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Thread: War base layouts ruins prep time?

  1. #11
    Senior Member WarrenR86's Avatar
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    I think 24 hours is more then plenty to make a clan strategy and build two armies to attack with.
    You will still be able to tell what level their defenses are and what level their troops are so I don't think it makes a negative difference. At best it just means quicker strategy is needed. Players will have to be smarter clans more organized. Sounds like a more fun war.
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  2. #12
    Millennial Club Tmoss1125's Avatar
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    Quote Originally Posted by Izaiah View Post
    Bro I am going to like totally like say like: "TROLL" with my walls and when the war starts switch to a like insane crazy war murder base.

    #TrollsUnite
    I do this every war. When they go in for the first minute attacks their farming armies get recked. Pretty fun times
    I don't know what to put here anymore...



  3. #13
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    That's why I prep during war day.

  4. #14
    Super Member Izaiah's Avatar
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    Quote Originally Posted by WarrenR86 View Post
    I think 24 hours is more then plenty to make a clan strategy and build two armies to attack with.
    You will still be able to tell what level their defenses are and what level their troops are so I don't think it makes a negative difference. At best it just means quicker strategy is needed. Players will have to be smarter clans more organized. Sounds like a more fun war.
    You build 2 armies to attack with at once

    Stop taking those shrooms bud.

  5. #15
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    Quote Originally Posted by WarrenR86 View Post
    I think 24 hours is more then plenty to make a clan strategy and build two armies to attack with.
    You will still be able to tell what level their defenses are and what level their troops are so I don't think it makes a negative difference. At best it just means quicker strategy is needed. Players will have to be smarter clans more organized. Sounds like a more fun war.
    So before you said that it can take 24 hours to fill clan castles but now it's easy to plan train and attack twice in 24 hours, got it. You just proved my point why prep time will be useless if you have to plan during battle time


    Like a previous poster said hopefully there is a 12 hour lock during prep time

  6. #16
    Junior Member
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    Quote Originally Posted by WarrenR86 View Post
    I think 24 hours is more then plenty to make a clan strategy and build two armies to attack with.
    You will still be able to tell what level their defenses are and what level their troops are so I don't think it makes a negative difference. At best it just means quicker strategy is needed. Players will have to be smarter clans more organized. Sounds like a more fun war.
    Agree! It's part of their strategy so be it. Make a better strategy. Their making the most out of what is out there, make the most out of it too

  7. #17
    Pro Member KingOfSaints's Avatar
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    I have a feeling that scout button for clan war will now be useless LOL
    cant really scout someone and plan an attack during prep day if theyre walls are arranged to spell something and buildings scattered all over the place

  8. #18
    Centennial Club Donkeydog's Avatar
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    We are already allowed to change the base up till war,what's the difference if it's instant or done manually?
    Th11 mostly level 10 walls some magma's AQ 40 BK 40.

  9. #19
    Pro Member KingOfSaints's Avatar
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    Quote Originally Posted by Donkeydog View Post
    We are already allowed to change the base up till war,what's the difference if it's instant or done manually?
    the difference is being able to SAVE multiple layouts
    can you remember multiple layouts and be able to switch between them in less than 5 seconds manually? no
    theres your difference

  10. #20
    SharkyFinn's Avatar
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    Quote Originally Posted by dysdave View Post
    An easy fix is locking war bases after 12 hours- 12 hours to model your base, 12 for your opponents to devise their strategy.
    That's a good idea. I like it.
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