Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: is this just a band aid?

  1. #1
    Pro Member
    Join Date
    Feb 2014
    Posts
    580

    is this just a band aid?

    Call me a pessimist but i just don't see how adding another level of collectors is going to do much for the economy. The way i see it, the individuals that take the time to upgrade their collectors are the active players. Loot from active players goes into upgrades. I just don't see inactive coming back and saying "oh boy, better get these collectors maxed so that i can go inactive and help out the economy". Inevitable there will be some that upgrade and go inactive leaving those collectors for increased revenue from a dead base, but hardly enough to make an impact. Am i failing to see how this will fix anything? I think they are portraying it as that to make everyone happy that they are finally getting what they have wanted, but it is more of a precursor to a new TH level?

  2. #2
    Senior Member
    Join Date
    Sep 2014
    Posts
    379
    i think removing the ability to upgrade walls with elixir will mean in active players will have more elixir available in raids. at least i'm hoping that helps the loot situation.

  3. #3
    Centennial Club
    Join Date
    Feb 2014
    Posts
    163
    Aside from collector raids, active players are (and always have been) forced to raid each others storages. It depends how much you play I guess, but I know when I am saving for a big upgrade I sometimes go to bed with storages offering up 300k gold or elixir to raiders and my only option is to hope for a TH sniper to come by to give me my shield to hold onto it. Otherwise I will defiantly end up losing some while I am saving.

    Will upgraded collectors bring back in actives? No. They will pump more loot into the system for people to steal though. You still gotta save for those big upgrades and not everyone can dedicate enough raid time to get all 500, 600, 700 or 800k in one sitting to get it so that loot will still be out there. Just have to find it.

  4. #4
    Centennial Club
    Join Date
    May 2014
    Posts
    117
    Quote Originally Posted by Mrbungeeman17 View Post
    Call me a pessimist but i just don't see how adding another level of collectors is going to do much for the economy. The way i see it, the individuals that take the time to upgrade their collectors are the active players. Loot from active players goes into upgrades. I just don't see inactive coming back and saying "oh boy, better get these collectors maxed so that i can go inactive and help out the economy". Inevitable there will be some that upgrade and go inactive leaving those collectors for increased revenue from a dead base, but hardly enough to make an impact. Am i failing to see how this will fix anything? I think they are portraying it as that to make everyone happy that they are finally getting what they have wanted, but it is more of a precursor to a new TH level?

    I think you are on the right track..... ring of truth anyways.

    This update will aid your own collectors to generate a little more and for a few in-between opportunities, you may hit a base that was not collected for a day or two (after upgrade) and this will add up to thousands (even tens-a-thousands) more resources.

    At this point, I'm thinking every lit bit helps.

  5. #5
    Pro Member
    Join Date
    Sep 2014
    Posts
    511
    I don't see a problem with the economy at all. I'm making more loot as a th9 than I ever did as an 8.

  6. #6
    Banned
    Join Date
    Apr 2014
    Posts
    905
    The inactive bases are from once active players. The lvl12 collectors will show up eventually in inactive bases.

    The problem is SC can hide inactive bases.

  7. #7
    Banned
    Join Date
    Mar 2014
    Posts
    1,335
    Quote Originally Posted by Mrbungeeman17 View Post
    Call me a pessimist but i just don't see how adding another level of collectors is going to do much for the economy. The way i see it, the individuals that take the time to upgrade their collectors are the active players. Loot from active players goes into upgrades. I just don't see inactive coming back and saying "oh boy, better get these collectors maxed so that i can go inactive and help out the economy". Inevitable there will be some that upgrade and go inactive leaving those collectors for increased revenue from a dead base, but hardly enough to make an impact. Am i failing to see how this will fix anything? I think they are portraying it as that to make everyone happy that they are finally getting what they have wanted, but it is more of a precursor to a new TH level?
    Oh, see the only reason you're seeing this update as a band-aid fix is b/c of... that it is exactly what it is, lol.

    Quote Originally Posted by Thwnd View Post
    i think removing the ability to upgrade walls with elixir will mean in active players will have more elixir available in raids. at least i'm hoping that helps the loot situation.
    They didn't remove elixir for walls, they just limited it to only being allowed for TH9/10s.

    It's like they sort of understood that the elixir for walls in its current state was a bad idea for the economy, but they juuuuust didn't quite understand why it was a bad idea. So instead of taking the time to modify it so that TH7/8s didn't get their opportunity to partake it it ripped away from them, they simply slapped a band-aid fix that will only go as far as resolving the loot issue for TH7/8s, and to an extent TH9s (the ones hitting TH8s).

    They left elixir for walls totally as is, unrestricted, for lvls 9+, and TH10s will continue to feel the pain from this poorly implemented resource dump.
    Last edited by Goobers; December 9th, 2014 at 08:41 PM.

  8. #8
    Junior Member
    Join Date
    Jun 2014
    Posts
    84
    Quote Originally Posted by Mrbungeeman17 View Post
    Call me a pessimist but i just don't see how adding another level of collectors is going to do much for the economy. The way i see it, the individuals that take the time to upgrade their collectors are the active players. Loot from active players goes into upgrades. I just don't see inactive coming back and saying "oh boy, better get these collectors maxed so that i can go inactive and help out the economy". Inevitable there will be some that upgrade and go inactive leaving those collectors for increased revenue from a dead base, but hardly enough to make an impact. Am i failing to see how this will fix anything? I think they are portraying it as that to make everyone happy that they are finally getting what they have wanted, but it is more of a precursor to a new TH level?
    I say most of the collector raids I do are from active people that say are busy and havent logged in 10 or so hours then their shield runs out so they can be attacked. These are individuals that will upgrade their collectors and will even reduce the amount of time they need to be logged off for the collectors to fill up to a decent amount to be raided.

  9. #9
    Senior Member
    Join Date
    Jun 2014
    Posts
    230
    Quote Originally Posted by MCharon View Post
    I say most of the collector raids I do are from active people that say are busy and havent logged in 10 or so hours then their shield runs out so they can be attacked. These are individuals that will upgrade their collectors and will even reduce the amount of time they need to be logged off for the collectors to fill up to a decent amount to be raided.
    This is what i'm hoping too. 80-100k of each turning into 150k would be very beneficial


    TH9, Lvl 110, 21/20 Heroes, 105 Lavas, 610 mil GG

  10. #10
    Forum Champion badfish1979's Avatar
    Join Date
    May 2013
    Location
    Won't somebody get me off of this reef?
    Posts
    5,277
    Quote Originally Posted by 241m View Post
    I don't see a problem with the economy at all. I'm making more loot as a th9 than I ever did as an 8.
    Well obviously either:

    1. Enough players disagree with you and SC listened to them
    2. SC looked at the data and disagrees with you
    3. A combination of both 1 and 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •