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Thread: All about the new collector level. Stats, ROI etc

  1. #91
    Senior Member johninsj's Avatar
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    Quote Originally Posted by playitlikegabo View Post
    After that time you will get additional 72k of each. Every. Single. Day.
    Which is like a free quickie raid every day. Which is better than a sharp stick in the eye, that's for sure.

  2. #92
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    Quote Originally Posted by Giggitygoo View Post
    Your point was clear as day, as it's irrelevant whether you upgrade collectors yourself or not. I simply disagree, with good reason. People will upgrade to level 12 collector eventually, as they will do every upgrade eventually. Sure some won't right away, but the same people who bothered to upgrade to lvl 11 will also upgrade to lvl 12. It has the same increase in production.

    I apologise if I sounded condescending earlier, but there is almost no debating this. You and me both will never know the actual numbers but if you play this game in any league where you only see TH9 and 10 you know 80% has maxed their pumps, if that is any indication.
    Maybe I'm on edge and I apologize. But you see so many th9s and 10s with low level collectors and so many with the attitude of;, "I can raid more so why bother?". And many, many th8s. I levelled mine to 11 at th7 and try to convince my clanmates every day that it's worth it in the long run. My issue is the general player and their mentality. If they see an archer tower or a collector they don't give a collector a second thought. Unfortunately they still won't. I'm a maxed th8 with five builders free working on walls. It's all about my drill and collectors personally. I just wish the people I attack had the same courtesy. And I don't think they will. 1000 per hour more would have imo. It's a nice round number people would give it pause imo.

  3. #93
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    It takes 58 days to level 12 collectors pay by itself

    360.000 + 336000 = 500*24*x
    696000 = 12000x
    x= 58 days

  4. #94
    Millennial Club
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    Nice math but this has already been mentioned many times

  5. #95
    Forum Veteran playitlikegabo's Avatar
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    If you want to retire within 58 days, don't upgrade them!
    Royals 45/45/20
    Walls 250/50

  6. #96
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    shhhhh don't deter people from upgrading them. its all about the big picture. More collector loot creation will stimulate the overall economy over time.

  7. #97
    Super Member
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    Quote Originally Posted by playitlikegabo View Post
    After that time you will get additional 72k of each. Every. Single. Day.
    ...which is only 2 lego walls every 2 weeks

    EDIT: 2 legos per 2 weeks (1 from gold / 1 from elix)
    Last edited by perkunas; December 12th, 2014 at 01:31 PM.
    AQ70 (1/7/20) / BK70 (2/15/20) / GW50 (1/1/20) / RC20 (1/30/20)
    AQ40
    (7/17/15) / BK40 (1/4/16) / GW20 (6/13/16)
    35 Max Walls (2/15) Level 13 Walls (1/15/20) / Level 12 Walls (10/25/19) / Magmas (6/18/19) / Lavas (12/19/15)
    [TH12 @ 6/1/19] [2.75 year break] [TH11 @ 3/21/16] [TH10 @ 4/19/15] [TH9 @ 8/9/14]

  8. #98
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    Quote Originally Posted by vekool View Post
    This is assuming everyone updates 1 collector at a time. I am doing two.
    I'm doing 5.

    Loot me! Loot me!



    Oh, and here's my loot calculation:

    336 000 (upgrade cost)/500 (rph)/24 hours=28 days+5 days (construction)=33 days till you break even.

    Also, it takes 285 days and ~15 hours to make 1 mil resources with level 12, vs 333 days 8 hours with level 11 per collector.


    You MUST upgrade! :eek:
    Last edited by kittehhoard; December 12th, 2014 at 02:35 PM.

  9. #99
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    I agree with the TS.
    I don't see much profit from upgrading from 11 to 12 lvl.
    It gives more for 1.800.000/month for 6 collectors.
    1.800.000 I can make for 2-3 hours of farming.

    I think lvl 12 should give 6000/h production instead of 3500/h

  10. #100
    Senior Member Matthew81's Avatar
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    Quote Originally Posted by Giggitygoo View Post
    Jesus H. Tapdancing christ. A lot of people have trouble with simple mathematics.

    The maximum loot potentialp from collectors just went up by 175k
    The loot potential for an inactive coming from a 12 hour shield went up by 42k from 252k to 294k
    Your maxium loot output has increased by 84k per day, or 17% increase.
    Storages will fill 17% faster even with active players

    Multiply that by either/and the days you play and all the raids you do and it's a huge increase. No, you won't notice this immediately you impatient little snots. For once think about the bigger picture.

    Upgrade those ♥♥♥♥♥♥♥s for yourself and for the rest of us.
    Yes!

    10 claps
    Username: Mega Matt Townhall: 11
    Clan: Red Elite(elder) Level: 134


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