
Originally Posted by
latinlotus
I am a co-leader in a clan and although we have a pretty good clan wars record, we lost two in a row and i think it is about time to kick out some low performing members. I wonder what do you think of the following reasons:
1-not luring out the enemy clan castle troops before full attack (notwithstanding full dragon attacks or unlurable cc troops). I find this as the number one reason for a failed attack.
2-not bringing the best army to war. Some members are using farm troops (barch, bam, even goblins...). Some other are not requesting for cc troops or bring in all available spells.
3-not using both attacks
4-attacking for loot, that is attacking a much higher TH for one star because TH was exposed.
5-donating certain troops for war when specifically asked for something else. For instance, someone is asking for dragon, but the other member gave 5 archers. Now, the attacker must wait another 20 minutes, dump those archers and request for dragon again.
6-attacking a much lower opponent, say over 5 rank under.
7-wasting an attack by attacking a TH that was already been 3-starred
8-using one lightning for cc troops or a building. This is my pet peeve. Using a lightning on cc troop is such a waste of spell, especially during clan war, where there are usually some wizards, which can't be killed with one lightning. A defensive building can't be destroyed with one lightning either. A mortar with 1% hit point left is as good as one with 100%.
Note that I will not kick out for a first offense.
I don't care too much about other things like the attacking strategies used, troops mis-deployed, or spell misplaced since errors can happen to everybody during an attack.
Thanks for the feedback.
Here's how I do it in my clan in these situations:
1. Try and work with the player show them other attacks as examples of order and placement of deploying troops and how to take out cc troops first. If the player is unresponsive/unwilling to improve. kick.
2. Instant kick. Zero tolerance
3. Didn't use both attacks? kick. Didn't use one attack?
Two wars in a row? kick.
Bad attacker? kick.
4. Instant kick. Zero tolerance
5. Call the player out on doing it, explain that that is not tolerated. Send out a clan wide message if needed (several new members). Would kick probably if someone was a repeat offender but never had someone do it again after calling them out on it.
6. This I was say it a GOOD THING if coordinated correctly. It's all about getting 3-stars in clan wars. Many times having a higher ranked player attack a lower one is necessary. It depends on the case.
7. If this was done for loot reasons. Instant kick just like 2 and 4. This depends on the situation sometimes there is no base left for lower ranked players to attack that hasn't been 3-starred. If we have a good lead then lower ranked players can attack already 3-star'd bases.
8. I generally think it's a waste of a spell in wars as well. We have a couple players though that are good at it and as long as they are 3-starring bases I don't care.