Results 1 to 7 of 7

Thread: Rate my base

  1. #1
    Trainee
    Join Date
    Jan 2014
    Posts
    10

    Rate my base

    Hey guys i decided to make a farming base my self just off the top of my head and this is what i made.

    You can switch out the CC and DE just depending if you have a lot or not.
    I haven't figured out a permeant spot for my new mortar but that doesn't worry me to much.
    So far it has defending great!
    I have been Looned, Drags (9 of them plus some loons) barched, and attacked by lvl 20 plus heroes, and all they got was 1 and a half gold storages at max. That attack was from a high lvl queen and was taking ability shots at storages.

    So it works great, i would just like some opinions on it. Feel free to try it out your self!
    Attached Images Attached Images

  2. #2
    Senior Member Curendaro's Avatar
    Join Date
    Dec 2014
    Posts
    415
    i would switch archertower with air defense (2x),
    that makes healer more difficult to use for enemy

    infernotower (2x) replaced with outter tesla set on multi targets
    first 2 stores on this sides are too fast reachable

    on the top base,
    open the walls on the cross below barbking,
    switch xbow with cannon,
    open wall to tesla
    place wall where the trap is at moment
    this leads to ->

    enemy runs first into barbking, then all units to xbow (xbow more important, thats why second in line)
    THEN ALL troops run over the trap -> away from middle! -> to the tesla
    (tesla is secured by the cannon AND xbow, its difficult to destroy this tesla with barch)

    i would give this base 4 stars of 5

    bad usage of:
    archerqueen (oustide?! alone?!)
    xbows (could replace it with mortars to the middle?)
    clancastle(1x giant and all units are lured, basic problem with this base)
    giant bombs should be in middle somewhere (giants or something run into your bombs and damage is healed after first healspell)
    -> giant bombs more to the middle leads to much better results, enemy is loosing a lot
    outside and last troops wich try to get to the middle get killed by this bombs

    switch.JPG
    Last edited by Curendaro; December 12th, 2014 at 10:30 AM.

  3. #3
    Trainee
    Join Date
    Jan 2014
    Posts
    10

    Is this what you mean?

    Quote Originally Posted by Curendaro View Post
    i would switch archertower with air defense (2x),
    that makes healer more difficult to use for enemy

    infernotower (2x) replaced with outter tesla set on multi targets
    first 2 stores on this sides are too fast reachable

    on the top base,
    open the walls on the cross below barbking,
    switch xbow with cannon,
    open wall to tesla
    place wall where the trap is at moment
    this leads to ->

    enemy runs first into barbking, then all units to xbow (xbow more important, thats why second in line)
    THEN ALL troops run over the trap -> away from middle! -> to the tesla
    (tesla is secured by the cannon AND xbow, its difficult to destroy this tesla with barch)

    i would give this base 4 stars of 5

    bad usage of:
    archerqueen (oustide?! alone?!)
    xbows (could replace it with mortars to the middle?)
    clancastle(1x giant and all units are lured, basic problem with this base)
    giant bombs should be in middle somewhere (giants or something run into your bombs and damage is healed after first healspell)
    -> giant bombs more to the middle leads to much better results, enemy is loosing a lot
    outside and last troops wich try to get to the middle get killed by this bombs

    switch.JPG
    Is this what you mean with the trap set up at the top?? BTW i don't quite agree with the IT and tesla swap. Because where they are now practically cover the lot.
    IMG_2793.jpg

  4. #4
    Senior Member Curendaro's Avatar
    Join Date
    Dec 2014
    Posts
    415
    yes much better now, this part above is 5 star content

    its not absolute needed to switch teslas, both scenarios are working good,
    thats more personaly behavior

    best parts are when this points are done in my opinion:
    -healer cant be deployed early
    -traps ARE NOT in front row, AFTER first defens - in straight line to the next
    -giant bombs are in second row, NOT in front row
    when you get attacked enemy needs 50 units to break thruw first line
    with giant bombs outside its about 52?
    WHAT IF giant bombs in second row,
    enemy has 220 minus 50, 170 units left and 20 are high danger for your stores (most time mage)
    AND THIS ones run over the giant traps in second row -> this can wipe an attack

    and this point gets absolute demolishing when the way leads outside the base,
    if enemy starts from top, this fact can wipe his whole attack too

  5. #5
    Senior Member Curendaro's Avatar
    Join Date
    Dec 2014
    Posts
    415
    built 5 star content arround your base and ALL attacker gets wiped on easy
    one VERY easy example, you need 2x Tesla, 2 Traps, 1 Giant Bomb (nothing else xD)
    to wipe 15 (!) lv6 giants

    for enemy it looks like this:
    1.JPG
    an easy corner, he cant reach clancastle its too far away in middle, so he starts 1x giant
    HE WANTS to activated springtraps befor he uses more units

    but now an tesla apears, the giant WOULD die he CANT kill tesla alone
    (the bomb is useless there i know xD)
    2.JPG

    now he deploys all giants to kill the tesla, very annoying thing is that barbking reaches the tesla aswell^^
    3.JPG

    can you see it on picture? tesla is down and 3 giants are kicked with springtrap nr.1
    on their way to the archertower -> 12 giants left
    4.JPG

    another giant, springtrap nr.2 , 11 giants left he gets stressed deploys EVRYTHING
    mages archers his clancastletroops WHILE barbking makes his work^^
    5.JPG

  6. #6
    Senior Member Curendaro's Avatar
    Join Date
    Dec 2014
    Posts
    415
    now he gets frustrated deploys his hogs lv5 aswell because he knows that end is near
    clancastletroops are NOW activated, not earlier ->now^^
    6.JPG

    till now you have only lost 1 tesla (in this example it was a lv2 tesla hihi) and archertower, 2 buildings
    here you boost up evrything with GIANT BOMB in second row
    ALL GIANTS -250 HP, no mages arround, no archers anymore, no hogs, evrything killed!
    7.JPG

    attack wiped, all units used, no storages reached, no nothing -> 6% attack
    he used 15 giants lv6, 10 hogs lv5, 90 archers lv6, 11 mage lv5
    8.JPG

    such corners are 5 star content, try to get such situations arround your base and
    no one gets ever to the dark elixier again

  7. #7
    Trainee
    Join Date
    Jan 2014
    Posts
    10

    TY

    Thanks a lot for a quite in-depth review of my base Curendaro!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •