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Thread: The Elixir Delima

  1. #1
    Fresh Spawn
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    Post The Elixir Delima

    I fall into the category where this recent update is ultimately hurting me. I enjoyed the option to use elixir and gold for walls above level 6. My strategy( upgrade everything other than walls requiring elixir then move to walls) revolved around this option. Needless to say, I was upset when I found about this. I also do not rush my TH upgrade and try to have all defenses maxed. I was very close to beginning my walls until this morning, yet I still have plenty of gold upgrades. I've read through several post and understand both views. The question still remains what to do with excessive elixir?

    I have read a lot of negative retorts from what I would assume are higher level players about people questioning this past update. I have also read some understanding and sympathy from higher level players. I for one have not noticed a negative impact from the previous Halloween update as far as loot. I did read something interesting in another thread about how the change back will not solve the economy problem and gold will become the most prized resource and, therefore, be the most protected. I already target gold in my attacks and gain a very large amount of elixir as a bi-product. Yes, elixir will be available but when elixir updates are complete what then will a good amount of elixir for loot be good for? I have read build better armies for raiding and donate better CC troops. In my clan we have always donated high level troops. If this is a problem I would suggest to get a better clan. Even so both of these methods put together will not solve the problem.

    This is why I personally was in favor of the elixir for wall update. Negative preoccupations will come for mid-level and high level troops who are farming:
    1) Elixir will lose very much of its value once upgrades are complete for your level.
    2.) What I am more upset about is that gold will become harder to acquire because of the amount of protection it will receive, making progress of base upgrades more difficult to achieve. This will cause a loss of interest in the game for me and I'm sure others as well.

    I am an average guy, who simply cant spend all day playing the game and have other priorities with my income other than buying loads of gems. I do enjoy playing for an hour or two a day and conversing with my clan mates about strategy, but the game will lose my interest if the economy is not better rounded. I'm not posting this to complain about walls and whatever else, but to try to open ideas on what SC can implement into the game to increase the value of elixir as far as upgrades and balance the value of gold vs. elixir. I have a few ideas that I will share and I hope that other will further expand and share their ideas on a solution to this problem.

    *Note* To the ♥♥♥♥♥♥♥ who says, "That idea has been ruled out 9000 posts ago", go read somebody else's ♥♥♥♥ and quit bashing people for trying to make the game better for the majority of the people.


    1) Bring back the walls for elixir, make it for everybody. That way EVERYONE will have to attack better.

    2) Allow a gold for elixir swap and vice versa with a 50% penalty. Ex. 100 elixir will get you 50 gold or the other way around.

    3) Allow elixir to rearm traps.

    4) create a new battle enhancement: something similar to spells, such as a war machine factory that produces catapults and battering rams.

    Again, please add ideas to expand on this post.

  2. #2
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    Ive got a brilliant idea. They should make a new townhall that th8s can upgrade to that has a bunch of elixir upgrades to do so people can spend their elixir, and they should call it townhall 9!
    But wait, that sounds a bit familiar...

  3. #3
    Senior Member
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    i still don't use elixir to upgrade my walls. elixir is too valuable for war and other things like troops and drills and stuff.
    2015-08-16 | TH10 | XP: 142 | BK 36 | AQ 40 | 250/250 zaps | GG: 2 billion | EE: 2 billion | HH: 6.8 million | WH: 634 | SOW: 89 million

    2015-09-10 | TH10 | XP: 145 | BK 40 | AQ 40 | 250/250 zaps | GG: 2 billion | EE: 2 billion | HH: 7.5 million | WH: 670 | SOW: 93 million



  4. #4
    Millennial Club xQQx's Avatar
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    Quote Originally Posted by MFJ89 View Post
    I fall into the category where this recent update is ultimately hurting me. I enjoyed the option to use elixir and gold for walls above level 6. My strategy( upgrade everything other than walls requiring elixir then move to walls) revolved around this option. Needless to say, I was upset when I found about this. I also do not rush my TH upgrade and try to have all defenses maxed. I was very close to beginning my walls until this morning, yet I still have plenty of gold upgrades. I've read through several post and understand both views. The question still remains what to do with excessive elixir?

    I have read a lot of negative retorts from what I would assume are higher level players about people questioning this past update. I have also read some understanding and sympathy from higher level players. I for one have not noticed a negative impact from the previous Halloween update as far as loot. I did read something interesting in another thread about how the change back will not solve the economy problem and gold will become the most prized resource and, therefore, be the most protected. I already target gold in my attacks and gain a very large amount of elixir as a bi-product. Yes, elixir will be available but when elixir updates are complete what then will a good amount of elixir for loot be good for? I have read build better armies for raiding and donate better CC troops. In my clan we have always donated high level troops. If this is a problem I would suggest to get a better clan. Even so both of these methods put together will not solve the problem.

    This is why I personally was in favor of the elixir for wall update. Negative preoccupations will come for mid-level and high level troops who are farming:
    1) Elixir will lose very much of its value once upgrades are complete for your level.
    2.) What I am more upset about is that gold will become harder to acquire because of the amount of protection it will receive, making progress of base upgrades more difficult to achieve. This will cause a loss of interest in the game for me and I'm sure others as well.

