
Originally Posted by
Mrbungeeman17
It doesn't really matter what SC intended the game to be. The game has evolved just like anything else. The goal of the game is to upgrade your camp and progress through the game, not to raid with big armies and delay that process. SC presented a platform to play around with "big" armies when they introduced clan wars. You fail to see that every thing they do has $$$$$$$$ behind it and not what is best for the game. They are very efficient at giving the consumer what they want but yet have great fore-site to turn that into profits, whether you want to believe it or not. For instance, introducing clan wars but not allowing heroes to be available on offense when they are being updated. Why are they allowed to be available on defense? Well, no one is going to gem their hero for defensive purposes. By limiting the effects of barching they are in fact extending the time it takes to progress through the game, hence more gems being bought. Why will they not allow you to queue spells? That would be an easy update. Could it have something to do with the fact they want you to use big armies which require spells resulting in longer build times again slowing game progression? I am not saying that i blame them for this either. The have a great product and are exploiting that.