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Thread: wallbreakers...

  1. #11
    Forum Legend Superfinch30's Avatar
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    Quote Originally Posted by sj74 View Post
    This is the problem. You shouldn't have to do this. Before the WB AI was screwed up the wall breakers would go through to the second layer of wall even if the first compartment still had buildings in it. This is because the first layer compartment has been breached and therefore the buildings there are no longer enclosed within walls. Now they just get sidetracked by the conflicting AI which tells troops to attack the same wall section as each other. The first wall breakers break a wall and their splash damage does some damage to the wall segment next to the breach, then the next wall breakers target this damaged wall and the breach just gets bigger and bigger.
    Quote Originally Posted by vekool View Post
    What you said still works with concentric layered bases - rectangular core, enclosed by a rectangular wall which is once again enclosed by a rectangular wall. But does not work with other "sectioned" bases. I admit, i didn't know how it was before though.
    In that case, take his word for it, about the best summation of their uselessness ive seen.

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  2. #12
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    Flat out, super cell broke WB AI on purpose with subtle dumbing AI down over time... if you want to core a base, use jump spell(s) or PEKKAS and wizards, rage giants to bust through walls, hogs can also be good but look out for empty spaces that can contain double giant bombs, or forget ground attacks all together and go with dragons or balloons. And boost those barracks and spell factories, super cell likes that and can rationalize their decision to make wall breakers a useless obsolete troop unless you are willing to carry 20 or 30 in your army.

  3. #13
    Forum Legend Superfinch30's Avatar
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    Quote Originally Posted by bouges View Post
    Flat out, super cell broke WB AI on purpose with subtle dumbing AI down over time... if you want to core a base, use jump spell(s) or PEKKAS and wizards, rage giants to bust through walls, hogs can also be good but look out for empty spaces that can contain double giant bombs, or forget ground attacks all together and go with dragons or balloons. And boost those barracks and spell factories, super cell likes that and can rationalize their decision to make wall breakers a useless obsolete troop unless you are willing to carry 20 or 30 in your army.
    Tin-foil hat time. Illuminati!
    No, it was just one of those things that wasnt thought through, like relatively low level walls being purchased with elix.
    If i remember correctly, all here were crying 'death of barch!' when the troops working together to break walls bit was announced.
    This obviously turned out not to be the case, but dont remember seeing a single post predicting extra wb stupidity because of it.
    So, in short, dont blame the idea, which in essence is a good one; just rather that they havent removed or refined it, differentiating between melee, ranged, and wbs.

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  4. #14
    New Guy krixykuno's Avatar
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    Quote Originally Posted by vekool View Post
    WB's go for wall sections that have structures in them. If you want your WB's to destroy the second layer of walls, you can follow one of the following strategies.

    1) Clear out the inside structures with ranged troops. Wall breakers won't go for those enclosed wall sections which have no structures in them. Then they will head to the nearest wall junction that houses structures - you want this to be the second layer. If you clear and deploy effectively, your WB's will head inside.

    2) Clear the inside structures deploy more WB's (say 5 - 6). Once the first layer of walls is cleared, they will notice that there are no standing structures enclosed by walls around them and will head for the second wall layer. This method is a bit risky as your WB's get clumped, but if timed properly you can get to the core without destroy much.

    3) A base in which each defensive structure is tightly enclosed by 4 walls is a bit harder to beat with WB's. If you are farming, deploying mass barch on first wave (try to destroy those defenses) and WB's in second wave using 2) method will work. But if you don't time your deployment, a single mortar shell can destroy all your WB's. This base though is "Hoggable" cause there will be no traps in the base.

    This strategy applies whether you are farming or trophy pushing.

