View Poll Results: Do you understand why sniping hides loot from the more active players?

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  • Yes, I do understand!

    142 48.97%
  • No, I don't understand

    148 51.03%
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Thread: If you really care about loot: stop sniping town halls

  1. #241
    Millennial Club Warble's Avatar
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    Quote Originally Posted by erethizon View Post
    Taking from people's storages does not create loot, it merely transfers it. It helps the person that takes it and harms the person that loses it just as much (with a net loss of elixir to boot because of the expensive army used to make the attack). You cannot design an economy from the perspective of one particular player that is focused on preying on the other members of the economy (which is what your strategy is based on). You have to look at all the players when you design an economic plan and that is why loot creation (not loot transfer) is what matters.
    You can't keep five builders busy from the existing sources of created loot (collectors, wars, single player, league bonuses). That loot has to be transferred from others. Loot creation and the transfer both matter.

  2. #242
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    Quote Originally Posted by Goobers View Post

    People are LEAVING THE GAME because of this problem. They're not quitting b/c they've grown bored with it, in fact they are stating very specifically that it is b/c of this broken loot issue.
    Wild speculation. Neither you or I can know why people are leaving.

    I'll do concede that a small portion of the forums (which is an even smaller portion of the whole player base) *say* they are leaving cause of the supposed loot issue.

  3. #243
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    Quote Originally Posted by Goobers View Post
    Forget this vague "how does that help the overall economy?" question--how does this help Supercell as a company???
    Why forget it? This thread discuses specifically the notion that th in/out helps/hurts the economy.

    How does it help SC as a company? I dunno, make another thread for that one.

  4. #244
    Millennial Club Warble's Avatar
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    Quote Originally Posted by GeneSplice View Post
    Read my other posts please. What difference does it make if the base is hidden cause it got sniped or 3 starred? It will still be hidden after that attack.
    Its all in the numbers. Anyone in the game can take any town hall when it's nice and unprotected. But only a small subset of those attackers would be in the correct th range with a proper army to profit from an attack. Fewer available attackers equals less time shielded.

  5. #245
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    Quote Originally Posted by Warble View Post
    You can't keep five builders busy from the existing sources of created loot (collectors, wars, single player, league bonuses). That loot has to be transferred from others. Loot creation and the transfer both matter.
    And where does that loot you transfer come from originally?

    All loot on this game comes from bonuses, collectors, gob maps and war.

    Thats why th out helps, just as collectors and war bonuses help.
    Last edited by GeneSplice; December 10th, 2014 at 11:35 PM.

  6. #246
    Senior Member Beaker09's Avatar
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    I've been playing for 2+ years, maxed my base and almost walls farming. Blame ME for the lack of loot!

    But seriously, I never have problems with loot because if I can't find any, I'll build a new base. Or focus on clan wars. Or visit clans. Maybe even trophy push.

    The new loot bonuses make barching in high leagues profitable JUST from the bonuses! That's immeasurably better than it was when I first began playing!

    A game that's existed for nearly 3 years is not broken, as so many say. Maybe crowded is a better term.

    Yet we shall persist!

  7. #247
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    Quote Originally Posted by Warble View Post
    Its all in the numbers. Anyone in the game can take any town hall when it's nice and unprotected. But only a small subset of those attackers would be in the correct th range with a proper army to profit from an attack. Fewer available attackers equals less time shielded.
    With millions of players attacking one player might next the base cause he doesnt have the proper army but 3 seconds later another raider will come by.

    Like i said to the other poster, that argument might be true for champs league where maybe weak troop mixes are not efficient (wont get into that, never been to champs and people claim to barch there anyways) but at the leagues 99% of the players are even the weakest troop comp is enough to take on a base.

  8. #248
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    Quote Originally Posted by Warble View Post
    Its all in the numbers. Anyone in the game can take any town hall when it's nice and unprotected. But only a small subset of those attackers would be in the correct th range with a proper army to profit from an attack. Fewer available attackers equals less time shielded.
    Quote Originally Posted by GeneSplice View Post
    With millions of players attacking one player might next the base cause he doesnt have the proper army but 3 seconds later another raider will come by.
    Fine, then they take on that base. But then they wait as their army rebuilds, or spells need to recook. They're not jumping immediately back out there and shielding more bases in a fraction of the time b/c they popped a TH with zero troops used.

    Did you have any qualms with that league bonus payout system that Gunkar proposed? Doesn't it encourage those who are aiming for loot to either hit bases that have lots of them in storages/collectors, or provide an honest attack in order to get the full bonus in higher leagues? Is that not a positive change for the game, compared to what people are doing now? (TH sniping, using the cheapest, fastest army to get 50% which pays out in full)

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