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Thread: Ever played Halo wars? Big idea!

  1. #1
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    Post Ever played Halo wars? Big idea!

    So, imagine this: you and a friend want to determine who is better at Clash. You think that you are better, but your friend has more money to spend on gems so he has a better base. Now there is no way to prove that you are better because he has a better base than you. This is the solution to that problem.
    Have you ever played a RTS game like Halo Wars, Age of Empires, Civilization Revolution? The idea of these games are that you are playing in real time with friends or foes and are competing to take over the opponents base. We can use this in Clash to make the game a whole lot better. Remember what I said earlier? Well this is the solution.
    I called the idea Clasher v. Clasher. The idea is that you would be able to play your friend or random in real time, both working to build a base and destroy
    each other, but every game has to have its rules, objectives, and limits.
    First, you would click the "Attack" button to get to this mode. Next to the "Find Opponent" button would be a "1v1" button or "CvC" button. Next, depending on what device you play on, you could connect with friend or randoms. When you and your opponent connect, you would be given a humungous map with a Town Hall 10, full level 11 storages, and 1000 gems. In the humongous map would be varied goblin bases to attack and get resources, and your opponent with the same stuff you have. (One thing to clarify, you don't get to keep anything from the CvC.) You would get your resources and start to build your base, with wait times to build a maximum of 5 minutes, keeping the game going. You would build your base and army at the same time your opponent is and try to attack and defeat their village. There are a couple of thing you need to know though.
    As you defeat the goblin bases, you could decide to blow it up for the resources, or take it to make a secondary base. This gives you an advantage so you have to bases that your opponent has to beat compared to one. Also, prices to build things and upgrade them are significantly lower to decrease the frustration of having to struggle. As the game goes on and the more complex the bases get, the bonus for winning gets higher. Giving you a better motivation to beat your opponent.
    There are many ways that this is could better the community. First, there could be a better status than trophies. To get trophies you need to either have a lot of time or have a lot of money. This you could take advantage of not having those to prove yourself worthy of a great clasher. Also this could be used to determine the top player (because we all know they mostly ♥♥♥♥♥) by having a tournament.
    There also could be disadvantages though. People could use this to make an alliance with the enemy, wait for the bonus to get so high that you could pay for everything expensive. This could be avoided by having a max bonus and a max time. People might ask, what would happen to your main base while you were doing this game mode. Your base would be as if you were offline. This game mode would add so much to the game and make it more exciting.
    If you would like this game mode to be implemented into the game, or have a couple of questions or comments, please ask. Clash on!
    -DanzdamanZ0512
    Clasher

  2. #2
    Senior Member Randomtreestix's Avatar
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    Quote Originally Posted by DanzdamanZ0512 View Post
    So, imagine this: you and a friend want to determine who is better at Clash. You think that you are better, but your friend has more money to spend on gems so he has a better base. Now there is no way to prove that you are better because he has a better base than you. This is the solution to that problem.
    Have you ever played a RTS game like Halo Wars, Age of Empires, Civilization Revolution? The idea of these games are that you are playing in real time with friends or foes and are competing to take over the opponents base. We can use this in Clash to make the game a whole lot better. Remember what I said earlier? Well this is the solution.
    I called the idea Clasher v. Clasher. The idea is that you would be able to play your friend or random in real time, both working to build a base and destroy
    each other, but every game has to have its rules, objectives, and limits.
    First, you would click the "Attack" button to get to this mode. Next to the "Find Opponent" button would be a "1v1" button or "CvC" button. Next, depending on what device you play on, you could connect with friend or randoms. When you and your opponent connect, you would be given a humungous map with a Town Hall 10, full level 11 storages, and 1000 gems. In the humongous map would be varied goblin bases to attack and get resources, and your opponent with the same stuff you have. (One thing to clarify, you don't get to keep anything from the CvC.) You would get your resources and start to build your base, with wait times to build a maximum of 5 minutes, keeping the game going. You would build your base and army at the same time your opponent is and try to attack and defeat their village. There are a couple of thing you need to know though.
    As you defeat the goblin bases, you could decide to blow it up for the resources, or take it to make a secondary base. This gives you an advantage so you have to bases that your opponent has to beat compared to one. Also, prices to build things and upgrade them are significantly lower to decrease the frustration of having to struggle. As the game goes on and the more complex the bases get, the bonus for winning gets higher. Giving you a better motivation to beat your opponent.
    There are many ways that this is could better the community. First, there could be a better status than trophies. To get trophies you need to either have a lot of time or have a lot of money. This you could take advantage of not having those to prove yourself worthy of a great clasher. Also this could be used to determine the top player (because we all know they mostly ♥♥♥♥♥) by having a tournament.
    There also could be disadvantages though. People could use this to make an alliance with the enemy, wait for the bonus to get so high that you could pay for everything expensive. This could be avoided by having a max bonus and a max time. People might ask, what would happen to your main base while you were doing this game mode. Your base would be as if you were offline. This game mode would add so much to the game and make it more exciting.
    If you would like this game mode to be implemented into the game, or have a couple of questions or comments, please ask. Clash on!
    This could be exploited and therefore is ruled out, read:http://forum.supercell.net/showthrea...rum-guidelines for further information. (I know they make the base on the spot but they could have reference images)
    Last edited by Randomtreestix; November 27th, 2014 at 09:41 PM.

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  3. #3
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    Quote Originally Posted by Randomtreestix View Post
    This could be exploited and therefore is ruled out, read:http://forum.supercell.net/showthrea...rum-guidelines for further information. (I know they make the base on the spot but they could have reference images)
    Do you have to say that everything is already ruled out?

    This is not a sandbox - read carefully, the players attack preset bases, not each other. They are just given TH10 troops, some gems, and elixir for the challenge.

    Responding to the OP, I think that something like this should be implemented, but your particular suggestion would be too difficult.
    X7

    CoC Level 109 | TH 9 | TWSS | Surgical Hog User

    Lava Hounds aren't OP, only laloon(ion). See the math | Valks > PEKKAs

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