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Thread: Barch/BAM/All archers will be dead at Master 3 because of the archer tower buffs

  1. #141
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Keeper75 View Post
    It's the same thing dahimi and vector...:


    Lets assume that we are dealing with a Archer Tower level 5.

    Currently: 30 DPS per second
    With the new update: 15 DPS per half-second

    ..in the end, its the same thing...in 1 second, the DPS is exactly the same. The damage is the same.

    The only advantage with a shorter firing rate, is if a troop is moving outside of ATs range: while in the past a troop could get outside of an AT range in between 2 shots time span, now they will take 1 extra shot, within that previous same time span.

    Honestely i only see this as a more cpu intensive visual gimmick, then anything else.
    No, the theoretical damage is the same. Not the effective damage. Firing twice per second for half the damage results in far lower amounts of overkill. When a max tower is firing on a group of max archers, it will essentially double the tower's effective dps.

  2. #142
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    It's the continued war against the barch!

  3. #143
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    Quote Originally Posted by Snarg View Post
    Ok, call me stupid, but I still don't see a change.

    My numbers are not right, but I'm using this as an example.

    Old AT - 1 shot every one second for 100 damage
    New AT - 2 shots every one second for 100 damage

    Am I missing something? The damage is still the same. Right...?
    Let me give you a simple example.

    Current LV13 AT do 98 damage per second (and also 98 damage per shot since it shoots once every second)
    Archer LV7 has 48 hit point. It takes one shot (1 second) for AT to kill a LV7 archer.

    The new LV13 AT will also do 98 damage per second but this time it shoort 2x49 damage arrows every second.
    Which means it could kill 2 LV7 archers every second instead of one since it only takes 48 damage to kill a LV7 archer.

    Get the idea here? This affect small troops. It doesn't do jack to golems, giants, PEKKAs, dragons, heroes, etc.

    But people who use small armies like Barch or small components in big armies like witches (skeletons shot down twice as fast) will be affected by this.

    Hope this helps.

  4. #144
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    People have already explained very well

    Quote Originally Posted by Snarg View Post
    Ok, call me stupid, but I still don't see a change.

    My numbers are not right, but I'm using this as an example.

    Old AT - 1 shot every one second for 100 damage
    New AT - 2 shots every one second for 100 damage

    Am I missing something? The damage is still the same. Right...?
    If you still dont get it, then I see little hope in you.
    TH10, CoLeader BAY AREA, 3753, Billionaire, AQ Lvl 40, BK Lvl 40

  5. #145
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    Quote Originally Posted by biggolf View Post
    Let me give you a simple example.

    Current LV13 AT do 98 damage per second (and also 98 damage per shot since it shoots once every second)
    Archer LV7 has 48 hit point. It takes one shot (1 second) for AT to kill a LV7 archer.

    The new LV13 AT will also do 98 damage per second but this time it shoort 2x49 damage arrows every second.
    Which means it could kill 2 LV7 archers every second instead of one since it only takes 48 damage to kill a LV7 archer.

    Get the idea here? This affect small troops. It doesn't do jack to golems, giants, PEKKAs, dragons, heroes, etc.

    But people who use small armies like Barch or small components in big armies like witches (skeletons shot down twice as fast) will be affected by this.

    Hope this helps.
    Thank you for pointing out the reason - i personaly wasn't seeing it.

    So basicaly, this change forces TH10s to avoid barching against each others...well...more resilient against barch attacks in general (be the archers or barbs whatever level they are).

    Anyway, this only affects who's TH10, because, by comparing every other town hall AT and barch troops (DPS/HP wise respectively), none can take a barch troop down in half a sec, except ATs level 13, which are only available at TH10.
    Last edited by Keeper75; December 9th, 2014 at 07:15 PM.

  6. #146
    Senior Member Relic's Avatar
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    Quote Originally Posted by dahimi View Post
    The new archer towers are going to be like hidden teslas on crack. Except higher dps, longer range, faster shot speed, and 7 of them instead of 4.

    It would not surprise me a bit if they actually end up lowering the dps on archer towers in a future update.
    What kind of crack is this? can I give it to my barbarian king?

    "It does not matter how slowly you go as long as you do not stop."



  7. #147
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Relic View Post
    What kind of crack is this? can I give it to my barbarian king?
    Yes you can. He takes a hit every time you trigger his iron fist ability.

  8. #148
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    Quote Originally Posted by blackcollector View Post
    It was kinda weird that cannons shot faster than archer towers.

    I postponed my archer towers upgrade last because I found them not that useful. Will now push them to level 13 as fast as I can.

    Canons take ale chunks out of Aq. But they over kill barbs and archers wasting time


  9. #149
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    Quote Originally Posted by imoore4444 View Post
    Looks like they are going to fix the economy while making you work for it a little bit!
    I'm cool with that. I've been barching a lot lately, but it's more fun to go with a different army so if you can get more resources to cover the army cost I think it makes the game better. I prefer the challenge instead of the mindless act, string archers and barbs around a base and get 50%.

  10. #150
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    Quote Originally Posted by RJSoAZ View Post
    It's the continued war against the barch!

    But they just gave barch a new lvl


    Also use other use other armies


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