Clan Wars have created a lot of drama, division, and problems in my clan. We have a lot of members that want to war and a lot that don't. We are made up of real life friends, family, neighbors, etc but the wars have really created a lot of tension.
Without the clan war opt in/out option we will simply just stop doing war altogether. It is not worth all the problems it has caused.
And no my friends and family should not be forced to join another clan that wars or does not war. We joinned a clan that was a good personality fit for us and that is how WE want to run our clan. I understand others run their differently and that is valid but how we want to run our clan is JUST as valid.
Leader of clan Ironclads. We are always looking for new members. We value camaraderie, teamwork, and maturity. We war once a week thanks to the Opt In/Out feature that gives players choice! Chat is kept clean and respectful. Come by and say hi!
I commend everyone for their input into this subject. I didnt even have an e-mail or forums account till i wanted to voice this idea. Personally like to stay off the grid. So i made one and went to start a thread, the idea was already there, so i chimed in. Learned alot more about it also. Thanks for that on everyone's part. Everyone speaks from their own experience and situation, mine is that it would help, we would like to accommodate everyone's style of play, in different time zones, life situations, and skill levels. All equals fun to us. We all love the game, and are bound to play it the way it is, no matter how its setup. But man would this help us enjoy it more!
Thanks again
T.Fingers
Leader of clan Ironclads. We are always looking for new members. We value camaraderie, teamwork, and maturity. We war once a week thanks to the Opt In/Out feature that gives players choice! Chat is kept clean and respectful. Come by and say hi!
Last edited by JtB; December 8th, 2014 at 08:29 PM.
I think the difference is that in our clan the roles actually have meaning and a purpose totally separate from clan wars. Trying to use them as a dual purpose would cause problems. Sorry, I appreciate your support for the concept, I just don't think this is the right way to implement it. I think we need a separate switch.
We have two co leaders and two elders. That would mean we would war at 5 which would make us ineligible. We do not give out elder or co freely. It's an earn it and learn it for us. Giving someone a promotion in our clan requires them to take on actual responsibilities and be mature.
I run a well organized war clan so I am in the contingent that wants this to use as a tool to better organize. (I don't consider kicking a good tool) My clan rules would not change if they added it, I will just be equipped with a smoother way of implementing them.
How it should work...
There should be a button (it can be a new one or the war shield can be modified) that toggles a player as in or out.
Access to hit the button to toggle should go to the leader and the player in question.
---- individual players cannot opt each other in or out
---- its an argument either way to give it to co as well - Good for clans where co is a management job, bad for clans that give it out like candy. (I consider the latter to be a sign of a bad leader)
---- A leader who abuses authority to opt guys in against their wishes are really just hurting their own selves for how they are adding a risk to their war participation. (the guy might then just not attack anyhow, if not seeing eye to eye with leader he wont care)
---- A leader opting a guy out against his wishes has that prerogative to decide who he wants in his war. And its still nicer than just kicking the guy like happens now.
The status of a player is only a factor right at the time a war starts. Instead of just selecting all eligible players from the total population it will just be all eligible players from the opted in group.
---- Can even implement by leveraging the existing eligibility functionality that currently is only driven by a timer.
After that everything works the same. The list of warriors from the clan is rounded to an even 5 via the existing logic and then the matchmaking calculation takes place also using the existing logic.
A player joins a clan with his eligibility set the same way it is today. (He is in unless there is a timer)
Things that would not happen -
...A player cannot add themselves to a war after the fact. If they change their status during a war it makes no difference until the next war when that status is read at startup.
...This would not serve as a way to replace members that take off during war. if they do that then there is the same affect on the war as there is today. Unused attacks stay unused. (it will never change that this just stinks when guys pull that stunt)
Yup, i would love that very much 😊