Currently the game provides a Goblin Campaign to help new players learn what works best in attacks.
It would be great if there was a variation of this concept as a Defensive Campaign. It would consist of different levels of Supercell generate raiding armies with supporting spells that would raid a player's base upon request. It would be nice if the raid didn't actually remove loot from the player's total but this feature could be level dependent as well.
This would help new players develop defensive strategies before entering the PVP phase of the game and/or help with defensive experimentation (at any level). Loot could be awarded based on how well the base is defended. I think this would have a significant impact on overall base design by allowing Players to test slight modification to their bases against a raiding army/spells of consistent composition thereby improving the planning tools for base construction which would be available to all players.



