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Thread: Give us back the upgrade of the walls!!!

  1. #261
    Trainee wpx's Avatar
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    Then wht lvl wall to upgrade with elixir ..but now is deal cuz all old player really don't like upgrade wall using elixir they survive ..and now we will survive like them too
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  2. #262
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    Quote Originally Posted by Scuba061 View Post
    TH9s already farm off TH8s. This changes nothing. As I'm sure TH8s farm off TH7s. Just the same type of bullying. There are TONS of TH9s in Gold 3 or lower. And this was with the full elixir update. So I'm curious how this would suddenly cause many more to drop.

    I vehemently argue against any form of nerfing zapping, for example, because THIS would cause higher THs to drop. It's because it would basically grant them invincibility. What would they have to worry about? Most of their fellow high THs would have farming armies ill-suited to raid another high TH while the lower THs would have almost no chance of doing much damage.

    I usually do, go after 7s. If I go after a level 6, it's in retaliation. 10s coming after 8s is harsh. So taking something that benefitted TH8 away, so that is helps the level above me is not fair. I wanna complain. But I'll just crawl through the game and save my cash.
    Last edited by Mav3r1ck; December 13th, 2014 at 05:38 AM.

  3. #263
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    Real world scenario

    Quote Originally Posted by VandG View Post
    It didn't crash any balance at all! The balance crashed now, because there is no such huge consumer for elixir as a walls for gold.
    Gold/elixir upgrade made it possible to balance resources at any level after farming. No we'll with no gold but overflowed by elixir...
    Quote Originally Posted by jke226 View Post
    we want elixir walls!
    Quote Originally Posted by GHOSTEDonlin View Post
    SC has an obvious agenda against elixir walls, I've farmed silver 3 to master 3 testing out the loot bonuses vs loot availability and haven't had a single issue getting elixir. I'm just not seeing it. I'm finding loot all over the place, people still have to save elixir for lab and building upgrades, of you arent finding elixir because people are spending it on walls then you need to move trophy ranges not complain about the economy of the game
    Quote Originally Posted by AlvinSoehendryWijaya View Post
    Here is the factor why elix is bad ecomony now
    take a sample a and b are active player
    a raid deadbase get about 1 mil gold and elix(troops cost about 100k)(3-4 raid)
    b raid a with ballon get about 400k gold and elix from a (troops cost about 200k++)

    well as we read
    a give 1 mil gold and elix back to ecomony minus 100k troops its 1 mil gold 900k elix
    b on the other hand do something terrible he got 400k gold and elix but dont constribute anything at ecomony on the other hand he just burn 200k elix so the ecomony get minus 200k elix

    see my point

    read this

    http://forum.supercell.net/showthrea...9844-Wall-idea
    Let me start by saying: I'm new on the forum and joined solely for the purpose of seeing why elixer wall upgrades were removed. I hated that I couldn't do this anymore but the economics of it make sense. I am a business student focusing in economics. Here's a real world scenario:
    The great depression in the 1920s-30s. Caused in part by the theory of Trickle Down Economics... Stay with me here.
    Much like what was happening in the game, this theory, IN THEORY ONLY, would work, however when a user (or business owner like the real world) hordes his resources (capital) for his own personal gain (ie savings accounts, stocks, bonds) rather than investing in either his town or army (ie employees, company to promote growth), the value of this currency becomes worthless, such as how the game would ultimately lose its value. Thus usurping the balance of power with the game leading to a, more or less, great depression within the game.
    Believing that you as a user have the right to horde resources away simply for your own personal gain is not right. It destroyers the basic economic structure and balance of the system. I'm basically saying, if you are using all resources for yourself (rather than the community), you are no better than the tycoons of business during this real world era, you may gain some benefits now but long run (a few months of game time) you will lose just how those who are arguing my point lost. The game loses the point of playing.
    I'd agree that yes upgrading via elixer was nice, but the ultimate point of removing this practice is to stimulate actual economic balance and growth within the game world. And this is coming from a casual maybe twice a day player who doesn't really attack. Yet I noticed this problem emerging immediately once every time someone attacked me I'd win, I've gone from 1278 points to 1488 points in a few days! Without attacking anyone!
    Thanks guys I hope this is insightful.

  4. #264
    Senior Member ArseKickerson's Avatar
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    Quote Originally Posted by seigfried View Post
    Let me start by saying: I'm new on the forum and joined solely for the purpose of seeing why elixer wall upgrades were removed. I hated that I couldn't do this anymore but the economics of it make sense. I am a business student focusing in economics. Here's a real world scenario:
    The great depression in the 1920s-30s. Caused in part by the theory of Trickle Down Economics... Stay with me here.
    Much like what was happening in the game, this theory, IN THEORY ONLY, would work, however when a user (or business owner like the real world) hordes his resources (capital) for his own personal gain (ie savings accounts, stocks, bonds) rather than investing in either his town or army (ie employees, company to promote growth), the value of this currency becomes worthless, such as how the game would ultimately lose its value. Thus usurping the balance of power with the game leading to a, more or less, great depression within the game.
    Believing that you as a user have the right to horde resources away simply for your own personal gain is not right. It destroyers the basic economic structure and balance of the system. I'm basically saying, if you are using all resources for yourself (rather than the community), you are no better than the tycoons of business during this real world era, you may gain some benefits now but long run (a few months of game time) you will lose just how those who are arguing my point lost. The game loses the point of playing.
    I'd agree that yes upgrading via elixer was nice, but the ultimate point of removing this practice is to stimulate actual economic balance and growth within the game world. And this is coming from a casual maybe twice a day player who doesn't really attack. Yet I noticed this problem emerging immediately once every time someone attacked me I'd win, I've gone from 1278 points to 1488 points in a few days! Without attacking anyone!
    Thanks guys I hope this is insightful.
    I like that...so by it being too easy to upgrade walls, upgrading is too fast, therefor you lose the desire. I actually like that theory better then anything else anyone has said. It works in a circle...they don't need to tempt more people to buy gems (as was suggested earlier in this thread), if more people want to play, more people will want to give supercell their money, and everyone is happy.

    I also want to point out the same people whining about too much elixir at TH8 are probably the same barchers that have not upgraded their dark troops. Train some giants and wall breakers and spend up you elixir to get that DE and upgrade your king and your dark troops. Don't worry about what was, use the mechanics of the game to your advantage. Now you will have extra elixir, make that work for you.

    IGN: ♥♥♥♥ Kickerson
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  5. #265
    Millennial Club Shadowkungfu's Avatar
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    This isn't a problem for me as I almost never upgrade my walls with elixir.
    Returned from the dead?

    maybe..?

  6. #266
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    Quote Originally Posted by seigfried View Post
    Let me start by saying: I'm new on the forum and joined solely for the purpose of seeing why elixer wall upgrades were removed. I hated that I couldn't do this anymore but the economics of it make sense. I am a business student focusing in economics. Here's a real world scenario:
    The great depression in the 1920s-30s. Caused in part by the theory of Trickle Down Economics... Stay with me here.
    Much like what was happening in the game, this theory, IN THEORY ONLY, would work, however when a user (or business owner like the real world) hordes his resources (capital) for his own personal gain (ie savings accounts, stocks, bonds) rather than investing in either his town or army (ie employees, company to promote growth), the value of this currency becomes worthless, such as how the game would ultimately lose its value. Thus usurping the balance of power with the game leading to a, more or less, great depression within the game.
    Believing that you as a user have the right to horde resources away simply for your own personal gain is not right. It destroyers the basic economic structure and balance of the system. I'm basically saying, if you are using all resources for yourself (rather than the community), you are no better than the tycoons of business during this real world era, you may gain some benefits now but long run (a few months of game time) you will lose just how those who are arguing my point lost. The game loses the point of playing.
    I'd agree that yes upgrading via elixer was nice, but the ultimate point of removing this practice is to stimulate actual economic balance and growth within the game world. And this is coming from a casual maybe twice a day player who doesn't really attack. Yet I noticed this problem emerging immediately once every time someone attacked me I'd win, I've gone from 1278 points to 1488 points in a few days! Without attacking anyone!
    Thanks guys I hope this is insightful.
    I really appreciate this insight. I wish forums consisted more of this. Price of gold upgrades heavily out weighs the price of elixir upgrades in the long run even with out including the walls. I personally think the best solution is to add a new attacking mechanism similar to spells. Like a war machine factory which produces catapult ext.. or something used for attacking. This would follow the traditional gold for defense and elixir for attack idea about the game. It would fall into the upgrade category just like troops and spells and require one to save a large amount of elixir to upgrade. This would provide the stable economy and help to balance the elixir vs gold usage as well.

