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Thread: Please Revert the update to upgrading walls with Elixir!

  1. #11
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    Quote Originally Posted by Scuba061 View Post
    There was an elixir problem before the update... namely there was a complete excess of it. Many players couldn't get rid of it. Often this led to players putting more effort into protecting gold while expending less energy to protect elixir because why waste the effort when there's a constant abundance?

    Now players are forced to protect both, making a strategical choice as to what they want to protect. Also, it prevents players from just building overpowering armies non-stop.

    And by the way, I still have no trouble finding elixir. It's still overflowing after spending 1.5-2M on war. Most bases I find to raid still have way more elixir than gold.
    I agree that there was an abundance of purple elixir before the update and yes that made gold more valuable than purple elixir but how does even come close to outweighing the negatives of being purple elixir starved? Lets do the math, 220 troops of lev6 barch costs around 60-80k (with no spells), I have tanked and jumped trophies from masters 2 to gold 3 looking for a sweet spot and 60-80k is 95% of what I see. I hit next on average 20-40 times, I mean, its just awful.

    It blows my mind that the people on forums actually defend this. Everyone ive talked with and even the times ive vented in global, its virtually unanimous that no one enjoys that part of the patch. After taking time to ponder this, I can only conclude that two types of people would disagree: First group being the farmers who dont raid, the patch is amazing for them since they do not have to fear heavy attacks anymore (for the most part). And the second group being that thread trolls will disagree no matter the objective and empirical evidence in front of them.

  2. #12
    Junior Member Tronixton's Avatar
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    Quote Originally Posted by SchaakaKon View Post
    Since the update where you can spend elixir to upgrade walls, now it is just hard to keep elixir. You spend so much just to raid or war and would be lucky to break even because everyone dumps their excess resources into walls.

    It ruins the fun of the game where you are sorta forced into only raiding with barbs and archers, you can spend fifteen minutes hitting next, next, next, next and barely find anyone with more than 80k elixir just to recupe the costs of your barch raid.

    Now I cringe to donate expensive troops and is afraid to try out new or fun army comps for the sake of losing a resource that is the hardest to save now.

    Clash of Clans should go back to the old formula of Gold is for defenses and Elixir is for troops.
    Weve always spent fifteen minutes looking for the perfect target. The update didnt cause this.

  3. #13
    Super Member THEBIGCLASH3R's Avatar
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    There's not a problem with elixir, its with the gold. The elixir and walls is fine as it is.
    TH9 Level:92 Clan: Alliance 7 Position in Clan: Co-Leader IGN: T898
    GG: 286M EE:250M HH: 363K 200/250 Skulls Trophy Record: Masters III 2692
    King: Level 10 Queen: Level 6 Don't touch this


  4. #14
    Forum Hero AxionXD's Avatar
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    Quote Originally Posted by THEBIGCLASH3R View Post
    There's not a problem with elixir, its with the gold. The elixir and walls is fine as it is.
    I've never had a problem with Gold. In Crystal, it just accumulates with ease especially with loot bonus.

    Elixir, I've ran out of. Gold, I'm always getting plenty of even if I'm not trying to.


  5. #15
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by SchaakaKon View Post
    1. Did not say it was impossible, I said it is much worse than it was before you could spend elixir on walls.
    So it went from to easy to being more like challenging. We play the game to be challenged. There is no prize at the end. its the challenges and overcoming them that is the prize.

    Quote Originally Posted by SchaakaKon View Post
    2. I have seven maxed collectors.
    Great, then you are all set.

    Quote Originally Posted by SchaakaKon View Post
    3. My clan has 74 Clan War Wins. We know how to play this game.
    Great, then you are all set.

    Quote Originally Posted by SchaakaKon View Post
    4. Thanks for all your typos, spell checkers too hard.
    ur welcme. We ar alwys hapy to elp.

  6. #16
    Forum Hero rwelshjr's Avatar
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    Gosh, we have 2 threads here going with opposing complaints. You guys should get together.

    http://forum.supercell.net/showthrea...!!!-here-s-why

  7. #17
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    It went from easy to being the rarest resource to gain. Purple elixir is the 'enabler' of this game. Without gold, i can still play. Without Dark elixir, I can still play. Without Purple elixir, I cannot play; I cannot donate, I cannot participate in wars, I cannot raid. You see the problem?

    Quote Originally Posted by rwelshjr View Post
    So it went from to easy to being more like challenging. We play the game to be challenged. There is no prize at the end. its the challenges and overcoming them that is the prize.
    Semantically, yes it does make it more challenging but in the same way of me challenging you to a 1v1 on a console game but you cannot use a controller. Yes technically, it is more challenging but in an incredibly unhealthy way.

    The Fact that Super Cell sees this as an issue is good. Allthough, the winter patch will only mitigate the issue. I'd wish Super Cell would just take out spending elixir on walls entirely.

  8. #18
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    Quote Originally Posted by SchaakaKon View Post
    It went from easy to being the rarest resource to gain. Purple elixir is the 'enabler' of this game. Without gold, i can still play. Without Dark elixir, I can still play. Without Purple elixir, I cannot play; I cannot donate, I cannot participate in wars, I cannot raid. You see the problem?



    Semantically, yes it does make it more challenging but in the same way of me challenging you to a 1v1 on a console game but you cannot use a controller. Yes technically, it is more challenging but in an incredibly unhealthy way.

    The Fact that Super Cell sees this as an issue is good. Allthough, the winter patch will only mitigate the issue. I'd wish Super Cell would just take out spending elixir on walls entirely.
    What would you say about merely a restriction on using it? So that in order to use elixir on wall upgrades, you would need to have at least the minimum elixir available to provide the loot cap for your TH (4M at TH10, 2.9M at TH9, etc) plus the amount for whichever wall piece you were upgrading? Then players who would normally have overflowing elixir storages would have an outlet for it, but they would never be able to empty their storages of it from wall upgrades on their own, allowing farmers to avoid having to sift through those bases as they offer pathetic 50k/50k loots.
    Last edited by Goobers; December 9th, 2014 at 06:19 PM.

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