Despite what the title says, I want to say that the concept of a ranger is totally unoriginal. Some credit to my idea belongs to Soccerdude1 who i apologize to, but his idea is here and please view it. The originality is the way in which it is designed.
Ranger level 1:
Hp:34
Dps:18
Attack Speed: 1 second
Range: 5.5 tiles
Damage per shot:18
Speed: 26
Cost: 62 de
Time: 50 seconds
Housing: 3
Dark barracks/townhall unlocked at: 7, 10
Lab Level: n/a
Upgrade Cost (to get to this level): n/a
Ability: The ranger disguises himself making him invisible to manned towers (archer and wizard towers). Not only this but the ranger does 3x the damage he normally does upon these two towers. The catch is that a) he is affected by all traps and dies automatically, b) if more then 4 of them are in a group they will been seen by all towers and lose their ability, and c) they are automatically targeted by cc troops and heroes (within the heroes AI borders).
Ranger level 2:
Hp:41
Dps:22
Attack Speed:1 second
Range: 5.5
Damage per shot:22
Speed: 26
Cost: 67
Time:50 seconds
Dark barracks/townhall unlocked at: n/a
Lab Level: 7
Housing: 3
Upgrade Cost (to get to this level):45,000 de
Ability: The ranger disguises himself making him invisible to manned towers (archer and wizard towers). Not only this but the ranger does 3x the damage he normally does upon these two towers. The catch is that a) he is affected by all traps and dies automatically, b) if more then 4 of them are in a group they will been seen by all towers and lose their ability, and c) they are automatically targeted by cc troops and heroes (within the heroes AI borders).
Ranger level 3:
Hp:45
Dps:26
Attack Speed:1 second
Range: 5.5
Damage per shot:26
Speed: 26
Cost: 72
Time:50 seconds
Dark barracks/townhall unlocked at: n/a
Lab Level: 7
Housing: 3
Upgrade Cost (to get to this level):55,000 de
Ability: The ranger disguises himself making him invisible to manned towers (archer and wizard towers). Not only this but the ranger does 3x the damage he normally does upon these two towers. The catch is that a) he is affected by all traps and dies automatically, b) if more then 4 of them are in a group they will been seen by all towers and lose their ability, and c) they are automatically targeted by cc troops and heroes (within the heroes AI borders).
Ranger level 4:
Hp:50
Dps:30
Attack Speed:1 second
Range: 5.5
Damage per shot:30
Speed: 26
Cost: 77
Time:50 seconds
Dark barracks/townhall unlocked at: n/a
Lab Level: 8
Housing: 3
Upgrade Cost (to get to this level):70,000 de
Ability: The ranger disguises himself making him invisible to manned towers (archer and wizard towers). Not only this but the ranger does 3x the damage he normally does upon these two towers. The catch is that a) he is affected by all traps and dies automatically, b) if more then 4 of them are in a group they will been seen by all towers and lose their ability, and c) they are automatically targeted by cc troops and heroes (within the heroes AI borders).
Ranger level 5:
Hp:56
Dps:34
Attack Speed:1 second
Range: 5.5
Damage per shot:34
Speed: 26
Cost: 82
Time:50 seconds
Dark barracks/townhall unlocked at: n/a
Lab Level: 8
Housing: 3
Upgrade Cost (to get to this level):85,000 de
Ability: The ranger disguises himself making him invisible to manned towers (archer and wizard towers). Not only this but the ranger does 3x the damage he normally does upon these two towers. The catch is that a) he is affected by all traps and dies automatically, b) if more then 4 of them are in a group they will been seen by all towers and lose their ability, and c) they are automatically targeted by cc troops and heroes (within the heroes AI borders).
Ranger level 6:
Hp:62
Dps:40
Attack Speed:1 second
Range: 5.5
Damage per shot:40
Speed: 26
Cost: 87
Time:50 seconds
Dark barracks/townhall unlocked at: n/a
Lab Level: 8
Housing: 3
Upgrade Cost (to get to this level):100,000 de
Ability: The ranger disguises himself making him invisible to manned towers (archer and wizard towers). Not only this but the ranger does 3x the damage he normally does upon these two towers. The catch is that a) he is affected by all traps and dies automatically, b) if more then 4 of them are in a group they will been seen by all towers and lose their ability, and c) they are automatically targeted by cc troops and heroes (within the heroes AI borders).
Please enjoy and if you have any issues please comment. Again this is my vision and this is not my original idea of the ranger, this is just my envisioned stats and abilities, not general basis.





