Results 1 to 2 of 2

Thread: Some ideas about troop management/production

  1. #1
    Fresh Spawn
    Join Date
    Dec 2014
    Posts
    1

    Some ideas about troop management/production

    First of all, I'm Uruguayan so forgive me about my bad english!

    Idea nš1

    Allow us to create "preset" (maybe two would do it) compositions of armies, for example:

    Land attack: 25 mages, 10 giants, 5 wall-breakers, 3 heal spells.
    Air attack: 30 globes, 30 minions, 2 lightning spells.
    (Im a newbie, no idea of ideal compositions to attack yet!)

    So you set those at your barracks, then before going on your next attack you left one of those at your barracks in queue, then the game itself choses the fastest way to produce them and starts creating the units ASAP.


    Idea nš2

    This is pretty simple, give us a general recount of all troops in queue + produced in each barrack menu, it's kinda frustrating having to start counting units to know how many of these and those you'll have once you finished the trainings.

  2. #2
    He who has not yet claimed his title dahimi's Avatar
    Join Date
    Sep 2012
    Location
    Hello Kitty Adventure Island
    Posts
    10,807
    Item #1 is ruled out. Read the sticky.

    As for item #2, if you tap an army camp and hit the info button; it will show exactly how many troops and what kind are in your camps. The barracks list the total number of slots queued while troops are training.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •