Dark spell factory-
Cost: 12000 Dark Exilir
Time: 7 days
Space: 3 by 3
(Available at th8)
New Dark Spells-
Seek Spell-
Level 1 Upgrade Cost= N/A
Level 2 UC= 30000 (9days) (available at th9)
Level 3 UC= 60000 (12 days) (available at th10)
Cost:
lvl 1= 230 Dark Exilir
lvl 2= 270 Dark Exilir
lvl 3= 320 Dark Exilir
Time to train: 45 minutes
Tile range/Duration-
lvl 1= 15 pulses regen.- .4sec/pusle, 7 by 7 tiles
lvl 2= 20 pulses regen.-.4sec/pulse, 6.5 by 6.5 tiles
lvl 3= 30 pulses regen.- .3sec/pulse, 6 by 6 tiles
Cons- Causes any air bombs within the spell's radius triggered by troops to have increased damage-
Lvl 1 spell damage increase= 1.10 times damage of all air bombs.
Lvl 2 SD increase= 1. 25 times for splash damage air bombs and 1.15 times for seeker air bombs.
Lvl 3 SD increase= 1.35 for splash damage air bombs, no change for seeker air bombs.
Description-
Ok guys, this is a spell that can direct air troops, but not too greatly to where they go straight for a Town Hall. It can put dragons back on correct path, though only lasts for few pulses (meaning it will turn off fast, so plan it right). It can direct air balloons as well. Although it has an effect similar to jump spell, once troops reach the edge of the spell they can continue within the circle of the spell or go haywire if placed in an area with very very tightly closed buildings. Though, spell does not work if not placed on a defense, so don't panic if misplaced outside of the base without a defense in range, just wasted loot and time. As upgrades continue more pulses is added (similar to time) and a little bit lesser radius, but not anywhere little enough to target the th exactly.
-First dark spell idea from me, let me know what you think. Don't hold back because everything can be improved. Thank You![]()



