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Thread: New Dark Barrack Troop: Ghost

  1. #1
    Trainee
    Join Date
    Nov 2014
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    11

    New Dark Barrack Troop: Ghost

    1. In-game time. Day-Night.
    First, in-game time must be applied. OK i know this suggestion is maybe "look like" wrong forum section. But, wait a minute, read my post first until finish!
    • Give in-game time (not follow real-time). Time will change from day, to afternoon, then night, and then morning. At nightfall the atmosphere will be dark and some buildings will have lights.
    *Maybe from 06:00-18:00/18:00-06:00 in-game time is 15 minutes real time is good enough.

    What? This suggestion already suggested by other? OK OK, let me said again, read my post until finish, because my main purpose is New Troop suggestion!

    2. New Dark Barrack Troop: Ghost.
    Dark Barrack Troop with unique ability, Ghost.

    Troop's Name: Ghost
    Training Cost: 250 Dark Elixir
    Training Time: 10 minutes
    Housing Space: 14
    Damage per second: 120
    Hit Points: 800 (at Lv.1)
    Movement Speed: 24
    Description: Be careful, watch your back, Ghost will haunt and terror you at Night.
    Reference Art: From Google Image Seach:
    42848-Happy-Ghost-Art.jpgghost_art-999px.pngHappy_Ghost.jpg
    *Note: If you think stats above is overpowered, please understand that details above is just suggestion. The final decision is up to Supercell of course.

    Ability:
    - Can be set to be Air or Ground units. As a Ground they can be shooted by Mortar and Cannon. As an Air they can not be shooted by Mortar and Cannon but of course Air Defense can hit them. They don't have foot, and floating even set to Ground, but their floating height is higher if set as Air units.
    - As a ghost, they can walk through any Walls as if there is no Wall at all (no matter they setted as Ground or Air units), just like using Jump Spell, the difference is in animation (Ghost not Jump, but walk through Walls).
    - Not detected/affected by any Traps.
    - Take extra damage from magical attacks (like Wizard Tower. This is not ability, but their weakness against certain attack/tower).
    - Their stats increase/decrease automatically depending on the time (related to 1st suggestion).
    - When Attack and deploy them at Night-time (related to 1st suggestion), their stats will increase (my suggestion is increase by +50%), then their Health and Damage/second is increased.
    This increase stats also applied to our Ghost in Clan Castle if enemy attack us at Night (where Ghost out from our Clan Castle to defense our base).
    - The opposite of the previous. When attack and deploy them at Day-time (related to 1st suggestion), their stats will decrease (by same value as increase. example: If at Night increased by +50%, then Day decreased by -50%), then they will have lower Health and Damage/second at Day-time.
    This decrease stats also applied to our Ghost in Clan Castle if enemy attack us at Day (where Ghost out from our Clan Castle to defense our base).

    With this Troops, players can't use them all the time because there is a time where they become weaker.
    Players also need to think carefully about when to use them.
    Attack at Day-time with them, they have lower stats.
    Attack at Night-time, who know enemies have Ghost in their Clan Castle to defense their base?

    OK then, this is my Troop idea. Hope you (especially Supercell) like this
    Last edited by Cozy; November 27th, 2014 at 09:20 AM.

  2. #2
    Junior Member
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    Nice idea,but..........

    1. I think it's a bit overpowered.
    2. What about different time zones? People around the world play this game.

  3. #3
    Trainee
    Join Date
    Nov 2014
    Posts
    11
    Quote Originally Posted by Emberblade1324 View Post
    1. I think it's a bit overpowered.
    2. What about different time zones? People around the world play this game.
    1. Just as i said above, stats suggestion above is just a suggestion. To be honest i don't really care about the stats, because my main suggestion is about the Troop's concept, not the status.
    2. Different time zones will not affected. Just as i said above "in-game time (not follow real-time)". 06:00-18:00/18:00-06:00 in the game time is about 15 minutes in real time, in other word, from Morning to Night is about 15 minutes in real time. Day-Night in the game not same with Day-Night in real time.

    About the ability i don't think it's overpowered. Why?
    - Even they can walk through Wall like hog, but they don't have attack priority, and just attack nearest building (but of course it's up to Supercell if they want to grant this suggestion and want to give attack priority).
    - Even they not detected/not affected by traps, but they have weakness which is take extra damage from magical attack defense (like Wizard Tower).
    - Even they become stronger at Night, but they become weaker at Day.

    At least this is my opinion about this ^^
    Last edited by Cozy; November 27th, 2014 at 11:25 AM.

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