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Thread: Can't be how skeleton traps were intended to work!

  1. #1
    Fresh Spawn
    Join Date
    Sep 2014
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    2

    Can't be how skeleton traps were intended to work!

    I recently got a 99% 1star in clan war. The story went like this: I had a good attack going with 2 drags in on the th.

    pic1.jpg

    Some idle ground skeleton trap guys were off to the left when some air skeletons came in on the th drags. The drags killed the air skeletons and then in a fit of brilliance left the th to kill 3 idle skeletons.

    pic2.jpg

    That feels so glitchy to me.

    pic3.jpg

    The result was I was probably 3 seconds from a much needed 3star. If a troop is engaged by a skeleton troop, there should be a confined radius that they would skip over structures to engage other trap troops. Just had to vent that. It's my first post so take it easy. Thanks

  2. #2
    Pro Member Bresn's Avatar
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    May 2014
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    I think it was to prevent the attacking army from ignoring the skeletons and having the skeletons kill the entire attacking army.
    The OT CoC Community (Smirk Nation) sends their regards from Discord!

  3. #3
    Senior Member
    Join Date
    Nov 2014
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    315
    AI against skeletons appears to be the same against AI against the CC troops. Dragons will ignore Air Defenses with an Archer still alive shooting pins and needles at it. Same thing with skeletons. Dragons will attack anything first that is attacking it (skeletons and CC, AQ) before the towers. My poor pekka left the townhall compartment to chase some little boners in another box (pun intended). Result? Two-star
    2015-08-16 | TH10 | XP: 142 | BK 36 | AQ 40 | 250/250 zaps | GG: 2 billion | EE: 2 billion | HH: 6.8 million | WH: 634 | SOW: 89 million

    2015-09-10 | TH10 | XP: 145 | BK 40 | AQ 40 | 250/250 zaps | GG: 2 billion | EE: 2 billion | HH: 7.5 million | WH: 670 | SOW: 93 million



  4. #4
    Trainee
    Join Date
    Aug 2014
    Posts
    10

    Skele Traps

    I've noticed the same thing and it seems to be not working as intended with how units pathing will work with them. I was doing a gowiwi attack and I have a group of wizards that went 21 seconds without attacking while I had a jump spell down because they bounced back and forth from one skele trap to another on opposite sides of the base.
    Centum Testudo. Turtle Power!

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