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Thread: Reasons for being kick out of clan (from clan war performance)

  1. #11
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    Agree on all but 6 and 8. If your clan is a 3 star clan then players will have to hit higher or lower than +- 5 for the most part to get the kind of bases they can attack with their army comp (assuming th 9s and 10s. For lower ths then there is no point in going lower than 5 because dragloons is a 100% 3 star).
    Last edited by hbjlee; December 5th, 2014 at 12:02 AM.

  2. #12
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    Quote Originally Posted by latinlotus View Post
    What would you do if there are wizards in the CC? It is not because that many people use lightning that it must be good...very weak argument. Personally I rarely see people lightning my CC toops since I reached TH8. Beside I would rather spend 25 troops to kill 25 CC troops. To me a healing spell is worth way more than 25 troops. Imagine just 4 wizards attacking the core, without any tank units as support. They would die in seconds. Now imagine a healing spell helping those wizards...they would have time to die 4 times over, which may worth 64 troops!
    But if lightning works for you, so be it. Thanks for your feedback.
    My lightning kills wizards. If you upgrade it, perhaps you wont see it as a worthless technique. You being a TH8, you will quickly see that heal becomes devalued in favor of rage, jump, freeze, and even lightning at times. A troop trade off vs a CC'd witch isn't worth it. Just drop a lightning on her and move on. Against a CC'd Dragon, its worthless. Spells are situational and to make a rule against any of their uses is short-sighted.

  3. #13
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    I agree with Maelic...number 6 and 8 seem very narrow and a bit arbitrary.

  4. #14
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    Maelic: my lightning spell is level 4, what wizard level can it kill? What about level 5 lightning? Thanks.

  5. #15
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    i agree most of them except those on lightning cc troops.. in th9.. it is much easier to bring a lightning to kill the witch, wizards, archers. given it is very rare to see cc dragons in higher th.. also you can use the strategy in th7. lure the cc then use 3 lightning when the cc is in the range of 1 ad..

  6. #16
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    Quote Originally Posted by latinlotus View Post
    I am a co-leader in a clan and although we have a pretty good clan wars record, we lost two in a row and i think it is about time to kick out some low performing members. I wonder what do you think of the following reasons:

    1-not luring out the enemy clan castle troops before full attack (notwithstanding full dragon attacks or unlurable cc troops). I find this as the number one reason for a failed attack.
    2-not bringing the best army to war. Some members are using farm troops (barch, bam, even goblins...). Some other are not requesting for cc troops or bring in all available spells.
    3-not using both attacks
    4-attacking for loot, that is attacking a much higher TH for one star because TH was exposed.
    5-donating certain troops for war when specifically asked for something else. For instance, someone is asking for dragon, but the other member gave 5 archers. Now, the attacker must wait another 20 minutes, dump those archers and request for dragon again.
    6-attacking a much lower opponent, say over 5 rank under.
    7-wasting an attack by attacking a TH that was already been 3-starred
    8-using one lightning for cc troops or a building. This is my pet peeve. Using a lightning on cc troop is such a waste of spell, especially during clan war, where there are usually some wizards, which can't be killed with one lightning. A defensive building can't be destroyed with one lightning either. A mortar with 1% hit point left is as good as one with 100%.

    Note that I will not kick out for a first offense.

    I don't care too much about other things like the attacking strategies used, troops mis-deployed, or spell misplaced since errors can happen to everybody during an attack.

    Thanks for the feedback.
    1. really comes to educating your players and showing them how it's done.

    4 & 5. totally agree.

    2. you may have to stipulate or provide a guide for your players on what are acceptable army comps and what aren't. But definitely agree on attacking without full CC and spells.

    3, 7 & 6. To ensure 3 you have to have some flexibility on 6 and 7. Depending on how proficient your attackers are and your clan war strategy, you will have attackers that no longer have bases within their range to attack. In your situation based on 6 they can't use their attack to clean up, based on 7 they can't use their attack as practice.

    8. This comes down to the intent of the lightning. One of our players brings along a lightning with his GoWiPe to get rid of tier one troops and witches so that his pekkas aren't stuck engaging those troops while the defences pound the ♥♥♥♥ out of their army. I personally don't use it, but I do see merit in the strategy.

  7. #17
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    Quote Originally Posted by Flhux View Post
    I agree with all but 6. In my clan, we do 1 attack, the higher we think have 3 star, then use 2 nd to clean up. I think it's one of the best way to win war, in 35-45 members , we always 3 star everything but top 15, 3 stars most top 15 and 2 star the est.
    I agree with your reason, but I think what the thread starter tries to say is a member consistently attack much lower TH for the stars but not for the reason you stated.

    I ever encounter one who consistently attack only the lowest 2 enemy and he is a mid TH7. If the lowest 2 is not TH6 or below, or the lowest 2 is 3 star by someone else, he will not use any attack.

  8. #18
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    Quote Originally Posted by latinlotus View Post
    Maelic: my lightning spell is level 4, what wizard level can it kill? What about level 5 lightning? Thanks.
    All of them. A level 4 lightning does 390 damage, a max wizard has 164 HPs.

  9. #19
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    Quote Originally Posted by latinlotus View Post
    I am a co-leader in a clan and although we have a pretty good clan wars record, we lost two in a row and i think it is about time to kick out some low performing members. I wonder what do you think of the following reasons:

    1-not luring out the enemy clan castle troops before full attack (notwithstanding full dragon attacks or unlurable cc troops). I find this as the number one reason for a failed attack.
    2-not bringing the best army to war. Some members are using farm troops (barch, bam, even goblins...). Some other are not requesting for cc troops or bring in all available spells.
    3-not using both attacks
    4-attacking for loot, that is attacking a much higher TH for one star because TH was exposed.
    5-donating certain troops for war when specifically asked for something else. For instance, someone is asking for dragon, but the other member gave 5 archers. Now, the attacker must wait another 20 minutes, dump those archers and request for dragon again.
    6-attacking a much lower opponent, say over 5 rank under.
    7-wasting an attack by attacking a TH that was already been 3-starred
    8-using one lightning for cc troops or a building. This is my pet peeve. Using a lightning on cc troop is such a waste of spell, especially during clan war, where there are usually some wizards, which can't be killed with one lightning. A defensive building can't be destroyed with one lightning either. A mortar with 1% hit point left is as good as one with 100%.

    Note that I will not kick out for a first offense.

    I don't care too much about other things like the attacking strategies used, troops mis-deployed, or spell misplaced since errors can happen to everybody during an attack.

    Thanks for the feedback.
    Here's how I do it in my clan in these situations:
    1. Try and work with the player show them other attacks as examples of order and placement of deploying troops and how to take out cc troops first. If the player is unresponsive/unwilling to improve. kick.

    2. Instant kick. Zero tolerance
    3. Didn't use both attacks? kick.
    Didn't use one attack?
    Two wars in a row? kick.
    Bad attacker? kick.
    4. Instant kick. Zero tolerance
    5. Call the player out on doing it, explain that that is not tolerated. Send out a clan wide message if needed (several new members). Would kick probably if someone was a repeat offender but never had someone do it again after calling them out on it.
    6. This I was say it a GOOD THING if coordinated correctly. It's all about getting 3-stars in clan wars. Many times having a higher ranked player attack a lower one is necessary. It depends on the case.
    7. If this was done for loot reasons. Instant kick just like 2 and 4. This depends on the situation sometimes there is no base left for lower ranked players to attack that hasn't been 3-starred. If we have a good lead then lower ranked players can attack already 3-star'd bases.
    8. I generally think it's a waste of a spell in wars as well. We have a couple players though that are good at it and as long as they are 3-starring bases I don't care.
    Leader of Dragonswagger Clan | IGN: qw

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  10. #20
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    What's wrong with lightning cc troops? I mean we all have different attacking strategy.
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