I honestly think you interpreted my writing incorrectly. I won't try to explain it again, as I don't want to waste your time. I felt as though I was clear in my writings though. But I do apologize for you taking my "opinions" as such. By all means, I have no choice but to respect your opinion as it is how you feel, so at this point it's fine, really.
IGN: Mr4nthonyy | Town Hall: Level 8
Leader of Maroon Dynasty (#9PU9LC92)
IGN: Mr4nthonyy | Town Hall: Level 8
Leader of Maroon Dynasty (#9PU9LC92)
Holy Christ guy, you're a TH8. Purple walls take like 40M to max out, so obviously TH7s can't dump all their stores into walls, you as the TH8 have about 125M for skull walls though. You are the ones who are starting the trend of dumping into walls, and the elixir shortage is hitting TH9s and TH10s. Of course you're finding raids, I bet you're leveling TH7s for 200k/200k minimum each time. Do you have any idea what elixir for walls at your level does to TH9s and TH10s though?
This update should never have happened in the first place, or it should have required that the player retained the maximum lootable amount for their TH in order to use elixir for a wall upgrade. Setting it from lvl9+ still does nothing to help the troubles TH10s continue to face. They either need to fix it with a restriction (which they could then allow lvl7+ to do it no problem), or get rid of it entirely for anything below lvl 11.
The louder party didn't get their wish. This elixir for walls update should have been handled in one of two ways:
A) Non-existent. Progress on walls would still be a grind for lvls 9+, but it wouldn't have affected the economy any worse than before, b/c there was no change.
2) Restricted. Require that the player retain the minimum elixir levels in storages after doing each wall piece so that they are still at the maximum loot cap for raiding players. (As a TH8, that's 2.15M. So you would need 2.65M or more in order to use 500k on a skull wall). That would completely solve the problem of overflowing storages (TH10s would have to have 8M to use elixir on a lvl 11 zap wall, but still allows for it), and it would not allow players to drain the elixir out of their storages purely by dumping it into walls.
The only reason someone could use against this option is that "well then I would still offer the max amount to someone raiding me" and I can only give the biggest F*** YOU to whoever who would try to use that response, considering how badly this update crippled the economy for TH9/10s for being able to offer nothing via a double resource dump.
This update (rather a partial revert on the first update) still does nothing to solve the problems at TH10, like you said, b/c it allows for TH9s to still dump elixir into walls, completely unrestricted. This should alleviate most of the problems TH9s were facing (for raiding TH8s at least), but once again SC put out a hastily thought-out band-aid fix to attempt to solve the problem, which is just plain lazy.
Or what you can do is what us advanced farmers did (as you seem to be one of them) and just move on to TH9. Read sharonysm's thread about being a premmie TH8/9 and you'll see that you're probably already on board to head to TH9 to get that offensive boost. There is a great need for elixir there, and you can slowly finish up your skulls while doing it.
Gama's logic wouldn't work here as the resource sink for everything TH6 and below has a very low ceiling, so everyone would quickly get their black/gold/pink walls and then start to accumulate elixir again. TH7 is around 40-50M to do all purple IIRC, but even that can be completed by smart farmers (the ones dumping their resources into it) in a matter of weeks. TH8 requires about 125M, and is where walls could begin to be considered that "endless resource sink," and that's where the problem lies, for TH9s and TH10s.
This has nothing to do with TH9s and TH10s pointing fingers and saying "nyah nyah look what you can't do" and has everything to do about the imbalance this caused for those higher levels.
I just wish you could be a TH10 for a week. Not in a snarky, "see how you like it" way, but so that you can actually see first-hand how bad it is with this update. I understood (or thought I did) the loot penalties and how it would affect each TH upgrade, and as a TH8 I couldn't understand how TH10s could have it so bad even before the lix for walls update. I was occasionally seeing a stacked TH9 or 10, like you mentioned, so I kept that in mind and thought "well they can see those bases too, and there really isn't a penalty for them." But what you're not realizing is that you skip those bases b/c they're iron-clad, while you are sifting through TH7s that are offering 200-300k total resources, or TH8s with 200-300k total resources, looking to find one that you want to hit. It's not a matter of what's available to you, it's "which base can I get most of these resources from?"
Even as a TH9, I didn't fully understand the problems at TH10. "It's just one level, and one less group of THs I can effectively farm." But there was a huge difference between conceptualizing how TH10 would be, as a TH9, and then experiencing just how bad it is when I finally got there.
This was all about attempting to fix the broken economy for higher level players (and I even pointed out that it once again falls short of fixing anything for TH10).
I would hope that you would want changes like these to go through for the good of the overall gameplay, as I'm sure you expect to be a TH9/TH10 one day as well.
When was loonions not cost effective. Sure it takes a while to train and you wont get as much resoruces as you can barching, lower leagues, but for me 95% of the time i profit from the raids and barching is out of the question in the higher leagues, black mortars, xbows, infernos at 10 and lvl 7 wizard towers makes it super hard. But then again i guess it isn't cost efficient in lower leagues, currently in C1 pushing to M3 with it and farming DE and gold.
Elixir for me is mostly neutral growth at least in C1, TH9 with lvl 6 loons (I use 24 loons 50 minions and if needed 1 spells, for 2 star as i am trophy pushing to masters atm). I gain DE after every raid. On avrage of 700 per raid. Yes i know its a bit on low side compared to collector farming but i raid storage and Once i hit M3 I will be gaining them for each win as the league bonus will cover the cost of my army minus maybe the occasional spell i will have to use.
But back to OP. If you are having excess elixir train Dragons and donate them to your Clan. You will use exilir and your clanmates will like you for the dragons you are donating. I am sure you can create a farming army with 3 barracks while 4th one keeps pumping out dragons to donate. Sure it will increase the time between raids but you will help clan out
There are 10 types of people. Those who know binary and those who don't.
Im at TH8 and I think elixer on walls should be done away with completely. I can't imagine the problem of excess
elixer everyone is talking about. How we complain about having too much of a resource? If i have all of this elixer but
nothing to spend it on then I don't need it. So why should I care if anyone comes and takes it. The only thing elixer on
walls did was speed up the process a little bit which isn't really a whole lot because we really are only talking about
walls anyway. This game isn't meant to be quick at higher levels. If it was then everyone would be a maxed TH10
already. If you want to take the time and effort to level up your walls then do so, if not then move on.