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Thread: Reasons for being kick out of clan (from clan war performance)

  1. #1
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    Reasons for being kick out of clan (from clan war performance)

    I am a co-leader in a clan and although we have a pretty good clan wars record, we lost two in a row and i think it is about time to kick out some low performing members. I wonder what do you think of the following reasons:

    1-not luring out the enemy clan castle troops before full attack (notwithstanding full dragon attacks or unlurable cc troops). I find this as the number one reason for a failed attack.
    2-not bringing the best army to war. Some members are using farm troops (barch, bam, even goblins...). Some other are not requesting for cc troops or bring in all available spells.
    3-not using both attacks
    4-attacking for loot, that is attacking a much higher TH for one star because TH was exposed.
    5-donating certain troops for war when specifically asked for something else. For instance, someone is asking for dragon, but the other member gave 5 archers. Now, the attacker must wait another 20 minutes, dump those archers and request for dragon again.
    6-attacking a much lower opponent, say over 5 rank under.
    7-wasting an attack by attacking a TH that was already been 3-starred
    8-using one lightning for cc troops or a building. This is my pet peeve. Using a lightning on cc troop is such a waste of spell, especially during clan war, where there are usually some wizards, which can't be killed with one lightning. A defensive building can't be destroyed with one lightning either. A mortar with 1% hit point left is as good as one with 100%.

    Note that I will not kick out for a first offense.

    I don't care too much about other things like the attacking strategies used, troops mis-deployed, or spell misplaced since errors can happen to everybody during an attack.

    Thanks for the feedback.

  2. #2
    Junior Member Kingnutz's Avatar
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    Clear guidelines and expectations must be set first. Then start the culling!!!

  3. #3
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    I agree, but we do have clear guidelines posted on our Facebook page.

    Please add more reasons that you can think of, so I can update our clan's guidelines.

  4. #4
    Junior Member joelcthon's Avatar
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    I would add over reaching attack(different from attacking an exposed th). We have some who are overconfident and believe they (rushed th10s) can attack an established th10 with their mediocre units.

    I would also add failure to adhere to clan rules on war yard layout (i.e. if they leave a th or cc exposed).

    However, most on that list can be taught. Some should definitely be immediate dismissal (attacking for loot and not attacking/using one attack, unless prior notification is accepted).

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  5. #5
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    (2), (4), and (5) absolutely irritates the ♥♥♥♥ out of me. Being a feeder clan we have lots of lowbies and it seems every war we get some attacking to high, some attacking with the worst comps imaginable, and there is always someone that loads war CC's with ♥♥♥♥.

    My clan generally warns the perpetrator once then boots them the next time, but the key is keeping track of the instances and making sure you talk to them. I seem to only see people in my clan get kicked for not using both attacks on the 2nd offense, but I would definitely like to start seeing ppl get kicked for poor performance.

    If you have a steady flow on new joins to replenish the boots, then I would definitely start kicking people, for not performing well. I think you've covered most of the good guidelines for attacking, but maybe consider poor defense, or failure to adjust their base after they've been consistently 3 starred, kind of hard to judge, but if someone has their th on the outside, or CC in some random useless spot, its a good reason to be left out of wars.

  6. #6
    Forum Superstar TheJ's Avatar
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    Quote Originally Posted by latinlotus View Post
    I am a co-leader in a clan and although we have a pretty good clan wars record, we lost two in a row and i think it is about time to kick out some low performing members. I wonder what do you think of the following reasons:

    1-not luring out the enemy clan castle troops before full attack (notwithstanding full dragon attacks or unlurable cc troops). I find this as the number one reason for a failed attack.
    2-not bringing the best army to war. Some members are using farm troops (barch, bam, even goblins...). Some other are not requesting for cc troops or bring in all available spells.
    3-not using both attacks
    4-attacking for loot, that is attacking a much higher TH for one star because TH was exposed.
    5-donating certain troops for war when specifically asked for something else. For instance, someone is asking for dragon, but the other member gave 5 archers. Now, the attacker must wait another 20 minutes, dump those archers and request for dragon again.
    6-attacking a much lower opponent, say over 5 rank under.
    7-wasting an attack by attacking a TH that was already been 3-starred
    8-using one lightning for cc troops or a building. This is my pet peeve. Using a lightning on cc troop is such a waste of spell, especially during clan war, where there are usually some wizards, which can't be killed with one lightning. A defensive building can't be destroyed with one lightning either. A mortar with 1% hit point left is as good as one with 100%.

    Note that I will not kick out for a first offense.

    I don't care too much about other things like the attacking strategies used, troops mis-deployed, or spell misplaced since errors can happen to everybody during an attack.

    Thanks for the feedback.
    I agree with all but 8. Lightninging the clan castle troops is a good thing, and shows they actually know what they are doing. Seems silly that you don't like it, considering most players do it including me.

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  7. #7
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    Attacking high/low can be tactically useful if people know what they are doing. For example, you have a mid-TH8 and a mid-TH9, both reasonable but not extremely skilled players. If each attacks his own number or within a close range, the likely outcome is both get two star. But if they exchange targets, a TH8 using lvl 3 dragons can usually 2 star a mid-TH9, while a TH9 attacking a mid-TH8 can easily 3 star it. Same logic for TH9/TH10.

    It takes a certain amount of competence and trust for this to work. But setting hard and fast rules like hitting your opposite number would be detrimental to the total number of stars you get. You sound like establishing basic common-sense rules is a problem though. Agree that players like what you describe aren't worth keeping.

  8. #8
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    Base layout defense is important. I already corrected that within the clan, which took 5 wars to get everybody on board. We all have very good bases now, with centralized castle, protected air defense etc...

  9. #9
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    I agree with all but 6. In my clan, we do 1 attack, the higher we think have 3 star, then use 2 nd to clean up. I think it's one of the best way to win war, in 35-45 members , we always 3 star everything but top 15, 3 stars most top 15 and 2 star the est.

  10. #10
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    Quote Originally Posted by TheJ View Post
    I agree with all but 8. Lightninging the clan castle troops is a good thing, and shows they actually know what they are doing. Seems silly that you don't like it, considering most players do it including me.
    What would you do if there are wizards in the CC? It is not because that many people use lightning that it must be good...very weak argument. Personally I rarely see people lightning my CC toops since I reached TH8. Beside I would rather spend 25 troops to kill 25 CC troops. To me a healing spell is worth way more than 25 troops. Imagine just 4 wizards attacking the core, without any tank units as support. They would die in seconds. Now imagine a healing spell helping those wizards...they would have time to die 4 times over, which may worth 64 troops!
    But if lightning works for you, so be it. Thanks for your feedback.

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