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Thread: Give us back the upgrade of the walls!!!

  1. #291
    Trainee
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    Dec 2014
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    16
    I'm donating 3-4k each 2 weeks.
    It doesn't help me to spend all my lix.

    And I definitely don't think you can spend 1M for donations per day.

  2. #292
    Banned
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    Nov 2014
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    Im a new TH7 and this new rule for walls is totally unfair.


    People upgraded their lvl7 and lvl8 walls using elixir before this upgrade and now I have to break those elixir-built walls to find some gold for my own walls.


    Furthermore their is no guarantee that supercell dont change the method for lvl9 and above in the future when I reach TH9!!!.


    Also adding a new drill for TH7 is unfair too. People tried hard to gather 10,000 DE and get their BK without a drill.


    Rules should be unchanged forever.

    Edit:
    The spare elixir is so huge that you cannot consume it on any other thing than walls.(eg: donations, costly army, ...)
    Also time is a problem. For example I can build a full dragon or full pekka army and use full spell but it stop me raiding because it is a time-consuming process. So finally I should stick to my BARCH and BAM army for FAST looting.

    I just want to play 2 hours per day and now Ishould gather at least 2-3 million gold per day to finish my walls in the TH7 upgrading time.
    I calculate the exact gold needed for my walls in TH7 and it is 41,060,000 Gold (If your walls are maxed level when you enter TH7)

    For TH8 it is 128,560,000 Gold.(If your walls are maxed level when you enter TH8)
    These numbers are so huge.

    Besides I can accept this new challenge (I dont defeat) and I can gather this amount of gold. I just said it is totally unfair unless supercell find a way to withdraw all previously elixir-built walls. So other people have to upgrade them again with gold ))))

    If adding the feature to upgrade walls with elixir was a mistake, cancelling this feature is a bigger mistake. what is done can not be undone because clash of clans is a real time game.
    Last edited by irmtfan; December 14th, 2014 at 01:01 PM.

  3. #293
    Pro Member kolokoy's Avatar
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    Dec 2012
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    well.. there are these changes that either make people like the game more or hate it more.

    let's just move-on.

    - got my King when there is no DE miner at TH7. so current TH7s can have the KING easier
    - got my archers training to level 6 before the upgrade of making the cost from 7.5M to 6M and 14 days to 10 days - lost 1.5M and 4 days

    to be honest... yeah it sucks! but we just need to move on...
    Quote Originally Posted by twister View Post
    Um... +1 for making me laugh.
    +2 for believing you were reporting the cause of the glitch, thank you anyhow.
    +3 because I'm still laughing, but WITH you, not AT you.
    8-)

  4. #294
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    Quote Originally Posted by kolokoy View Post
    well.. there are these changes that either make people like the game more or hate it more.

    let's just move-on.

    - got my King when there is no DE miner at TH7. so current TH7s can have the KING easier
    - got my archers training to level 6 before the upgrade of making the cost from 7.5M to 6M and 14 days to 10 days - lost 1.5M and 4 days

    to be honest... yeah it sucks! but we just need to move on...
    I got my king in one day and could gather DE for upgrading my BK to level 5 non-stop. 75,000 DE needed for BK level 5 is nothing in compare with 42 Million gold.

    Also losing 1.5 Million elixir and 4 days is negligible. these are small changes like Giant lvl7 and collectors/mines lvl12

    But the gold only walls is a big change.

  5. #295
    Fresh Spawn
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    Well, since the forum is here, I'll take the liberty of expressing my opinion, and that's just what it is.

    Despite the somewhat patronizing assurances of certain people that the elixer walls experiment was a horrible, unspeakable disaster, I for one found it to be a welcome dynamic. I'm a lvl76 TH8 and despite continually farming walls while doing gold upgrades on other things, I never found raiding to be unusually challenging over a wide spread of trophy levels.

    In fact, I would go so far as to say that my loot levels didn't change at all, and instead of having full-to-bursting elixir tanks just begging to be raided, I was able to keep my resource levels at a manageable balance.

    Let's be real - the amount of resources sitting in your base at any given point is JUST as important as having any given defensive mechanism. We all know that towards the tail end of maxing any TH level, the gold/elixir ratios become heavily imbalanced under the old walls mechanism. With the new walls mechanism, it was possible to keep resource levels balanced *just as it is when at the beginning or middle of a maxing cycle.*

    All the elixir walls rule does is allow players to NOT have to stockpile vast amounts of elixir at the end of a TH cycle. Other than that it has no effect, as the elixir is being spent continually in other places - troop upgrades, collector upgrades, and building upgrades like camps, barracks and spells.

