Yes, I do understand!
No, I don't understand
Its all in the numbers. Anyone in the game can take any town hall when it's nice and unprotected. But only a small subset of those attackers would be in the correct th range with a proper army to profit from an attack. Fewer available attackers equals less time shielded.
I've been playing for 2+ years, maxed my base and almost walls farming. Blame ME for the lack of loot!
But seriously, I never have problems with loot because if I can't find any, I'll build a new base. Or focus on clan wars. Or visit clans. Maybe even trophy push.
The new loot bonuses make barching in high leagues profitable JUST from the bonuses! That's immeasurably better than it was when I first began playing!
A game that's existed for nearly 3 years is not broken, as so many say. Maybe crowded is a better term.
Yet we shall persist!
With millions of players attacking one player might next the base cause he doesnt have the proper army but 3 seconds later another raider will come by.
Like i said to the other poster, that argument might be true for champs league where maybe weak troop mixes are not efficient (wont get into that, never been to champs and people claim to barch there anyways) but at the leagues 99% of the players are even the weakest troop comp is enough to take on a base.
Fine, then they take on that base. But then they wait as their army rebuilds, or spells need to recook. They're not jumping immediately back out there and shielding more bases in a fraction of the time b/c they popped a TH with zero troops used.
Did you have any qualms with that league bonus payout system that Gunkar proposed? Doesn't it encourage those who are aiming for loot to either hit bases that have lots of them in storages/collectors, or provide an honest attack in order to get the full bonus in higher leagues? Is that not a positive change for the game, compared to what people are doing now? (TH sniping, using the cheapest, fastest army to get 50% which pays out in full)