. By TH8-9 that incentive to purchase gems for more builders is gone.

  4. #14
    Banned
    Join Date
    Dec 2012
    Posts
    801
    Quote Originally Posted by Soandsoandso View Post
    80% of the bases i raid and even skip have failed to properly utilize their Army Camps. So, no it hurts some a lot more than others.
    So you verified...they mean nothing....

    Hurts more than others??? I can agree with an easier raid based on some designs....but in the long run...they are outside...rarely in range of any defense...they were worthless before the nerf...still worthless now.
    Last edited by Teflonsean; December 13th, 2014 at 04:36 AM.

  5. #15
    Senior Member
    Join Date
    May 2014
    Posts
    331
    Quote Originally Posted by Soandsoandso View Post
    Your greed is starting to show. Nerf elixer use on TH8 and lower, why? Because at TH9 & 10 gems are only good for speeding up troop production. Pre-TH9, gems are going to be used for builder huts. StupidCells potential revenue is getting hurtby the stagnation in gem purchases at end teirs.
    Stop trying to crystal ball people.
    Elixir can only be used for skull walls and above because lower leveled walls is relatively cheap, therefore reducing the elixir availability in lower TH levels.
    The same can't be said for lego walls and above because in terms of elixir and gold cost you only need around 100m elixir to max TH9, but you need over 1b for level 9 and 10 walls only.

    Quote Originally Posted by Soandsoandso View Post
    By pretty much abolishing one of the most fundamental defense/tank structures allows again for easier raiding. Again creating the drive for upper teirs to spend actual money.
    Quote Originally Posted by Soandsoandso View Post
    If you want to view it in that litoral/historical sense, your walls and defensive structures are akin to a Castle, while collectors AND camps are the surrounding town. Im pretty sure it would take a lot longer to actually destroy the encampments surrounding the castle, allowing the castle (defenses) to pick off the attackers. Made much more sense before.
    Again, if you consider your army camp (farms and villages surrounding your castle) as the most fundamental defense/tank structure to protect your own castle then in your "historical sense" you're going to lose every defense. Stop making fun of yourself.
    Last edited by hauw; December 13th, 2014 at 04:39 AM.

  6. #16
    New Guy
    Join Date
    Nov 2014
    Posts
    44
    Quote Originally Posted by Teflonsean View Post
    So you verified...they mean nothing....

    Hurts more than others??? I can agree with an easier raid based on some designs....but in the long run...they are outside...rarely in range of any defense...they were worthless before the nerf...still worthless now.
    Proper placement of an army camp can prevent almost any attack from 3 starring a base in war. The size and hp when mixed with the in game pathing allowed for a huge war advantage.

  7. #17
    Banned
    Join Date
    Dec 2012
    Posts
    801
    Quote Originally Posted by Soandsoandso View Post
    Proper placement of an army camp can prevent almost any attack from 3 starring a base in war. The size and hp when mixed with the in game pathing allowed for a huge war advantage.
    Sorry this is not true....but hey if it works for you....kudos.

  8. #18
    Senior Member
    Join Date
    May 2014
    Posts
    331
    Quote Originally Posted by Soandsoandso View Post
    Proper placement of an army camp can prevent almost any attack from 3 starring a base in war. The size and hp when mixed with the in game pathing allowed for a huge war advantage.
    Show me an example of how a proper placement of an army camp can prevent me from gaining 3 stars from your base then.

  9. #19
    Junior Member
    Join Date
    Aug 2014
    Posts
    98
    Yea, how long do a swarm of barbs need to stop to kick over a camp fire and stromp it out? Would they even stop their stride? Lol, I always thought it was bizzare why army camps were the most annoying speed bump in a raid.

  10. #20
    Forum Champion badfish1979's Avatar
    Join Date
    May 2013
    Location
    Won't somebody get me off of this reef?
    Posts
    5,277
    Quote Originally Posted by Soandsoandso View Post
    Your greed is starting to show. Nerf elixer use on TH8 and lower, why? Because at TH9 & 10 gems are only good for speeding up troop production. Pre-TH9, gems are going to be used for builder huts. StupidCells potential revenue is getting hurtby the stagnation in gem purchases at end teirs.

    By pretty much abolishing one of the most fundamental defense/tank structures allows again for easier raiding. Again creating the drive for upper teirs to spend actual money.
    Since you keep posting this same thing on other people's threads, I will post my response to you here in your own thread.

    It wouldn't surprise me in the slightest if they lost revenue because of the loot problem caused by you low-levels dumping so many resources into your low-level walls.

    In fact, it may have actually been their incentive to see if more people would use gems on purchasing resources with gems if loot was super scarce.

    However, if most people that use gems more regularly are like me, then the largest base of gem revenue comes from when loot is good enough that it's worth it to boost barracks, heroes, and spell factory and gem the upgrade times on upgrades when your builders are tied up or your lab is tied up so you can start the next upgrade. If buying resources was what most people spent the majority of their gems on, we wouldn't see so many wall farmers because everyone would be gemming up their walls. No, more gems are spent on finishing upgrade times than purchasing resources, and the fact that walls have zero build time is further testament to this.

    Hopefully, they either figured out that the majority of their revenue does not come from the people that buy resources with gems - or they knew this all along, and saw that the elixir for walls at such low levels was a mistake and negatively affected this.

    And as many people will be quick to remind you, this is a "free" game and you are free to stop playing if you're not satisfied with the updates. However, there are actually many paying customers, and Supercell is very smart to cater to us.

    After all, happy paying customers and upset freeloaders are better than angry paying customers and happy freeloaders.
    Last edited by badfish1979; December 13th, 2014 at 04:52 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •