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Thread: Barch/BAM/All archers will be dead at Master 3 because of the archer tower buffs

  1. #161
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    There have been some good explanations in this thread. Thank you everybody.

    With this, and other changes, I can see how SC is trying to move us away from barch. Obviously, they want to make (more) money. Having us take longer to cook up more expensive armies, I can see how that works in their benefit.

    Quote Originally Posted by Inquisitor View Post
    If you still dont get it, then I see little hope in you.
    You are just being a douche.

  2. #162
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Goobers View Post
    This is exactly what this is.

    I feel like you would have also been one of the few like me who called out exactly what the elixir for walls update was going to do, and then had to wait until it was implemented and the game went to hell to inform people that the execution of the update was very poorly done. I guess we'll have to wait until this goes through and people realize just how hard(impossible?) barching 50% 1-stars will be up in those leagues for the bonus now.

    But hey, at least now we can finally storage raid TH9/10s again and not worry about the elixir shortage limiting our troops combinations b/c they undid the update for... oh, just TH7/8s. WELP
    Indeed I've always been against elixir for walls.

    Quote Originally Posted by dahimi View Post
    No there shouldn't. Attacking should be easy so elixir needs to be plentiful. All this extra elixir laying around means that there is always elixir to loot and failed attacks aren't so debilitating.

  3. #163
    Junior Member CliffsDaddy's Avatar
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    Note:Im at town hall 9 with level 10 and 13 heros

    All archers is such a better strat than people give credit for. If a clasher brings 4 lightning spells and nukes 2 mortars (the ones that cover the most LOW HEALTH buildings) That alone, plus the line of archers surrounding the base should be able to get most clashers about 37-42%. Not to mention heros and cc troops. You need level 10 heros and some wizards to pick up 15% on a base. It will be slightly harder, but by no means will everyone hit a wall at m3. Town Hall 10s should still be able to all arch up to 3350.
    Town Hall 9 Level 104 King-11 Queen-15 Legos 52/250 Skulls 198/250 GG 381m EE 364m HH 1.23m
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  4. #164
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    Quote Originally Posted by Goobers View Post
    Splash defenses will weaken these troops in large quantities, and now it's not necessary that you have a lvl 13 AT to one-shot your attacker's lvl 7 archers or three-shot your lvl 7 barbs. When these troops are weakened, suddenly lvl 12,11,10 ATs will be able to pop off varying levels of these troops in 0.5 seconds as opposed to 1 second, or w/e the rate is for the lvl of troops you have vs the point defenses you're going up against.
    in addition to all the other splash damage a base offers, let's not forget about regular bombs. i may actually care where i place them now (hint: it will be in range of my archer towers). before, they were novelty ornaments that cost 1000 gold to replace.

  5. #165
    Junior Member CliffsDaddy's Avatar
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    Archer towers will now be more like xbows than archer towers. But hey, its totally possible for someone to shoot 2 arrows in less than a second anyway
    Town Hall 9 Level 104 King-11 Queen-15 Legos 52/250 Skulls 198/250 GG 381m EE 364m HH 1.23m
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  6. #166
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by CliffsDaddy View Post
    Archer towers will now be more like xbows than archer towers. But hey, its totally possible for someone to shoot 2 arrows in less than a second anyway
    They will be more like hidden teslas instead of xbows...except better in nearly every way.

  7. #167
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    Quote Originally Posted by CliffsDaddy View Post
    Note:Im at town hall 9 with level 10 and 13 heros

    All archers is such a better strat than people give credit for. If a clasher brings 4 lightning spells and nukes 2 mortars (the ones that cover the most LOW HEALTH buildings) That alone, plus the line of archers surrounding the base should be able to get most clashers about 37-42%. Not to mention heros and cc troops. You need level 10 heros and some wizards to pick up 15% on a base. It will be slightly harder, but by no means will everyone hit a wall at m3. Town Hall 10s should still be able to all arch up to 3350.
    no. 4 lightning spells will take 2 hours to make (30 mins if you boost). assuming it's a lvl 5 lightning spell, that's already 132,000 elixir just for zapping 2 mortars. Not to mention, most bases in master league and above are th10, you only not deal with mortars and wiz towers, but to 3 xbows and 2 infernos as well. The loot bonus in m3 is only 100k each, you can't save much elixir by doing that.

  8. #168
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    Quote Originally Posted by dahimi View Post
    Indeed I've always been against elixir for walls.
    Quote Originally Posted by dahimi View Post
    No there shouldn't. Attacking should be easy so elixir needs to be plentiful. All this extra elixir laying around means that there is always elixir to loot and failed attacks aren't so debilitating.
    WHOA, that was way back! But yes it's no surprise that things turned out exactly as you mentioned in that thread, considering that any person with an ounce of economic sense could have predicted how this would play out.

    I still want to believe elixir for walls could be used for lvl 7+ again, but I don't trust SC to understand how to correctly implement the system into the game at this point.

  9. #169
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    Hey as long as you attack bases that only have a single archer tower and no other defenses at all, it's almost the same. Might be hard to find those bases since you necessarily must have at least one cannon. Really well thought-out thread, this is.
    Last edited by daboy; December 9th, 2014 at 08:24 PM.

  10. #170
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    Quote Originally Posted by resnullius View Post
    in addition to all the other splash damage a base offers, let's not forget about regular bombs. i may actually care where i place them now (hint: it will be in range of my archer towers). before, they were novelty ornaments that cost 1000 gold to replace.
    Absolutely, there are so many more defensive structures that receive a boost in value b/c of the change made to archer towers, it's not limited to that specific structure alone.

    Quote Originally Posted by daboy View Post
    Hey as long as you attack bases that only have a single archer tower and no other defenses at all, it's almost the same. Might be hard to find those bases since you necessarily must have at least one cannon. Really well thought-out thread, this is.
    This thread is quickly turning into one layered with copious amounts of sarcasm and satire, which is all I wanted from it when jumping into this discussion today. Glorious, haha.
    Last edited by Goobers; December 9th, 2014 at 08:32 PM.

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