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Thread: New Dark Troop! :)

  1. #1
    Fresh Spawn
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    Nov 2014
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    Red face New Dark Troop! :)

    Troop: War Goblin
    Cost: 120-260 Dark Elixir
    Troop Capacity: 8
    Health: Level 1- 270 Level 2- 320 Level 3- 380 Level 4- 450
    No specific target
    Movement Speed: 18
    Damage Per Second: Level 1- 20 Level 2- 26 Level 3- 32 Level 4- 36
    Training Time: 5 Minutes
    Description: As a baby, the war goblin was dropped on his head, as a result, he ignores his urges for loot. He instead, destroys any building nearby. He carries a large war hammer and is similar looking to a level 5 goblin. (For levels 1&2) When he is upgraded to level 3-4, he looks more like a level 6 goblin.

  2. #2
    Millennial Club sr55651's Avatar
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    Nov 2014
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    all dark troops have some kind of trait unique to them, so what's this guy's trait?

  3. #3
    Millennial Club JibuRiRu's Avatar
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    Nov 2014
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    Quote Originally Posted by BrianP46 View Post
    Troop: War Goblin
    Cost: 120-260 Dark Elixir
    Troop Capacity: 8
    Health: Level 1- 270 Level 2- 320 Level 3- 380 Level 4- 450
    No specific target
    Movement Speed: 18
    Damage Per Second: Level 1- 20 Level 2- 26 Level 3- 32 Level 4- 36
    Training Time: 5 Minutes
    Description: As a baby, the war goblin was dropped on his head, as a result, he ignores his urges for loot. He instead, destroys any building nearby. He carries a large war hammer and is similar looking to a level 5 goblin. (For levels 1&2) When he is upgraded to level 3-4, he looks more like a level 6 goblin.
    so it is a slower but stronger goblin but doesn't just attack resources?Usually the units have something special about them that sets them apart. I would love to see a Goblin King of some kind as a hero (I'll think about him when I feel like it and I'm sure he has been thought about before but I'm going to anyway) but this unit needs to be more than just a throw away unit. If anything it seems like a more beefy barbarian in some regards. Maybe add an ability that he alone does that is unique to him. Think about how his movement or even health goes with it too. Maybe a unit that also has a different preferred target?

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