    I am an average guy, who simply cant spend all day playing the game and have other priorities with my income other than buying loads of gems. I do enjoy playing for an hour or two a day and conversing with my clan mates about strategy, but the game will lose my interest if the economy is not better rounded. I'm not posting this to complain about walls and whatever else, but to try to open ideas on what SC can implement into the game to increase the value of elixir as far as upgrades and balance the value of gold vs. elixir. I have a few ideas that I will share and I hope that other will further expand and share their ideas on a solution to this problem.

    *Note* To the ♥♥♥♥♥♥♥ who says, "That idea has been ruled out 9000 posts ago", go read somebody else's ♥♥♥♥ and quit bashing people for trying to make the game better for the majority of the people.


    1) Bring back the walls for elixir, make it for everybody. That way EVERYONE will have to attack better.

    2) Allow a gold for elixir swap and vice versa with a 50% penalty. Ex. 100 elixir will get you 50 gold or the other way around.

    3) Allow elixir to rearm traps.

    4) create a new battle enhancement: something similar to spells, such as a war machine factory that produces catapults and battering rams.

    Again, please add ideas to expand on this post.
    If elixir can be used for walls, then elixir is just a glorified form of gold. Elixir should be used only for the offensive ( troops, camps, research, spells, barracks, etc). If you can split gold/elixir to max walls, might as well not have gold and elixir and mix them together. Im happy the update revert it to the way it was.

  5. #5
    Fresh Spawn
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    Well I'm glad all of you who have responded are completely ignorant of the point of this thread. Let me explain this to you in simpler fashion.

    Total Gold upgrades = around 730 million (not including walls)
    Total Elixir upgrades= around 350 million

    You can say that should balance when training troops, well not while the cost of rearming traps is usually more than the cost to fund a raid.

    So you say no walls. I say that is fine but don't a damn hypocrite take the elixir walls away all together at every level. Now get quit referring to the walls... its quite annoying. Try to come up with a legitimate solution not " upgrade your TH before your defenses are completed". Sorry if i don't want to be a TH 10 with low level defenses.

    Again if you have a response that gives good ideas to incorporate more options to use elixir on at all levels of play, please share.

  6. #6
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    Quote Originally Posted by MFJ89 View Post
    Well I'm glad all of you who have responded are completely ignorant of the point of this thread. Let me explain this to you in simpler fashion.

    Total Gold upgrades = around 730 million (not including walls)
    Total Elixir upgrades= around 350 million

    You can say that should balance when training troops, well not while the cost of rearming traps is usually more than the cost to fund a raid.

    So you say no walls. I say that is fine but don't a damn hypocrite take the elixir walls away all together at every level. Now get quit referring to the walls... its quite annoying. Try to come up with a legitimate solution not " upgrade your TH before your defenses are completed". Sorry if i don't want to be a TH 10 with low level defenses.

    Again if you have a response that gives good ideas to incorporate more options to use elixir on at all levels of play, please share.
    I think people are talking about elixir and walls because you mention it throughout your post.

    Also this is about upgrading to th9 without finishing defences which is perfectly normal (i done this before elixir walls even came out). My point is the upgrades are there but you refuse to do them because your style of play doesn't accommodate for it, so its your problem not the game's.

    But if you want to stay at th8 then the elixir will inevitably overflow. The ways to prevent this is to make donation armies overnight, join a war clan where you can fill everyones ccs and use two expensive armies, use overnight builds etc.
    But again this is your decision, if you want to use elixir efficiently then go to th9. If your style of play isnt working for you then consider changing it rather than crying on the forums.
    Finally if you want to talk about excess elixir then look at wall costs for th9 compared to th8. Th8s have a new wall level equalling 125 million, th9s have two equalling 1 billion. If you include the costs of upgrading the new walls then its around 10x more
    Last edited by Gama321; December 13th, 2014 at 05:23 AM.

  7. #7
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    Quote Originally Posted by Gama321 View Post
    Ive got a brilliant idea. They should make a new townhall that th8s can upgrade to that has a bunch of elixir upgrades to do so people can spend their elixir, and they should call it townhall 9!
    But wait, that sounds a bit familiar...
    The issue is that many players like to max out their current level before upgrading to the next TH, but the current wall structure means players have no use for elixir, while they still have walls to upgrade. This gives them the Hobson's choice of letting all that elixir go to waste, or upgrading prematurely.

  8. #8
    Senior Member TheRealMarcus's Avatar
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    This update is now helping higher TH's, because a lot of people rush TH's and by the time they finish elixir upgrades they are finished with gold as well. Hopefully that makes sense but this is to better help the higher TH's

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  9. #9
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    Quote Originally Posted by paddyflynn View Post
    The issue is that many players like to max out their current level before upgrading to the next TH, but the current wall structure means players have no use for elixir, while they still have walls to upgrade. This gives them the Hobson's choice of letting all that elixir go to waste, or upgrading prematurely.
    Again, its not an issue. Its a conscious decision made by players to not upgrade and let the elixir go to waste.
    Its like a th9 that is maxed except for walls staying to complete them and wasting builder time, but then going on the forums and complaining they should have inferno towers and freeze spell to keep lab and builder busy.

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