View Poll Results: Do you like the change that elixir cannot be used to upgrade walls anymore?

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  • Yes

    237 61.88%
  • N0

    146 38.12%
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  1. #611
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    X-mas tree

    I have Xmas tree but it's not spawning presents

    IGN: The Great Dane
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  2. #612
    Centennial Club BradyF's Avatar
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    maybe...

    I don't have any complaints with the update.

    One sensible change I'd like to see in regards to clan recruitment would be to switch "minimum trophies" to "minimum level". Trophies mean absolutely nothing when it comes to clan wars, so why not allow randoms to join based on Level instead of trophies?

  3. #613
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    i honestly do not have time to read through 60 pages. but taking away the ability to use elixir on walls is aweful. Beforehand my elixir was always maxxed out because THERE IS NOTHING to use it on. EVERYTHING USES GOLD. Having something else to use you elixir on was great. I do not see how this is a good thing.

    Yes, more elixir will be available to steal because no one is spending it. That means you can't spend it either. Over time this will negatively effect the game.

    You spend 60k to train troops go on a raid, gain 200k gold and 200k elixir, but because you only had 60k elixir left, then 140k is gone for good. Wasted. Walls being the most time consuming resource to upgrade, if anything needed help it was them. If anything make it cost 25% more if you use elixir, just dont take it away.

  4. #614
    Centennial Club BradyF's Avatar
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    Quote Originally Posted by Havocentral View Post
    i honestly do not have time to read through 60 pages. but taking away the ability to use elixir on walls is aweful. Beforehand my elixir was always maxxed out because THERE IS NOTHING to use it on. EVERYTHING USES GOLD. Having something else to use you elixir on was great. I do not see how this is a good thing.

    Yes, more elixir will be available to steal because no one is spending it. That means you can't spend it either. Over time this will negatively effect the game.

    You spend 60k to train troops go on a raid, gain 200k gold and 200k elixir, but because you only had 60k elixir left, then 140k is gone for good. Wasted. Walls being the most time consuming resource to upgrade, if anything needed help it was them. If anything make it cost 25% more if you use elixir, just dont take it away.
    I'm at the end of TH 7 right now......if I have built up reserve elixir, I'll be doing mass drag raids all day.

    From the sounds of it, it will be for the betterment of the TOTAL economy. Can't fault them for that.

  5. #615
    Trainee
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    Jun 2014
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    21

    My biggest complaint...

    The lack of presence from supercell! Why are they not on the boards responding to glitches. This entire thread, I've seen one reply (not even sure it was this thread) from supercell. A simple, we are looking into this glitch (specify what glitch) would suffice. C'mon supercell, stop counting your money and respond please.

  6. #616
    Senior Member Chadwick1e46's Avatar
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    Quote Originally Posted by Drdoonta View Post
    You guys said cannons were getting a hp buff, but a maxxed cannon went down 10 hp ♥♥♥♥ fail or what
    I noticed that too with several of my maxed structures. This update is bitter-sweet for sure. It seems every time I grind through an upgrade, supercell nerfs it. Just as im ready to use it. Its like working your tail off for that Ferrari only to take it to the dealership for maintenance. And they say, sorry, we had to pull the engine and give you this one instead, it's only 300 hp less but you'll save weight.
    Im sorry. You bust yourself to earn the thing you want based on specs, then it's taken away? Not cool.

  7. #617
    Fresh Spawn
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    Great update

    I liked this winter update very much...Snow fall's awesome... I don't understand what's that orange colored WiFi like signals! What's that?

  8. #618
    Forum Master daz258's Avatar
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    Quote Originally Posted by Havocentral View Post
    i honestly do not have time to read through 60 pages. but taking away the ability to use elixir on walls is aweful. Beforehand my elixir was always maxxed out because THERE IS NOTHING to use it on. EVERYTHING USES GOLD. Having something else to use you elixir on was great. I do not see how this is a good thing.

    Yes, more elixir will be available to steal because no one is spending it. That means you can't spend it either. Over time this will negatively effect the game.

    You spend 60k to train troops go on a raid, gain 200k gold and 200k elixir, but because you only had 60k elixir left, then 140k is gone for good. Wasted. Walls being the most time consuming resource to upgrade, if anything needed help it was them. If anything make it cost 25% more if you use elixir, just dont take it away.
    At the end of the day.

    Do you want it very easy to do upgrades as TH7 or TH8 making it much, much harder at TH9 or TH10?

    Or would you prefer some more challenge at TH7 & TH8 allowing for a more natural difficulty increase at TH9 or TH10?

    That is what this update does, it takes away the sharp difficulty rise going further up. There are so many players who reach TH9 & TH10 and quit because it gets too hard.

    Yes, you will have surplus elixir. But you are capable of raiding gold just fine to do your upgrades AND you get DE better than before.

    You will manage, and it will make your future clashing a bit easier too.

    TH9 has been horrible for players ever since elixir walls come into the game. Try been a new TH9, saving 6,000,000 elixir for lv 6 archers when no-one has elixir storages to raid.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

  9. #619
    Fresh Spawn
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    Oct 2014
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    Troops level number instead of stars..

    Hi, i loved to see that they've changed the stars to numbers ( the troop level) but why
    Are they starting counting the level from #2, while the heroes level starts right from level 1 .
    Great update anyway. Thnx

  10. #620
    Centennial Club CarlosTorch's Avatar
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    Thumbs Up

    Quote Originally Posted by BradyF View Post
    One sensible change I'd like to see in regards to clan recruitment would be to switch "minimum trophies" to "minimum level". Trophies mean absolutely nothing when it comes to clan wars, so why not allow randoms to join based on Level instead of trophies?

    Good call. I hope they get to check it out
    Last edited by CarlosTorch; December 12th, 2014 at 10:00 AM.


    IGN: Carlos | Clan: City in the Sky (Co-Leader ) #L89QJOL |
    Town Hall: 12 | Level: 198 | KING: 57 | QUEEN: 60 | WARDEN: 30


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