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Thread: Barch/BAM/All archers will be dead at Master 3 because of the archer tower buffs

  1. #51
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    Quote Originally Posted by Sirix View Post
    Remember the elixir wall upgrade? People correctly speculated that it will cause a sharp decrease in elixir which was correct. Besides, one of the point in sneak peaks is the speculate/discuss



    There's plenty but there's still a lot less hogging. It's like going from 75% hog attacks in war to 50%. Still big
    As it should, who wants to see 75% raids with hogs, time to get creative

  2. #52
    Forum Legend Superfinch30's Avatar
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    Y'all need to chill.

    Im barching in m3-m1, and dont see that many lv13 ATs. Those are where the big differences are, and really, if youve ground out 52.5M to max them all, then you should reap the benefit.

    It WILL hurt, those that push with barch/all arch, or never come down from push and farm in mid-high champs, where max ATs are everywhere.

    Remember, many people asked for this, or at least complained about their maxed bases not being able to fend off barch. While i feel sorry for those that put in Herculean efforts to rise insanely high in 🏆s with sc♥♥♥♥ armies, extra def balance can never be a bad thing.

    Choices are, stay below the level of max ATs everywhere, or go heavier with the now very likely lv7 giant.

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  3. #53
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    I farm in m2-3 with barch and all arch and it will def make things harder. The biggest problem I see with this is if it shoots twice as fast it will redirect twice as fast. Looks like my hero usage is going to have to go up...sigh. If the leaked info is totally correct looks like I might also be throwing in a few level 7 giants soon then.
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  4. #54
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    Quote Originally Posted by sj74 View Post
    Looks like barching for the loot bonus in Champs is dead. Shame it was a profitable way to farm.
    barching in champ needs extreme patience in this current version of the game.
    imo, it's not as profitable as in master 3.

    Most zap walls farmers like me and others I know are in master 3 or crystal 1 league.

  5. #55
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    Yup

    On a plus side, this could make lower level Archer Towers not suck when defending against dragons

  6. #56
    Forum Legend Superfinch30's Avatar
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    ?

    Quote Originally Posted by willsolvit View Post
    On a plus side, this could make lower level Archer Towers not suck when defending against dragons
    What difference exactly is it going to make to high hp units, apart from possibly killing them half a second faster?

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  7. #57
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    Quote Originally Posted by Oldskool1968 View Post
    As it should, who wants to see 75% raids with hogs, time to get creative
    Is that how it is in the higher levels? Where I'm at the wars are 90% dragon spam

  8. #58
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    Quote Originally Posted by sj74 View Post
    Looks like barching for the loot bonus in Champs is dead. Shame it was a profitable way to farm.
    I don't think its dead so much as they raised the bar on what we need to do to win.

    Probably hovering around low champs and upgrading one of your heroes is kinda dead now. But with two high level heroes and solid CC troops (maxed Golem for me) I think near constants wins will still be on tap for TH10 BARCH.

  9. #59
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    Quote Originally Posted by Superfinch30 View Post
    What difference exactly is it going to make to high hp units, apart from possibly killing them half a second faster?
    Oh my bad, didn't read that the arrows do half the damage

  10. #60
    Forum Superstar sj74's Avatar
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    Quote Originally Posted by ddeokbokki View Post
    I am a little confused. So if we have skull walls will Lego's be gold only or will we have the option for elixir?
    You can build lvl9 (upgrade from lvl8) with lix.


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