i would switch archertower with air defense (2x),
that makes healer more difficult to use for enemy
infernotower (2x) replaced with outter tesla set on multi targets
first 2 stores on this sides are too fast reachable
on the top base,
open the walls on the cross below barbking,
switch xbow with cannon,
open wall to tesla
place wall where the trap is at moment
this leads to ->
enemy runs first into barbking, then all units to xbow (xbow more important, thats why second in line)
THEN ALL troops run over the trap -> away from middle! -> to the tesla
(tesla is secured by the cannon AND xbow, its difficult to destroy this tesla with barch)
i would give this base 4 stars of 5
bad usage of:
archerqueen (oustide?! alone?!)
xbows (could replace it with mortars to the middle?)
clancastle(1x giant and all units are lured, basic problem with this base)
giant bombs should be in middle somewhere (giants or something run into your bombs and damage is healed after first healspell)
-> giant bombs more to the middle leads to much better results, enemy is loosing a lot
outside and last troops wich try to get to the middle get killed by this bombs
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