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Thread: Did Supercell end the reign of Zappers with the Update?

  1. #11
    Pro Member klem70's Avatar
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    Quote Originally Posted by BoardGuest808888 View Post
    Zaps happened because they can be done, not because they need to be. No excuse as the need vs no drill at th 7. Farm it, gem it or upgrade to th 8 for whatever de needed, but it isn't like you can't get de at th 7. And I have more than once getting zapped by th 10s using 5 lightnings. At th 9 !

    Giving 4th mortar to th 8, elixir for walls, now a de drill to th 7, this game is going downhill if this actually happened. Where is the need to upgrade town hall if they keep giving features for lower town hall levels ?
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  2. #12
    Official Cat Pic Guy THNSUM's Avatar
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    Quote Originally Posted by GoWiWi View Post
    I'm not discussing about that Gorzo, my sole issue is will zapping be stopped assuming the leak is true.

    Im not sure it will stop it.... A lvl 1 drill production rate is so low that anyone who has been zapping in order to use de for troops or upgrades whatever, will still need to do it... Plus it will still be the revenge of choice for those times TH-10 players drop down to attack th-7 or TH-8 players.... But maybe it will slow it down....


    All this is assuming the leak is right and since history has shown that rarely are...... I doubt it....
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  3. #13
    Senior Member SirSaltySack's Avatar
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    Quote Originally Posted by klem70 View Post
    I do not think it will change a lot. The leak said max holdings of drills will be going up. This will let you get more DE per Zap. Some people just like to zap.
    If the leak is true, the loot per zap will increase on every level of drill. There will be more incentive to use it on drills @ x level over a full storage. Although when inactives are few, I still think there would be little differences in storage zapping.
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  4. #14
    Forum Champion badfish1979's Avatar
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    Not sure about any effect on zapping, but it will definitely inject more DE into the game at lower levels if TH7 has a drill and TH8 has two, along with the increased capacity at all levels.

    There are tons of TH7-TH8s in the game and this will most likely more than double the production of overall DE entering the game.
    Last edited by badfish1979; December 9th, 2014 at 12:51 AM.

  5. #15
    Forum Superstar GoWiWi's Avatar
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    Quote Originally Posted by badfish1979 View Post
    Not sure about any effect on zapping, but it will definitely inject more DE into the game at lower levels if TH7 has a drill and TH8 has two, along with the increased capacity at all levels.

    There are tons of TH7-TH8s in the game and this will most likely more than double the production of overall DE entering the game.
    That'd be great!

  6. #16
    Forum Superstar GoWiWi's Avatar
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    Quote Originally Posted by SirSaltySack View Post
    If the leak is true, the loot per zap will increase on every level of drill. There will be more incentive to use it on drills @ x level over a full storage. Although when inactives are few, I still think there would be little differences in storage zapping.
    Zapping inactives is not a problem, actives is...

  7. #17
    Forum Elder HiFliya's Avatar
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    Quote Originally Posted by badfish1979 View Post
    Not sure about any effect on zapping, but it will definitely inject more DE into the game at lower levels if TH7 has a drill and TH8 has two, along with the increased capacity at all levels.

    There are tons of TH7-TH8s in the game and this will most likely more than double the production of overall DE entering the game.
    agreed. Th7 and 8 seem to be the start of the slowing of clashers as it is when people start to get serious about the game at that point. theres a balance that SC would have to maintain if they want to avoid inflation of DE and an overall increase in DE troop upgrades/faster hero leveling

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  8. #18
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    The drill will likely have some effect on reducing zapping, but the change that only level 9 walls and above can be purchased with elixir will mean there are a lot more players that once again having nothing better to spend excess elixir on than spells so that change will cause it to go up again.

  9. #19
    Forum Elder HiFliya's Avatar
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    Quote Originally Posted by erethizon View Post
    The drill will likely have some effect on reducing zapping, but the change that only level 9 walls and above can be purchased with elixir will mean there are a lot more players that once again having nothing better to spend excess elixir on than spells so that change will cause it to go up again.
    Awwwwwwww yeah...Lix for days means Purp Zapping now lol counterproductive i know but funny nonetheless!!!!!

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  10. #20
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    Quote Originally Posted by klem70 View Post
    Most games I played make easier for a new player to close gap to top players. Otherwise new players would not be able to see that light at the end of the tunnel.
    Well, there is always that little green, shiny things to do it, right ? Most top players at trophy leaderboards used them a lot too. SC wants the new, non-paying players to actually keep up to those who already spend massively ?

    Most MMOs I've played became more and more pay-to-play the longer it stayed on the net. Heck, some of them even did it literally overnight. SC doing its reverse must be some kind of new breakthrough.

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