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Thread: Reasons for being kick out of clan (from clan war performance)

  1. #21
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    Quote Originally Posted by latinlotus View Post
    I am a co-leader in a clan and although we have a pretty good clan wars record, we lost two in a row and i think it is about time to kick out some low performing members. I wonder what do you think of the following reasons:

    1-not luring out the enemy clan castle troops before full attack (notwithstanding full dragon attacks or unlurable cc troops). I find this as the number one reason for a failed attack.
    2-not bringing the best army to war. Some members are using farm troops (barch, bam, even goblins...). Some other are not requesting for cc troops or bring in all available spells.
    3-not using both attacks
    4-attacking for loot, that is attacking a much higher TH for one star because TH was exposed.
    5-donating certain troops for war when specifically asked for something else. For instance, someone is asking for dragon, but the other member gave 5 archers. Now, the attacker must wait another 20 minutes, dump those archers and request for dragon again.
    6-attacking a much lower opponent, say over 5 rank under.
    7-wasting an attack by attacking a TH that was already been 3-starred
    8-using one lightning for cc troops or a building. This is my pet peeve. Using a lightning on cc troop is such a waste of spell, especially during clan war, where there are usually some wizards, which can't be killed with one lightning. A defensive building can't be destroyed with one lightning either. A mortar with 1% hit point left is as good as one with 100%.

    Note that I will not kick out for a first offense.

    I don't care too much about other things like the attacking strategies used, troops mis-deployed, or spell misplaced since errors can happen to everybody during an attack.

    Thanks for the feedback.
    Just kick them all out and humiliate them in the process
    sweet

  2. #22
    Senior Member protitans's Avatar
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    Quote Originally Posted by latinlotus View Post
    I am a co-leader in a clan and although we have a pretty good clan wars record, we lost two in a row and i think it is about time to kick out some low performing members. I wonder what do you think of the following reasons:

    1-not luring out the enemy clan castle troops before full attack (notwithstanding full dragon attacks or unlurable cc troops). I find this as the number one reason for a failed attack.
    2-not bringing the best army to war. Some members are using farm troops (barch, bam, even goblins...). Some other are not requesting for cc troops or bring in all available spells.
    3-not using both attacks
    4-attacking for loot, that is attacking a much higher TH for one star because TH was exposed.
    5-donating certain troops for war when specifically asked for something else. For instance, someone is asking for dragon, but the other member gave 5 archers. Now, the attacker must wait another 20 minutes, dump those archers and request for dragon again.
    6-attacking a much lower opponent, say over 5 rank under.
    7-wasting an attack by attacking a TH that was already been 3-starred
    8-using one lightning for cc troops or a building. This is my pet peeve. Using a lightning on cc troop is such a waste of spell, especially during clan war, where there are usually some wizards, which can't be killed with one lightning. A defensive building can't be destroyed with one lightning either. A mortar with 1% hit point left is as good as one with 100%.

    Note that I will not kick out for a first offense.

    I don't care too much about other things like the attacking strategies used, troops mis-deployed, or spell misplaced since errors can happen to everybody during an attack.

    Thanks for the feedback.
    Hello, I am the leader of a successful war clan too, and I understand what you mean. I think reasons 2, 3, 4, and 7 are reasonable as most people wont change. As for other reasons, you can always let them know their mistakes, and correct it.
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  3. #23
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    Quote Originally Posted by latinlotus View Post
    I am a co-leader in a clan and although we have a pretty good clan wars record, we lost two in a row and i think it is about time to kick out some low performing members. I wonder what do you think of the following reasons:

    1-not luring out the enemy clan castle troops before full attack (notwithstanding full dragon attacks or unlurable cc troops). I find this as the number one reason for a failed attack.
    2-not bringing the best army to war. Some members are using farm troops (barch, bam, even goblins...). Some other are not requesting for cc troops or bring in all available spells.
    3-not using both attacks
    4-attacking for loot, that is attacking a much higher TH for one star because TH was exposed.
    5-donating certain troops for war when specifically asked for something else. For instance, someone is asking for dragon, but the other member gave 5 archers. Now, the attacker must wait another 20 minutes, dump those archers and request for dragon again.
    6-attacking a much lower opponent, say over 5 rank under.
    7-wasting an attack by attacking a TH that was already been 3-starred
    8-using one lightning for cc troops or a building. This is my pet peeve. Using a lightning on cc troop is such a waste of spell, especially during clan war, where there are usually some wizards, which can't be killed with one lightning. A defensive building can't be destroyed with one lightning either. A mortar with 1% hit point left is as good as one with 100%.

    Note that I will not kick out for a first offense.

