Ha i appreciate the comment, wasn't trying to be pessimistic, i love they are adding lvl 12s. Just was thinking outloud about how it will probably negatively affect things for the first few weeks and may take even longer before it positively affects loot!
Fact remains: Thank you SC for not being greedy and listening to your players!(:
Lvl 101! S.I.N.!
or at least once they're upgraded...
Maybe not from looting others, but my own economy will be greatly improved. Every time wake up there will be a lot more resources waiting for me, every afternoon when i finish work there will also be a lot more resources waiting for me![]()
CURRENT LEVEL - 121
TOWN HALL - LEVEL 9
BARBARIAN KING - LEVEL 30
ARCHER QUEEN - LEVEL 27
LAVA WALLS - 238/250
Well the inactive players will remain inactive, so it will take some time to start seeing inactive lvl 12 collectors (maybe at least one month). To be true, they are my favourite building though.
Like many I believe it will take month, minimum before it gets better.
And it in fact will likely get even worse than it is now before it gets better as many pumps will be under construction generating much less loot into the game for a while.
Last edited by daz258; December 11th, 2014 at 01:05 AM.
Lvl 101! S.I.N.!
I hope the increase isn't just 500 per hour as many are predicting. I hope it's 1000 per hour and the rate goes from 3000 up to 4000.
For a TH10 a player that increases their gold mines from level 11 to level 12 will generate an extra 588,000 gold per week. If the increase is 1000 per hour, that would generate an extra 1,176,000 gold per week. That would be more significant.
So few players realize the importance of collectors. If everyone maxed their collectors, there wouldn't be as much of a loot shortage in the game.
But to answer the question, i think it will take a couple of months to notice the difference.