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Thread: Is the Inferno Tower too powerful?

  1. #11
    Senior Member Fas's Avatar
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    Quote Originally Posted by Chadwick1e46 View Post
    Im probably jumping the gun here but the Christmas update that leaked today did have an increase in most defensive structures, most of all the Inferno tower. According to the leak the inferno will now burn longer at the same cost. I'm not real crazy about this update if it's true but air attacks will be futile against the air defense hitpoints upgrades along with a longer burning infernos. The objective to this logic was to discourage lower tier troops to trophy push or farm higher defended bases or higher league players.
    Hope it's not true but that looks 90% true from the buzz going around the forum.

    The longer duration per load just means Infernos won't go offline if they are used a lot in a won defense. Makes your base not defenseless next raid.

    I'm a TH9 and I think Infernos are fine. Learn how to raid and they're not too much of a hassle

  2. #12
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    TH9 should have level 4 pekka

  3. #13
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    Quote Originally Posted by zebra View Post
    TH9 should have level 4 pekka
    ... Maybe you could have commented on the correct thread

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  4. #14
    Pro Member Daemon's Avatar
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    if lv 1 had only singlr target , lv 2 had only single and multible without blocking healing , and finally lv3 have healing block it , would be much much better imo , since i dont see the reason behind giving a th10 with th7 defenses the ability to defend strongly against most farming armies ~
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  5. #15
    Senior Member JohnnyBravo's Avatar
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    I sort of think it is and then i sort of think that it isn't...

    The gap (defensively) between an absolutely maxed TH9 and an average, or below average TH10 with maxed Infernos is far too much, Level 4 PEKKA's at TH9 might help but not really.
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  6. #16
    Millennial Club LukeNQ's Avatar
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    Quote Originally Posted by zebra View Post
    TH9 should have level 4 pekka
    what does this have to do with inferno towers?


    Infernos are supposed to be powerful. As the last defense unlocked in game I'd be disappointed if they were weak. Taking them out isn't impossible. Nor is it easy. In my opinion that's balance right there. No changes are needed. Learn to tackle them or hit that next button.


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  7. #17
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by Daemon View Post
    if lv 1 had only singlr target , lv 2 had only single and multible without blocking healing , and finally lv3 have healing block it , would be much much better imo , since i dont see the reason behind giving a th10 with th7 defenses the ability to defend strongly against most farming armies ~
    A TH10 with TH7 defenses has the same loot penalty as a maxed TH10, but with much weaker defense. He has a 75% loot penalty (only 25% available of what would be available to another TH7) against TH7s. It's fair.

    Besides, if a TH10 with TH7 defenses is still too strong for you, you can always hit that next button.
    Last edited by badfish1979; December 9th, 2014 at 05:12 AM.

  8. #18
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    I think level 1 infernoes should block 50% of heal effects, level 2 75% and level 3 100%. This would mean TH9s would Stil be able to raid premmie TH10s quite easily and it wouldn't affect high level gameplay. Thoughts?

  9. #19
    Millennial Club choczombie's Avatar
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    Freeze and inferno towers match up pretty well. You can take a premmie th10 with level 1 infernos already, but you have to attack well.

  10. #20
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    Its not too powerful. U need to defend and if u learn howmto use ur troops well and also ur spells, u can do well against infernos, i have seen bases getting 3 starred with maxed infernos, i am guessing so have u 😊

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