    I don't care too much about other things like the attacking strategies used, troops mis-deployed, or spell misplaced since errors can happen to everybody during an attack.

    Thanks for the feedback.
    1) That really depends.

    2) Our leader uses farming troops to attack th10s with maxed defenses and often get two stars. But apart from him, we kick those people instantly

    3) If not attacking at all, elders should be demoted and members kicked instantly

    4) Instant kick

    5) Call them out

    6) Attacking 2 ths lower means instant kick

    7) Instant kick

    8) Lightening is ok
    TH10, CoLeader BAY AREA, 3753, Billionaire, AQ Lvl 40, BK Lvl 40

  4. #24
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    Quote Originally Posted by latinlotus View Post
    Maelic: my lightning spell is level 4, what wizard level can it kill? What about level 5 lightning? Thanks.
    Mine is 5 and I kill red coats with it. When I had lvl4 I don't really remember it being a problem either, but it was a bit ago, so they may have been black coats.

  5. #25
    Pro Member Springerrob's Avatar
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    This thread is a prime example of why the clan wars update put the boot in to clans as a family, nurturing and helping members to grow and develop their skills.

    Surely people attacking too high/too low is the fault of the clan leaders as as the miscreant, don't you issue war strategies, making sure that every war participant is aware of them?

    These days it's a case of kick for this, kick for that..................................it's all about stars now.

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  6. #26
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    Based on your feedback, #8 is out from our rules. I do see that using lightning can be useful on some strategies. However, most of you did not respond to the second part of that rule: meaning bringing only one lightning spell and using it on a building AND not destroying it completely. Don't you see it as a waste of spell?

    There are 2 members from our clan that do that consistently and consistently get 1-star or less...Anyway they don't do it anymore after I told them the rational.
    Last edited by latinlotus; December 5th, 2014 at 03:13 PM.

  7. #27
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    Quote Originally Posted by Springerrob View Post
    This thread is a prime example of why the clan wars update put the boot in to clans as a family, nurturing and helping members to grow and develop their skills.

    Surely people attacking too high/too low is the fault of the clan leaders as as the miscreant, don't you issue war strategies, making sure that every war participant is aware of them?

    These days it's a case of kick for this, kick for that..................................it's all about stars now.
    Actually, our clan is very patient, maybe a bit too patient with some very slow learners. That is why we lost a few very good players, resulting in some war losses lately.

  8. #28
    Pro Member Springerrob's Avatar
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    Quote Originally Posted by latinlotus View Post
    Actually, our clan is very patient, maybe a bit too patient with some very slow learners. That is why we lost a few very good players, resulting in some war losses lately.
    Our clan is too, our aim is to bring players on to be the best they can, and like you we have suffered in wars too, more to mis-matches, but also to the odd player leaving because of our philosophy, their loss, our gain in my view, I'd prefer to have some one active in chat who tries, rather than some diva who thinks the clan revolves around them.

    Losing players is a very good example of why clan wars is detrimental to clan family life, clan wars isn't conducive to good relations within the clan, a poor performer, for what ever reason, is seen as a hindrance, a clan that tolerates poor performers loses players who want to win war loot every war.

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  9. #29
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    Quote Originally Posted by jakeharv88 View Post
    All of them. A level 4 lightning does 390 damage, a max wizard has 164 HPs.
    That's not really accurate, though. It only does a single 390 damage hit. Level 5 lightning does 65 damage per strike on the splash. You'd be lucky to kill a single wizard with one lightning spell.

    In my experience, lightning is useless against wizards unless you plan on using 3 lightnings on them, which is colossal waste IMO.

    Really only effective to use to take out witches.
    Last edited by Scuba061; December 5th, 2014 at 03:55 PM.

  10. #30
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    Quote Originally Posted by Scuba061 View Post
    That's not really accurate, though. It only does a single 390 damage hit. Level 5 lightning does 65 damage per strike on the splash. You'd be lucky to kill a single wizard with one lightning spell.

    In my experience, lightning is useless against wizards unless you plan on using 3 lightnings on them, which is colossal waste IMO.

    Really only effective to use to take out witches.
    Actually i have not never seen a lightning strike killing wizard yet. Will try it myself and let this issue rest. It may kill the wizard if directly hit, but unlikely if there are other wizards in the cc.

    edit: found a thread discussing this.
    http://forum.supercell.net/showthrea...cc-lv6-wizards

    Conclusion: generally one lightning CAN NOT kill wizards. This is what I always thought. Maelic...you posted some inaccurate info my friend. This is why I highly discourage lightning on cc troops during clan wars.
    Last edited by latinlotus; December 5th, 2014 at 07:05 PM.

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