But archer tower 13 can one shot kill archer 7
But archer tower 13 can one shot kill archer 7
TH10, CoLeader BAY AREA, 3753, Billionaire, AQ Lvl 40, BK Lvl 40
my minions on balloonion attack now require 3 shot from AT instead of 2...
made them dead in 1.5sec instead of 2
so yes... it affect my raiding...
same goes for barching... about all troops take 0.5sec less to die... on 3min it add up and since building have now more hp (except camp) well... takes longer to destroy but troop die faster...
we'll see in the long run but yes.. it does affect raiding (and defense) too
so clash on!
|| Maxed from TH8 || 250 legos || GG : 600M || EE : 660M || HH : 1.8M ||
|| best trophy count : 2617? || lvl : irrelevant || Sleeping with Bonnie & Clyde Leader ||
Ok, if you want to think of this as a nerf to drags you're more than welcome to, but I will second the fact that your reasoning is ridiculous bordering on crazy. In the absolute best-case scenario for your theory (and let me be clear, the odds of this happening are 0.78% at the absolute highest and probably much lower), 7 level 13 archer towers all get off an extra shot on drags post-update. With each shot worth 49 damage, that adds up to 343 damage, or slightly more than an air def does in one second. Now, an extra second of air def is nice, but a less than 1% chance of getting that extra second is nowhere near game-changing.
+1,000. As others have said, this update has nothing to do with dragons. Nothing. This change is focused on tier 1 elixir troops and minions.
What I'm not sure about yet is how fast the retargeting will be. As my archers get one shotted, is another arrow already flying towards them?
yeah so i pushed to 3473 cups with mass archers. its wasnt too bad. My first raid after the update almost got a loss. arch towers cause havoc. but cannons also since they take forever to die now. sure made things interesting