    I believe the over all unbalance of gold vs. elixir upgrades is the root cause of this. I mean think about it... How many people have u seen complaining about how they have too much gold laying around because not all of their elixir upgrades are upgraded. I haven't seen any. I think SC may see this too and was attempting to balance in the wrong way. However to give something like that and take it away when people are basing strategies around this was a bad idea... I see a lot of new people on here, myself included because of this elixir wall. I admit it aggravated me that I will soon fall into that category of overabundant elixir.

    So I say give us some more attacking toys to play with to balance the economy. My troops seem to have gotten dumber with their AI throughout upgrades over the past year anyways. This may also give a more balanced attack vs. defense battles at the same level as well.
    Last edited by MFJ89; December 13th, 2014 at 08:07 AM.

  7. #267
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    there are other ways

    Quote Originally Posted by MFJ89 View Post
    I really appreciate this insight. I wish forums consisted more of this. Price of gold upgrades heavily out weighs the price of elixir upgrades in the long run even with out including the walls. I personally think the best solution is to add a new attacking mechanism similar to spells. Like a war machine factory which produces catapult ext.. or something used for attacking. This would follow the traditional gold for defense and elixir for attack idea about the game. It would fall into the upgrade category just like troops and spells and require one to save a large amount of elixir to upgrade. This would provide the stable economy and help to balance the elixir vs gold usage as well.

    I believe the over all unbalance of gold vs. elixir upgrades is the root cause of this. I mean think about it... How many people have u seen complaining about how they have too much gold laying around because not all of their elixir upgrades are upgraded. I haven't seen any. I think SC may see this too and was attempting to balance in the wrong way. However to give something like that and take it away when people are basing strategies around this was a bad idea... I see a lot of new people on here, myself included because of this elixir wall. I admit it aggravated me that I will soon fall into that category of overabundant elixir.

    So I say give us some more attacking toys to play with to balance the economy. My troops seem to have gotten dumber with their AI throughout upgrades over the past year anyways. This may also give a more balanced attack vs. defense battles at the same level as well.
    Like I said 3 million times previously. The best way to balance the game is to restructure the gold/elixir/DE pumps. Make each TH lvl produce considerable more resources. Also maybe add a feature where attacking a player at your own town hall level would give you an additional boost of gold/elixir/DE per star earned. Also balance out the way we use gold/elixir for upgrades. Hitting these 3 areas would fix the economy overnight.

  8. #268
    Forum Veteran AlvinSoehendryWijaya's Avatar
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    Quote Originally Posted by sl1mreaper View Post
    Like I said 3 million times previously. The best way to balance the game is to restructure the gold/elixir/DE pumps. Make each TH lvl produce considerable more resources. Also maybe add a feature where attacking a player at your own town hall level would give you an additional boost of gold/elixir/DE per star earned. Also balance out the way we use gold/elixir for upgrades. Hitting these 3 areas would fix the economy overnight.
    Already almost finishing all my th9 elix upgrade
    just some barrack and dark b left
    using my gold n elix to upgrade wall lv 10(3 mil)
    just want to say basicly in raid u will gain more gold than elix bcoz troops really costing
    like me

    see the pic



    see i get 6 mil gold and 5 mil elix
    that mean i lost about 1 mil elix on troops

    thats just for raid

  9. #269
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    Quote Originally Posted by iceageg View Post
    "The old way it was" didn't allow you to use elixir for walls at any level. Making walls upgradeable with elixir crushed the games economy except for TH7 and below. Lvl9 and up is a step towards fixing what was terribly broken. Lvl10 would probably have been a better choice but at least this was a tangible step in the correct direction.
    I like how you say "Crushed the Economy" thing...

  10. #270
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    so basically

    Quote Originally Posted by AlvinSoehendryWijaya View Post
    Already almost finishing all my th9 elix upgrade
    just some barrack and dark b left
    using my gold n elix to upgrade wall lv 10(3 mil)
    just want to say basicly in raid u will gain more gold than elix bcoz troops really costing
    like me

    see the pic



    see i get 6 mil gold and 5 mil elix
    that mean i lost about 1 mil elix on troops

    thats just for raid
    So basically you don't want lower townhalls to have a way to spend elixir so you can raid it for your walls? Right? This has been my point this entire thread. There is a better way for SC for balance the economy other than just letting our full elixir storages be your way to wall upgrades.

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