    Another tip to check whether your Heroes will head to the core is to drop a lone barbarian (or any troop that doesn'r have a preferred target). If he heads to the core, drop your BK, if he doesn't, clear out that structure and then try again.
    This, is the new AI and yes you gotta live with it 'til they decide to change it again.
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  5. #15
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    Lol ive had times like the OP said when I'm like ♥♥♥ ARE YOU DOING when they double back and take out a silly wall.

    but a lot of the time that's when I release them all at once, usually I drop a rage down on top of first wall and release them two at a time (eight in total) and they do okay. :-)
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  6. #16
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    Quote Originally Posted by Superfinch30 View Post
    Tin-foil hat time. Illuminati!
    No, it was just one of those things that wasnt thought through, like relatively low level walls being purchased with elix.
    If i remember correctly, all here were crying 'death of barch!' when the troops working together to break walls bit was announced.
    This obviously turned out not to be the case, but dont remember seeing a single post predicting extra wb stupidity because of it.
    So, in short, dont blame the idea, which in essence is a good one; just rather that they havent removed or refined it, differentiating between melee, ranged, and wbs.
    Nope, I have played this game long enough and have used wall breakers enough on a daily basis to see the difference in the WB AI from then to now. Admittedly I should have said that I highly suspect that super cell has purposely broken the AI. But it doesn't matter, and they (super cell) truly don't care. I wish just ONE time a super cell employee or game tester/developer would weigh in with their opinion of WB's; but again, they don't seem to care and prolly jump to the conclusion that a lot of forum members do that when I complain of WB's it's like what I really expect is to drop one and have ALL walls fall down. Annoying "you're just not using them right." Really?? Well shoot, I will immediately stop using them to get all the storage loot then. Anyways..

    I think the current AI of WB's is a HUGE flaw in the game. Like when you break open a first layer of wall and drop WB's right in front of that break, logic and I think fair gameplay should dictate that the wall breakers move on through the hole to hit the next layer. Instead they go left or right. Again, logic and I think fair gameplay should dictate that if you wanted the WB's to hit the left or right walls you should have to place them there. Where is the strategy in dropping WB's and hoping that they might?? go where you'd like. That to me sounds more luck based than skill of placement, and for a strategy game, I think that is a bad bad sign of direction the game is headed.

  7. #17
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    I have noticed over the last few months that wallbreakers AI has changed. They don't always, but often they will now just blow up wall sections adjacent to the holes that the previous wb's just blew up. I've showed the replays to clanmates and we all scratch our heads. Many are now using jump as it is more reliable than wb.
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  8. #18
    Forum Legend Superfinch30's Avatar
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    This bit, im with you.

    Quote Originally Posted by bouges View Post
    Nope, I have played this game long enough and have used wall breakers enough on a daily basis to see the difference in the WB AI from then to now. Admittedly I should have said that I highly suspect that super cell has purposely broken the AI. But it doesn't matter, and they (super cell) truly don't care. I wish just ONE time a super cell employee or game tester/developer would weigh in with their opinion of WB's; but again, they don't seem to care and prolly jump to the conclusion that a lot of forum members do that when I complain of WB's it's like what I really expect is to drop one and have ALL walls fall down. Annoying "you're just not using them right." Really?? Well shoot, I will immediately stop using them to get all the storage loot then. Anyways..

    I think the current AI of WB's is a HUGE flaw in the game. Like when you break open a first layer of wall and drop WB's right in front of that break, logic and I think fair gameplay should dictate that the wall breakers move on through the hole to hit the next layer. Instead they go left or right. Again, logic and I think fair gameplay should dictate that if you wanted the WB's to hit the left or right walls you should have to place them there. Where is the strategy in dropping WB's and hoping that they might?? go where you'd like. That to me sounds more luck based than skill of placement, and for a strategy game, I think that is a bad bad sign of direction the game is headed.
    I agree. The wb AI is terrible. It is terrible that no steps have ben taken to rectify them.

    Thats all i was saying before, it was a good idea, when it was on the ideas table. It should've been found out as a bad one when got to the testing stage.

    No, really cant see that theyd deliberately kill the AI, i dont see any incentive to do that, but not being willing to admit to the problem or pump some thought and coding hours into fixing it makes them just as culpable.

    Like i said, the idea in itself was good, and not even all the doom n gloom predictors of forumland foresaw what would happen to wbs. But a testing and development team should.

    On a brighter note, despite lots of complaints, i think the excellent balance of lava hounds gives me slightly more faith for the future in the testing department.
    Last edited by Superfinch30; December 8th, 2014 at 05:23 PM.

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