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  Click here to go to the first staff post in this thread.   Thread: Update: "The Grenadier Awakens"

  1.   Click here to go to the next staff post in this thread.   #1
    Tim[Supercell]'s Avatar
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    Update: "The Grenadier Awakens"



    New toys:
    • The Grenadier! A powerful ranged unit that deals area damage, rather inaccurately (available at HQ 16)
    • Leaders and Officers can spend Intel to sabotage (destroy) random defensive buildings in Task Force operations
    • Added a fresh batch of new Power Bases and NPC levels

    Gameplay improvements:
    • Dr. Terror's Wednesday event Statues have been weakened
    • More consistent invasions (tap here to find out more)
    • Operations will display "too easy", "easy", "normal", "hard" or "impossible" based on your Task Force's strength
    • Old Flare timers are hidden when a new Flare is used
    • Gunboat ability timers don't stack on top of each other anymore
    • After maintenance, you can't attack player bases or Resource Bases for a short while
    • You now get one extra guaranteed Power Stone Crystal after beating Terror Stage 19
    • Changed VP reward to give Shards instead of Crystals (tap here to find out more)
    • Leaving a Task Force at any point during an operation will make you ineligible for the OP reward

    Things that look cooler:
    • A captured Blackguard freighter delivers your OP reward
    • Power Core and Power Cell destruction effects have been amped up
    • Gears and fans have been turned on in operation levels
    • New invasion and destruction animations on the map
    • New attack in progress animations on the operations map
    • New look for several building upgrade levels: HQ (4, 5, 6, 17), Quarry (2, 4, 5), Iron Mine (2, 3, 5, 9), Sawmill (7, 8, 9), Sculptor (1, 2, 3, 4, 5), Cannon (11) and Rocket Launcher (7)

    UI improvements:
    • New invasion information can be found on the Radar info screen at level 6 (see here)
    • Previous operations can be viewed from the operations map
    • Activity Log now shows Dive Location spawns
    • Visit Task Force members' bases from the chat
    • Check out potential recruits' bases from their join requests
    • See which Task Forces your friends are in from the Friends tab
    • Attacker's name is now shown when watching a replay or spectating
    • Confirmation check before committing to your Task Force attack

    Bonus material:
    • Epic win sound plays when you beat an operation, Terror Stage 20 or Lt. Hammerman

    Feedback:
    • Please post your feedback about this update here


  2. #2
    Sounds good to me, especially the use of Intel's for the Operations. But Tim, do you have a date for the next update??

    By the way, never skip leg day!
    Last edited by Wuzelduzel; December 9th, 2014 at 07:11 AM.
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  3. #3
    Now we must know when

    also tim, please check this out http://forum.supercell.net/showthrea...Dear-Tim-Staff
    I wrote it for you and the staff
    I'm hq 20 , 600 vp and lvl 51

  4. #4
    Fresh Spawn
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    This Sounds Sweet!

  5. #5
    Senior Member
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    I think it's no coincidence that Dr T starts in less than 24 hours and Tim just posted this but we'll find out soon

  6. #6
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    I'm super excited!

  7. #7
    Official Cat Pic Guy THNSUM's Avatar
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    These all are good changes ESPECIALLY a confirm button for TF attacks......
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    Quote Originally Posted by cleggy View Post
    Not sure what needs to be cleared up. It could not be any clearer what the issue here is. (just incase its not clear. You. You are the issue)

  8. #8
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    This is why I tell people to relax and be patient with SC. They do listen to players, most of these changes were suggested on the ideas section. Love them!

  9. #9
    Pro Member TheOutrageousPuffin's Avatar
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    I don't know if it's just me or not, but I love it when you make more animations, effects, sounds and looks to updates, makes it 10 times better!

  10. #10
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    One major complaint I believe will be made by many players: There are no improvements to defense.

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