    That's my 2¢.

  6. #296
    Senior Member AqeelTP's Avatar
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    Getting rid of extra elixir.
    1.Upgrade goldmine or anything that uses elixir
    2.cancel
    3.repeat

  7. #297
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    One more thought.

    I'm not sure that the 'failed experiment' of the elixir wall upgrade proves anything except that the higher TH levels are unbalanced.

    When you jump past TH8 the upgrade costs become extraordinarily high, but the loot doesn't change, and the wall upgrade has nothing to do with how balanced or unbalanced the game is. This is clear because of three things:

    - the primary reason for disabling elixir walls is because "loot dries up" for higher level townhalls.

    - the wall upgrade is currently only enabled for TH9+.

    - ergo, in order to find good loot, TH9's must be raiding lower than themselves.

    I don't see complaints from lower level TH's about loot being slimmer than usual, and my own experience bears that out. So it seems to me that the obvious conclusion is that raiding in your own TH class becomes useless at higher levels, or else there wouldn't be a problem with TH7's and 8's farming walls with elixir. TH9's would see no difference.

    Clearly the farming strategy for TH9+ is to pick off high-level TH8's to support their own upgrades. That essentially relegates TH10 to an elitist trophy class that can't survive without peons to support them.

    Sounds like socialism to me, haha!

  8. #298
    Fresh Spawn
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    Nov 2014
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    At least use both for lvl 8 walls !!!!

    Going from 200k to 500k per wall piece is a huge increase. It will now take forever for th8's to fully upgrade. I won't play (or pay) as much because I'm afraid of leaving 2 mil in elixir in storage. When it takes day for everything to complete, you can't do anything w/ it!

  9. #299
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    Jul 2014
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    just get over it

    Be happy they gave it at all. Yeah 500k sucks but people did 1m and what not with gold only. Don't cry because you can't upgrade with elixir anymore. I'm currently doing my 500k walls and Im I got to do some of them but its whatever. Just raid.

  10. #300
    Senior Member iDrakon's Avatar
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    Why we should be able to use elixir to upgrade walls:

    I know a lot of people have mentioned this before, but It's a pretty big deal... Please hear me out ~

    I'm getting tired of that "But we use elixir to train troops" excuse.
    That troop elixir cancels out with the gold you use to repair traps after you get raided.

    I'm pretty sure that other TH's have this same problem, but at TH8 there are a lot more things to
    upgrade with gold then elixir (I'm currently TH8)

    New Defenses (Gold):
    - Elixir Storage
    - Archer Tower
    - Mortar
    - Air Defense
    - 2 Spring Traps
    - Wizard Tower
    - Giant Bomb
    - 2 Air Bombs
    - Seeking Air Mine
    - 2 Skeleton Traps
    - Hidden Tesla

    New Buildings (Elixir):
    - Dark Elixir Drill
    - Gold Storage
    - Dark Barrack

    Upgrading Defenses (Gold):
    - Elixir Pumps
    - Elixir Storage
    - Clan Castle
    - 5 Cannons
    - 5 Archer Towers
    - 4 Mortars
    - 6 Bombs
    - 3 Air Defenses
    - 3 Wizard Towers
    - 3 Giant Bombs
    - Air Bomb
    - 2 Skeleton Traps
    - 3 Hidden Teslas

    Upgrading Buildings (Elixir):
    - Gold Mines
    - Dark Elixir Drill
    - Gold Storage
    - Dark Elixir Storage
    - 2 Dark Barracks
    - 4 Barracks
    - Lab

    My plan was have 2 builders work on defenses , and 2 builders work on buildings and 1 builder
    upgrading mines and pump s. After I upgraded all o f the buildings I would use that builder to finish up
    the defenses and the other builder to upgrade walls with elixir while I farmed it.

    I ran out of stuff to upgrade with elixir... and now I'm maxed on elixir and its going to waste...
    After I finish upgrading all of my defenses I will be moving on to TH9 skipping walls, so I don't
    waste even more elixir and time with my builders sleeping when they could be building.

    I'm sure that I'm not the only one in this situation.
    NOW, WHO'S WITH ME?!?!


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